forked from mirrors/qmk_userspace
[Keymap] ericgebhart keymap and userspace updates (#15727)
Co-authored-by: Drashna Jaelre <drashna@live.com> Co-authored-by: Dasky <32983009+daskygit@users.noreply.github.com> Co-authored-by: Drashna Jael're <drashna@live.com>
This commit is contained in:
parent
0f110737db
commit
e865cab48e
35 changed files with 4202 additions and 1980 deletions
590
users/ericgebhart/ericgebhart.c
Normal file → Executable file
590
users/ericgebhart/ericgebhart.c
Normal file → Executable file
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@ -27,12 +27,8 @@
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float tone_copy[][2] = SONG(SCROLL_LOCK_ON_SOUND);
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float tone_paste[][2] = SONG(SCROLL_LOCK_OFF_SOUND);
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static uint16_t copy_paste_timer;
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userspace_config_t userspace_config;
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void tap(uint16_t keycode){ register_code(keycode); unregister_code(keycode); };
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// Add reconfigurable functions here, for keymap customization
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// This allows for a global, userspace functions, and continued
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// customization of the keymap. Use _keymap instead of _user
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@ -43,16 +39,6 @@ void matrix_init_keymap(void) {}
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__attribute__ ((weak))
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void matrix_scan_keymap(void) {}
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__attribute__ ((weak))
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bool process_record_keymap(uint16_t keycode, keyrecord_t *record) {
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return true;
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}
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__attribute__ ((weak))
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bool process_record_secrets(uint16_t keycode, keyrecord_t *record) {
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return true;
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}
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__attribute__ ((weak))
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uint32_t layer_state_set_keymap (uint32_t state) {
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return state;
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@ -60,579 +46,3 @@ uint32_t layer_state_set_keymap (uint32_t state) {
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__attribute__ ((weak))
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void led_set_keymap(uint8_t usb_led) {}
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// check default layerstate to see which layer we are on.
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// if (biton32(layer_state) == _DIABLO) { --- current layer
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// if (biton32(default_layer_state) == _DIABLO) { --- current default layer
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// check for left shift on.
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// if (mods & MOD_BIT(KC_LSFT)) register_code(KC_LSFT);
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static void switch_default_layer(uint8_t layer) {
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default_layer_set(1UL<<layer);
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clear_keyboard();
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}
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// so the keyboard remembers which layer it's in after power disconnect.
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/*
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uint32_t default_layer_state_set_kb(uint32_t state) {
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eeconfig_update_default_layer(state);
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return state;
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}
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*/
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// These are the keys for dvorak on bepo. column one is the keycode and mods for
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// the unshifted key, the second column is the keycode and mods for the shifted key.
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// GR is Good Range. It subtracts SAFE_RANGE from the keycode so we can make a
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// reasnably sized array without difficulties. The macro is for the constant declarations
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// the function is for when we use it.
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const uint8_t key_translations[][2][2] = {
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[GR(DB_1)] = {{BP_DQUO, MOD_LSFT}, {BP_DCIR, MOD_LSFT}},
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[GR(DB_2)] = {{BP_LDAQ, MOD_LSFT}, {BP_AT, MOD_NONE}},
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[GR(DB_3)] = {{BP_RDAQ, MOD_LSFT}, {BP_DLR, MOD_LSFT}},
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[GR(DB_4)] = {{BP_LPRN, MOD_LSFT}, {BP_DLR, MOD_NONE}},
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[GR(DB_5)] = {{BP_RPRN, MOD_LSFT}, {BP_PERC, MOD_NONE}},
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[GR(DB_6)] = {{BP_AT, MOD_LSFT}, {BP_AT, MOD_BIT(KC_RALT)}},
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[GR(DB_7)] = {{BP_PLUS, MOD_LSFT}, {BP_P, MOD_BIT(KC_RALT)}},
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[GR(DB_8)] = {{BP_MINS, MOD_LSFT}, {BP_ASTR, MOD_NONE}},
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[GR(DB_9)] = {{BP_SLSH, MOD_LSFT}, {BP_LPRN, MOD_NONE}},
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[GR(DB_0)] = {{BP_ASTR, MOD_LSFT}, {BP_RPRN, MOD_NONE}},
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[GR(DB_GRV)] = {{BP_PERC, MOD_LSFT}, {BP_K, MOD_BIT(KC_RALT)}},
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[GR(DB_SCOLON)] = {{BP_COMM, MOD_LSFT}, {BP_DOT, MOD_LSFT}},
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[GR(DB_SLASH)] = {{BP_SLSH, MOD_NONE}, {BP_QUOT, MOD_LSFT}},
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[GR(DB_BACKSLASH)] = {{BP_AGRV, MOD_BIT(KC_RALT)}, {BP_B, MOD_BIT(KC_RALT)}},
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[GR(DB_EQL)] = {{BP_EQL, MOD_NONE}, {BP_PLUS, MOD_NONE}},
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[GR(DB_COMM)] = {{BP_COMM, MOD_NONE}, {BP_LDAQ, MOD_BIT(KC_RALT)}},
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[GR(DB_DOT)] = {{BP_DOT, MOD_NONE}, {BP_RDAQ, MOD_BIT(KC_RALT)}},
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[GR(DB_QUOT)] = {{BP_QUOT, MOD_NONE}, {BP_DQUO, MOD_NONE}},
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[GR(DB_MINUS)] = {{BP_MINS, MOD_NONE}, {KC_SPC, MOD_BIT(KC_RALT)}},
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[GR(DB_LPRN)] = {{BP_LPRN, MOD_NONE}, {BP_LPRN, MOD_BIT(KC_RALT)}},
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[GR(DB_RPRN)] = {{BP_RPRN, MOD_NONE}, {BP_RPRN, MOD_BIT(KC_RALT)}},
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[GR(DB_LBRC)] = {{BP_Y, MOD_BIT(KC_RALT)}, {BP_LPRN, MOD_BIT(KC_RALT)}},
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[GR(DB_RBRC)] = {{BP_X, MOD_BIT(KC_RALT)}, {BP_RPRN, MOD_BIT(KC_RALT)}},
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// For the symbol layer
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[GR(DB_HASH)] = {{BP_DLR, MOD_LSFT}, {BP_DLR, MOD_LSFT}},
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[GR(DB_LCBR)] = {{BP_LPRN, MOD_BIT(KC_RALT)}, {BP_LPRN, MOD_BIT(KC_RALT)}},
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[GR(DB_RCBR)] = {{BP_LPRN, MOD_BIT(KC_RALT)}, {BP_RPRN, MOD_BIT(KC_RALT)}},
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[GR(DB_PIPE)] = {{BP_B, MOD_BIT(KC_RALT)}, {BP_B, MOD_BIT(KC_RALT)}},
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[GR(DB_TILD)] = {{BP_K, MOD_BIT(KC_RALT)}, {BP_K, MOD_BIT(KC_RALT)}},
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[GR(DB_CIRC)] = {{BP_AT, MOD_BIT(KC_RALT)}, {BP_AT, MOD_BIT(KC_RALT)}},
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[GR(DB_LESS)] = {{BP_LDAQ, MOD_BIT(KC_RALT)}, {BP_LDAQ, MOD_BIT(KC_RALT)}},
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[GR(DB_GRTR)] = {{BP_RDAQ, MOD_BIT(KC_RALT)}, {BP_RDAQ, MOD_BIT(KC_RALT)}},
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};
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uint8_t gr(uint8_t kc){
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return (kc - SAFE_RANGE);
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}
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// send the right keycode for the right mod.
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// remove the mods we are taking care of,
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// send our keycodes then restore them.
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// all so we can make dvorak keys from bepo keycodes.
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void send_keycode(uint8_t kc){
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uint8_t tmp_mods = get_mods();
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bool is_shifted = ( tmp_mods & (MOD_BIT(KC_LSFT)|MOD_BIT(KC_RSFT)) );
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//uint8_t key[2][2] = key_translations[GR(kc)];
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// need to turn of the shift if it is on.
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unregister_mods((MOD_BIT(KC_LSFT)|MOD_BIT(KC_RSFT)));
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if(is_shifted){
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register_mods(SHIFTED_MODS(kc));
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register_code(SHIFTED_KEY(kc));
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unregister_code(SHIFTED_KEY(kc));
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unregister_mods(SHIFTED_MODS(kc));
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} else{
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register_mods(UNSHIFTED_MODS(kc));
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register_code(UNSHIFTED_KEY(kc));
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unregister_code(UNSHIFTED_KEY(kc));
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unregister_mods(UNSHIFTED_MODS(kc));
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}
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clear_mods();
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register_mods(tmp_mods);
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}
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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// If console is enabled, it will print the matrix position and status of each key pressed
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#ifdef KEYLOGGER_ENABLE
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xprintf("KL: row: %u, column: %u, pressed: %u\n", record->event.key.col, record->event.key.row, record->event.pressed);
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#endif //KEYLOGGER_ENABLE
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// still dont know how to make #&_ And RALT is not ALTGR, That isn't working in the bepo keyboard
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// either. No {} either probably for the same reasons. ALtGR is the key to some of these.
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switch (keycode) {
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// Handle the key translations for Dvorak on bepo. It's best if these are the first
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// enums after SAFE_RANGE.
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case DB_1:
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case DB_2:
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case DB_3:
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case DB_4:
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case DB_5:
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case DB_6:
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case DB_7:
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case DB_8:
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case DB_9:
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case DB_0:
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case DB_GRV:
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case DB_SCOLON:
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case DB_SLASH:
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case DB_BACKSLASH:
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case DB_EQL:
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case DB_DOT:
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case DB_COMM:
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case DB_QUOT:
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case DB_MINUS:
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case DB_LPRN:
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case DB_RPRN:
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case DB_LBRC:
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case DB_RBRC:
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if(record->event.pressed)
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send_keycode(keycode);
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unregister_code(keycode);
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break;
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case KC_QWERTY:
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if (record->event.pressed) {
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set_single_persistent_default_layer(QWERTY);
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}
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return false;
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break;
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case KC_COLEMAK:
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if (record->event.pressed) {
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set_single_persistent_default_layer(COLEMAK);
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}
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return false;
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break;
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case KC_DVORAK:
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if (record->event.pressed) {
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set_single_persistent_default_layer(DVORAK);
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}
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return false;
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break;
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case KC_WORKMAN:
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if (record->event.pressed) {
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set_single_persistent_default_layer(WORKMAN);
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}
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return false;
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break;
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case KC_MAKE: // Compiles the firmware, and adds the flash command based on keyboard bootloader
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if (!record->event.pressed) {
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SEND_STRING("make " QMK_KEYBOARD ":" QMK_KEYMAP
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#if (defined(BOOTLOADER_DFU) || defined(BOOTLOADER_LUFA_DFU) || defined(BOOTLOADER_QMK_DFU))
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":dfu"
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#elif defined(BOOTLOADER_HALFKAY)
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":teensy"
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#elif defined(BOOTLOADER_CATERINA)
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":avrdude"
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#endif // bootloader options
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SS_TAP(X_ENTER));
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}
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return false;
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break;
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case KC_RESET: // Custom RESET code
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if (!record->event.pressed) {
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reset_keyboard();
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}
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return false;
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break;
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case EPRM: // Resets EEPROM
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if (record->event.pressed) {
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eeconfig_init();
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default_layer_set(1UL<<eeconfig_read_default_layer());
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layer_state_set(layer_state);
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}
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return false;
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break;
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case VRSN: // Prints firmware version
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if (record->event.pressed) {
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SEND_STRING(QMK_KEYBOARD "/" QMK_KEYMAP " @ " QMK_VERSION ", Built on: " QMK_BUILDDATE);
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}
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return false;
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break;
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/* Code has been depreciated
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case KC_SECRET_1 ... KC_SECRET_5: // Secrets! Externally defined strings, not stored in repo
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if (!record->event.pressed) {
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clear_oneshot_layer_state(ONESHOT_OTHER_KEY_PRESSED);
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send_string(decoy_secret[keycode - KC_SECRET_1]);
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}
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return false;
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break;
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*/
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// These are a serious of gaming macros.
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// Only enables for the viterbi, basically,
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// to save on firmware space, since it's limited.
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#ifdef MACROS_ENABLED
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case KC_OVERWATCH: // Toggle's if we hit "ENTER" or "BACKSPACE" to input macros
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if (record->event.pressed) { userspace_config.is_overwatch ^= 1; eeprom_update_byte(EECONFIG_USER, userspace_config.raw); }
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return false; break;
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#endif // MACROS_ENABLED
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case KC_CCCV: // One key copy/paste
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if(record->event.pressed){
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copy_paste_timer = timer_read();
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} else {
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if (timer_elapsed(copy_paste_timer) > TAPPING_TERM) { // Hold, copy
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register_code(KC_LCTL);
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tap(KC_C);
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unregister_code(KC_LCTL);
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#ifdef AUDIO_ENABLE
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PLAY_SONG(tone_copy);
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#endif
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} else { // Tap, paste
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register_code(KC_LCTL);
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tap(KC_V);
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unregister_code(KC_LCTL);
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#ifdef AUDIO_ENABLE
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PLAY_SONG(tone_paste);
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#endif
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}
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}
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return false;
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break;
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case CLICKY_TOGGLE:
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#ifdef AUDIO_CLICKY
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userspace_config.clicky_enable = clicky_enable;
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eeprom_update_byte(EECONFIG_USER, userspace_config.raw);
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#endif
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break;
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#ifdef UNICODE_ENABLE
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case UC_FLIP: // (╯°□°)╯ ︵ ┻━┻
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if (record->event.pressed) {
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register_code(KC_RSFT);
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tap(KC_9);
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unregister_code(KC_RSFT);
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process_unicode((0x256F | QK_UNICODE), record); // Arm
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process_unicode((0x00B0 | QK_UNICODE), record); // Eye
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process_unicode((0x25A1 | QK_UNICODE), record); // Mouth
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process_unicode((0x00B0 | QK_UNICODE), record); // Eye
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register_code(KC_RSFT);
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tap(KC_0);
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unregister_code(KC_RSFT);
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process_unicode((0x256F | QK_UNICODE), record); // Arm
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tap(KC_SPC);
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process_unicode((0x0361 | QK_UNICODE), record); // Flippy
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tap(KC_SPC);
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process_unicode((0x253B | QK_UNICODE), record); // Table
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process_unicode((0x2501 | QK_UNICODE), record); // Table
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process_unicode((0x253B | QK_UNICODE), record); // Table
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}
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return false;
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break;
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#endif // UNICODE_ENABLE
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}
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return true;
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// return process_record_keymap(keycode, record) && process_record_secrets(keycode, record);
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}
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void tap_dance_mouse_btns (qk_tap_dance_state_t *state, void *user_data) {
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switch(state->count){
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case 1:
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register_code(KC_BTN1);
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break;
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case 2:
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register_code(KC_BTN2);
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break;
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case 3:
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register_code(KC_BTN3);
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break;
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case 4:
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register_code(KC_BTN4);
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break;
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case 5:
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register_code(KC_BTN5);
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break;
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default:
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break;
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}
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reset_tap_dance(state);
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}
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// counting on all the qwerty layers to be less than dvorak_on_bepo
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int on_qwerty(){
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uint8_t deflayer = (biton32(default_layer_state));
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return (deflayer < DVORAK_ON_BEPO);
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}
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void tap_dance_df_bepo_layers_switch (qk_tap_dance_state_t *state, void *user_data) {
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switch(state->count){
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case 1:
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switch_default_layer(DVORAK_ON_BEPO);
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break;
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case 2:
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switch_default_layer(BEPO);
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break;
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case 3:
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layer_invert(LAYERS);
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break;
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default:
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break;
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}
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reset_tap_dance(state);
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}
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void tap_dance_layer_switch (qk_tap_dance_state_t *state, void *user_data) {
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switch(state->count){
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case 1:
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if(on_qwerty())
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layer_invert(SYMB);
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else
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layer_invert(SYMB_ON_BEPO);
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break;
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case 2:
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layer_invert(MDIA);
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break;
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case 3:
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layer_invert(LAYERS);
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break;
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case 4:
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if(on_qwerty())
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layer_invert(KEYPAD);
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else
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layer_invert(KEYPAD_ON_BEPO);
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break;
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default:
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break;
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}
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reset_tap_dance(state);
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}
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void tap_dance_default_layer_switch (qk_tap_dance_state_t *state, void *user_data) {
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switch(state->count){
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case 1:
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switch_default_layer(DVORAK);
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break;
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case 2:
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switch_default_layer(DVORAK_ON_BEPO);
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break;
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case 3:
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switch_default_layer(BEPO);
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break;
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default:
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break;
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}
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reset_tap_dance(state);
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}
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// switch the default layer to another qwerty based layer.
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void switch_default_layer_on_qwerty(int count) {
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switch(count){
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case 1:
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switch_default_layer(DVORAK);
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break;
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case 2:
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switch_default_layer(QWERTY);
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break;
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case 3:
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switch_default_layer(COLEMAK);
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break;
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case 4:
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switch_default_layer(WORKMAN);
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break;
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case 5:
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switch_default_layer(NORMAN);
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break;
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default:
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switch_default_layer(DVORAK);
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break;
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}
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}
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// switch the default layer to another bepo based layer.
|
||||
void switch_default_layer_on_bepo(int count) {
|
||||
switch(count){
|
||||
case 1:
|
||||
switch_default_layer(DVORAK_ON_BEPO);
|
||||
break;
|
||||
case 2:
|
||||
switch_default_layer(BEPO);
|
||||
break;
|
||||
default:
|
||||
switch_default_layer(DVORAK_ON_BEPO);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// tap to change the default layer. Distinguishes between layers that are based on
|
||||
// a qwerty software keyboard and a bepo software keyboard.
|
||||
// if shifted, choose layers based on the other software keyboard, otherwise choose only
|
||||
// layers that work on the current software keyboard.
|
||||
void tap_dance_default_os_layer_switch (qk_tap_dance_state_t *state, void *user_data) {
|
||||
//uint8_t shifted = (get_mods() & MOD_BIT(KC_LSFT|KC_RSFT));
|
||||
bool shifted = ( keyboard_report->mods & (MOD_BIT(KC_LSFT)|MOD_BIT(KC_RSFT)) );
|
||||
int qwerty = on_qwerty();
|
||||
|
||||
|
||||
// shifted, choose between layers on the other software keyboard
|
||||
if(shifted){
|
||||
if (qwerty)
|
||||
switch_default_layer_on_bepo(state->count);
|
||||
else
|
||||
switch_default_layer_on_qwerty(state->count);
|
||||
|
||||
// not shifted, choose between layers on the same software keyboard
|
||||
} else {
|
||||
if (qwerty)
|
||||
switch_default_layer_on_qwerty(state->count);
|
||||
else
|
||||
switch_default_layer_on_bepo(state->count);
|
||||
}
|
||||
|
||||
reset_tap_dance(state);
|
||||
}
|
||||
|
||||
|
||||
/* Return an integer that corresponds to what kind of tap dance should be executed.
|
||||
*
|
||||
* How to figure out tap dance state: interrupted and pressed.
|
||||
*
|
||||
* Interrupted: If the state of a dance dance is "interrupted", that means that another key has been hit
|
||||
* under the tapping term. This is typically indicitive that you are trying to "tap" the key.
|
||||
*
|
||||
* Pressed: Whether or not the key is still being pressed. If this value is true, that means the tapping term
|
||||
* has ended, but the key is still being pressed down. This generally means the key is being "held".
|
||||
*
|
||||
* One thing that is currenlty not possible with qmk software in regards to tap dance is to mimic the "permissive hold"
|
||||
* feature. In general, advanced tap dances do not work well if they are used with commonly typed letters.
|
||||
* For example "A". Tap dances are best used on non-letter keys that are not hit while typing letters.
|
||||
*
|
||||
* Good places to put an advanced tap dance:
|
||||
* z,q,x,j,k,v,b, any function key, home/end, comma, semi-colon
|
||||
*
|
||||
* Criteria for "good placement" of a tap dance key:
|
||||
* Not a key that is hit frequently in a sentence
|
||||
* Not a key that is used frequently to double tap, for example 'tab' is often double tapped in a terminal, or
|
||||
* in a web form. So 'tab' would be a poor choice for a tap dance.
|
||||
* Letters used in common words as a double. For example 'p' in 'pepper'. If a tap dance function existed on the
|
||||
* letter 'p', the word 'pepper' would be quite frustating to type.
|
||||
*
|
||||
* For the third point, there does exist the 'DOUBLE_SINGLE_TAP', however this is not fully tested
|
||||
*
|
||||
*/
|
||||
int cur_dance (qk_tap_dance_state_t *state) {
|
||||
if (state->count == 1) {
|
||||
if (state->interrupted || !state->pressed) return SINGLE_TAP;
|
||||
//key has not been interrupted, but they key is still held. Means you want to send a 'HOLD'.
|
||||
else return SINGLE_HOLD;
|
||||
}
|
||||
else if (state->count == 2) {
|
||||
/*
|
||||
* DOUBLE_SINGLE_TAP is to distinguish between typing "pepper", and actually wanting a double tap
|
||||
* action when hitting 'pp'. Suggested use case for this return value is when you want to send two
|
||||
* keystrokes of the key, and not the 'double tap' action/macro.
|
||||
*/
|
||||
if (state->interrupted) return DOUBLE_SINGLE_TAP;
|
||||
else if (state->pressed) return DOUBLE_HOLD;
|
||||
else return DOUBLE_TAP;
|
||||
}
|
||||
//Assumes no one is trying to type the same letter three times (at least not quickly).
|
||||
//If your tap dance key is 'KC_W', and you want to type "www." quickly - then you will need to add
|
||||
//an exception here to return a 'TRIPLE_SINGLE_TAP', and define that enum just like 'DOUBLE_SINGLE_TAP'
|
||||
if (state->count == 3) {
|
||||
if (state->interrupted || !state->pressed) return TRIPLE_TAP;
|
||||
else return TRIPLE_HOLD;
|
||||
}
|
||||
else return 8; //magic number. At some point this method will expand to work for more presses
|
||||
}
|
||||
//instanalize an instance of 'tap' for the 'x' tap dance.
|
||||
static tdtap xtap_state = {
|
||||
.is_press_action = true,
|
||||
.state = 0
|
||||
};
|
||||
/*
|
||||
This so I can have a single key that acts like LGUI in DVORAK no
|
||||
matter which keymap is my current default.
|
||||
It also allows for the
|
||||
shift gui and ctl gui, on the same key, So the same key is Escape,
|
||||
and the mostcommon modifiers in my xmonad control keymap, while also
|
||||
insuring that dvorak is active for the xmonad command key
|
||||
Single tap = ESC
|
||||
tap and hold = dvorak with L_GUI
|
||||
double tap = One shot dvorak layer with LSFT LGUI mods
|
||||
double hold = dvorak with LCTL LGUI
|
||||
double single tap = esc.
|
||||
*/
|
||||
int get_xmonad_layer(){
|
||||
int qwerty = on_qwerty();
|
||||
|
||||
if (qwerty)
|
||||
return(XMONAD);
|
||||
else
|
||||
return(XMONAD_FR);
|
||||
}
|
||||
|
||||
|
||||
void x_finished (qk_tap_dance_state_t *state, void *user_data) {
|
||||
int xmonad_layer = get_xmonad_layer();
|
||||
xtap_state.state = cur_dance(state);
|
||||
switch (xtap_state.state) {
|
||||
case SINGLE_TAP:
|
||||
register_code(KC_ESC);
|
||||
break;
|
||||
case SINGLE_HOLD:
|
||||
layer_on(xmonad_layer);
|
||||
set_oneshot_mods (MOD_LGUI);
|
||||
//set_oneshot_layer (DVORAK, ONESHOT_START);
|
||||
break;
|
||||
case DOUBLE_TAP:
|
||||
set_oneshot_mods ((MOD_LCTL | MOD_LGUI));
|
||||
layer_on (xmonad_layer);
|
||||
set_oneshot_layer (xmonad_layer, ONESHOT_START);
|
||||
break;
|
||||
case DOUBLE_HOLD:
|
||||
set_oneshot_mods (MOD_LSFT | MOD_LGUI);
|
||||
if (xmonad_layer != -1)
|
||||
layer_on(xmonad_layer);
|
||||
break;
|
||||
case DOUBLE_SINGLE_TAP:
|
||||
register_code(KC_ESC);
|
||||
unregister_code(KC_ESC);
|
||||
register_code(KC_ESC);
|
||||
//Last case is for fast typing. Assuming your key is `f`:
|
||||
//For example, when typing the word `buffer`, and you want to make sure that you send `ff` and not `Esc`.
|
||||
//In order to type `ff` when typing fast, the next character will have to be hit within the `TAPPING_TERM`, which by default is 200ms.
|
||||
}
|
||||
}
|
||||
|
||||
void x_reset (qk_tap_dance_state_t *state, void *user_data) {
|
||||
int xmonad_layer = get_xmonad_layer();
|
||||
switch (xtap_state.state) {
|
||||
case SINGLE_TAP:
|
||||
unregister_code(KC_ESC);
|
||||
break;
|
||||
case SINGLE_HOLD:
|
||||
layer_off(xmonad_layer);
|
||||
break;
|
||||
case DOUBLE_TAP:
|
||||
set_oneshot_layer (xmonad_layer, ONESHOT_PRESSED);
|
||||
break;
|
||||
case DOUBLE_HOLD:
|
||||
layer_off(xmonad_layer);
|
||||
break;
|
||||
case DOUBLE_SINGLE_TAP:
|
||||
unregister_code(KC_ESC);
|
||||
}
|
||||
xtap_state.state = 0;
|
||||
}
|
||||
|
||||
//Tap Dance Definitions
|
||||
qk_tap_dance_action_t tap_dance_actions[] = {
|
||||
//Tap once for Esc, twice for Caps Lock
|
||||
[TD_ESC_CAPS] = ACTION_TAP_DANCE_DOUBLE(KC_ESC, KC_CAPS),
|
||||
[TD_TAB_BKTAB] = ACTION_TAP_DANCE_DOUBLE(KC_TAB, LSFT(KC_TAB)),
|
||||
[TD_MDIA_SYMB] = ACTION_TAP_DANCE_FN(tap_dance_layer_switch),
|
||||
[TD_DVORAK_BEPO] = ACTION_TAP_DANCE_FN(tap_dance_df_bepo_layers_switch),
|
||||
[TD_DEF_LAYER_SW] = ACTION_TAP_DANCE_FN(tap_dance_default_layer_switch),
|
||||
[TD_DEF_OS_LAYER_SW] = ACTION_TAP_DANCE_FN(tap_dance_default_os_layer_switch),
|
||||
[TD_HOME_END] = ACTION_TAP_DANCE_DOUBLE(KC_HOME, KC_END),
|
||||
[TD_XMONAD_ESC] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, x_finished, x_reset),
|
||||
[TD_MOUSE_BTNS] = ACTION_TAP_DANCE_FN(tap_dance_mouse_btns)
|
||||
};
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue