Cleans up quantum/keymap situation, removes extra lufa folders (#416)

* sorts out keycodes

* move midi around

* remove mbed

* replaces keymap with qmk/keymap_common

* fixes keymap.h

* keymap, config, quantum rearrange

* removes unneeded lufa stuff
This commit is contained in:
Jack Humbert 2016-06-18 14:30:24 -04:00 committed by GitHub
parent 1923cffd41
commit db32864ce7
5186 changed files with 2207 additions and 2306512 deletions

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@ -2,7 +2,7 @@
#define ARROW_PAD_H
#include "matrix.h"
#include "keymap_common.h"
#include "keymap.h"
#ifdef BACKLIGHT_ENABLE
#include "backlight.h"
#endif

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@ -2,7 +2,7 @@
#define ATREUS_H
#include "matrix.h"
#include "keymap_common.h"
#include "keymap.h"
#include "backlight.h"
#include <stddef.h>

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@ -2,7 +2,7 @@
#define BANTAM44_H
#include "matrix.h"
#include "keymap_common.h"
#include "keymap.h"
#include "backlight.h"
#include <stddef.h>

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@ -2,7 +2,7 @@
#define CLUEBOARD1_H
#include "matrix.h"
#include "keymap_common.h"
#include "keymap.h"
#include <stddef.h>

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@ -2,7 +2,7 @@
#define CLUEBOARD2_H
#include "matrix.h"
#include "keymap_common.h"
#include "keymap.h"
#include <stddef.h>

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@ -2,7 +2,7 @@
#define CLUEPAD_H
#include "matrix.h"
#include "keymap_common.h"
#include "keymap.h"
#include <stddef.h>

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@ -1,6 +1,6 @@
#include "ergodox_ez.h"
#include "action_layer.h"
#include "keymap_common.h"
#include "keymap.h"
#include "keymap_extras/keymap_german.h"
#define UC_ASYMPTOTICALLY_EQUAL_TO 0

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@ -3,7 +3,7 @@
#include "action_layer.h"
#include "action_util.h"
#include "led.h"
#include "keymap_common.h"
#include "keymap.h"
#include "timer.h"
/*

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@ -2,7 +2,7 @@
#define GH60_H
#include "matrix.h"
#include "keymap_common.h"
#include "keymap.h"
#include "backlight.h"
#include <stddef.h>

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@ -2,7 +2,7 @@
#define HHKB_H
#include "matrix.h"
#include "keymap_common.h"
#include "keymap.h"
//#include "backlight.h"
#include <stddef.h>

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@ -2,7 +2,7 @@
#define JD45_H
#include "matrix.h"
#include "keymap_common.h"
#include "keymap.h"
#include "backlight.h"
#include <stddef.h>

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@ -2,7 +2,7 @@
#define KC60_H
#include "matrix.h"
#include "keymap_common.h"
#include "keymap.h"
#ifdef BACKLIGHT_ENABLE
#include "backlight.h"
#endif

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@ -2,7 +2,7 @@
#define PHANTOM_H
#include "matrix.h"
#include "keymap_common.h"
#include "keymap.h"
#include <stddef.h>

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@ -1,4 +1,4 @@
#include "keymap_common.h"
#include "keymap.h"
#include "planck.h"
#include "backlight.h"

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@ -1,4 +1,4 @@
#include "keymap_common.h"
#include "keymap.h"
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = { /* Qwerty */

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@ -1,4 +1,4 @@
#include "keymap_common.h"
#include "keymap.h"
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = { /* Qwerty */

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@ -1,4 +1,4 @@
#include "keymap_common.h"
#include "keymap.h"
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = { /* Native */

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@ -1,4 +1,4 @@
#include "keymap_common.h"
#include "keymap.h"
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = { /* Qwerty */

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@ -1,4 +1,4 @@
#include "keymap_common.h"
#include "keymap.h"
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = { /* Qwerty */

File diff suppressed because it is too large Load diff

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@ -1,4 +1,4 @@
#include "keymap_common.h"
#include "keymap.h"
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = { /* Qwerty */

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@ -1,4 +1,4 @@
#include "keymap_common.h"
#include "keymap.h"
#include "keymap_colemak.h"
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {

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@ -1,4 +1,4 @@
#include "keymap_common.h"
#include "keymap.h"
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = { /* Qwerty */

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@ -1,4 +1,4 @@
#include "keymap_common.h"
#include "keymap.h"
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = { /* BASE */

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@ -8,7 +8,7 @@ The "Gaming" layer is mainly customized for CS:GO.
If you have any question about this keymap feel free to shoot me a message on reddit!
*/
#include "keymap_common.h"
#include "keymap.h"
#include "keymap_extras/keymap_german.h"
#include "backlight.h"
#include "debug.h"

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@ -1,4 +1,4 @@
#include "keymap_common.h"
#include "keymap.h"
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = { /* Qwerty */

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@ -1,4 +1,4 @@
#include "keymap_common.h"
#include "keymap.h"
const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = KEYMAP(

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@ -1,4 +1,4 @@
#include "keymap_common.h"
#include "keymap.h"
const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = KEYMAP(

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@ -1,4 +1,4 @@
#include "keymap_common.h"
#include "keymap.h"
const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = KEYMAP( /* Jack */

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@ -1,4 +1,4 @@
#include "keymap_common.h"
#include "keymap.h"
const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = KEYMAP( /* Joe qwerty */

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@ -20,7 +20,7 @@
`-----------------------------------------------------------------------------------------------'
*/
#include "keymap_common.h"
#include "keymap.h"
const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* 0: dvorak */

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@ -1,4 +1,4 @@
#include "keymap_common.h"
#include "keymap.h"
const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = KEYMAP(

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@ -1,7 +1,7 @@
// Author: Nathan Ross Powell <nathanrospowell@gmail.com>
// https://github.com/nathanrosspowell/tmk_keyboard/blob/planck-jack/keyboard/planck/keymap_nathan.c
#include "keymap_common.h"
#include "keymap.h"
const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* 0: main layer

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@ -1,4 +1,4 @@
#include "keymap_common.h"
#include "keymap.h"
const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = KEYMAP( /* Paul */

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@ -1,4 +1,4 @@
#include "keymap_common.h"
#include "keymap.h"
const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = KEYMAP( /* Native */

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@ -1,4 +1,4 @@
#include "keymap_common.h"
#include "keymap.h"
/*
* BUILD:

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@ -1,4 +1,4 @@
#include "keymap_common.h"
#include "keymap.h"
const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = KEYMAP( /* Matrix Dvorak */

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@ -1,4 +1,4 @@
#include "keymap_common.h"
#include "keymap.h"
#include "action_layer.h"
#include "action.h"
#include "action_util.h"

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@ -1,4 +1,4 @@
#include "keymap_common.h"
#include "keymap.h"
const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = KEYMAP( /* Jack */

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@ -1,4 +1,4 @@
#include "keymap_common.h"
#include "keymap.h"
const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = KEYMAP(

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@ -1,4 +1,4 @@
#include "keymap_common.h"
#include "keymap.h"
const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = KEYMAP( /* Wilba */

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@ -14,7 +14,7 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "keymap_common.h"
#include "keymap.h"
/* translates key to keycode */

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@ -2,7 +2,7 @@
#define RETRO_REFIT_H
#include "matrix.h"
#include "keymap_common.h"
#include "keymap.h"
#include "led.h"
#include <stddef.h>

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@ -2,7 +2,7 @@
#define SATAN_H
#include "matrix.h"
#include "keymap_common.h"
#include "keymap.h"
#include <stddef.h>