Add ability to blink lighting layer for a specified duration (#8760)

* Implement momentarily blink of lighting layers

* Refactor spidey3 userspace to use rgb layer blink

* Remove un-necessary line from example in documentation

* Revert "Refactor spidey3 userspace to use rgb layer blink"

This reverts commit 831649bb680c41c6d663ae6fa86d13f4f8bebdd8.

* Adds a missing bit of documentation about lighting layer blink

* Update docs/feature_rgblight.md per suggestions

Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>

* Update docs/feature_rgblight.md per suggestions

Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>

* Update docs/feature_rgblight.md per suggestions

Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>

* cformat, as suggested

Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
This commit is contained in:
Joshua Diamond 2020-05-09 04:38:33 -04:00 committed by GitHub
parent 94fc32f431
commit e0f548085c
Failed to generate hash of commit
4 changed files with 79 additions and 3 deletions

View file

@ -658,6 +658,31 @@ static void rgblight_layers_write(void) {
}
}
}
# ifdef RGBLIGHT_LAYER_BLINK
uint8_t _blinked_layer_mask = 0;
uint16_t _blink_duration = 0;
static uint16_t _blink_timer;
void rgblight_blink_layer(uint8_t layer, uint16_t duration_ms) {
rgblight_set_layer_state(layer, true);
_blinked_layer_mask |= 1 << layer;
_blink_timer = timer_read();
_blink_duration = duration_ms;
}
void rgblight_unblink_layers(void) {
if (_blinked_layer_mask != 0 && timer_elapsed(_blink_timer) > _blink_duration) {
for (uint8_t layer = 0; layer < RGBLIGHT_MAX_LAYERS; layer++) {
if ((_blinked_layer_mask & 1 << layer) != 0) {
rgblight_set_layer_state(layer, false);
}
}
_blinked_layer_mask = 0;
}
}
# endif
#endif
__attribute__((weak)) void rgblight_call_driver(LED_TYPE *start_led, uint8_t num_leds) { ws2812_setleds(start_led, num_leds); }
@ -909,6 +934,10 @@ void rgblight_task(void) {
# endif
}
}
# ifdef RGBLIGHT_LAYER_BLINK
rgblight_unblink_layers();
# endif
}
#endif /* RGBLIGHT_USE_TIMER */