no need for length of play_notes array with macro

This commit is contained in:
Jack Humbert 2016-04-16 23:15:40 -04:00
commit e7b9959819
7 changed files with 54 additions and 61 deletions

View file

@ -3,11 +3,6 @@
#include "eeconfig.h"
#ifdef AUDIO_ENABLE
#include "audio.h"
#define SCALE (int []){ 0 + (12*0), 2 + (12*0), 4 + (12*0), 5 + (12*0), 7 + (12*0), 9 + (12*0), 11 + (12*0), \
0 + (12*1), 2 + (12*1), 4 + (12*1), 5 + (12*1), 7 + (12*1), 9 + (12*1), 11 + (12*1), \
0 + (12*2), 2 + (12*2), 4 + (12*2), 5 + (12*2), 7 + (12*2), 9 + (12*2), 11 + (12*2), \
0 + (12*3), 2 + (12*3), 4 + (12*3), 5 + (12*3), 7 + (12*3), 9 + (12*3), 11 + (12*3), \
0 + (12*4), 2 + (12*4), 4 + (12*4), 5 + (12*4), 7 + (12*4), 9 + (12*4), 11 + (12*4), }
#endif
// Each layer gets a name for readability, which is then used in the keymap matrix below.
@ -242,7 +237,7 @@ const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
case _QWERTY:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
play_notes(&tone_qwerty, false, 0);
PLAY_NOTE_ARRAY(tone_qwerty, false, 0);
#endif
persistant_default_layer_set(1UL<<_QWERTY);
}
@ -250,7 +245,7 @@ const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
case _COLEMAK:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
play_notes(&tone_colemak, false, 0);
PLAY_NOTE_ARRAY(tone_colemak, false, 0);
#endif
persistant_default_layer_set(1UL<<_COLEMAK);
}
@ -258,7 +253,7 @@ const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
case _DVORAK:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
play_notes(&tone_dvorak, false, 0);
PLAY_NOTE_ARRAY(tone_dvorak, false, 0);
#endif
persistant_default_layer_set(1UL<<_DVORAK);
}
@ -302,7 +297,7 @@ const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
audio_on();
play_notes(&start_up, false, 0);
PLAY_NOTE_ARRAY(start_up, false, 0);
#endif
}
break;
@ -317,7 +312,7 @@ const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
case 9:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
play_notes(&tone_music, false, 0);
PLAY_NOTE_ARRAY(tone_music, false, 0);
layer_on(_MUSIC);
#endif
}