forked from mirrors/qmk_userspace
[Keymap] Big Drashna code update (#6639)
* Add a quefrency keymap * New Alt-ernate layouts * Enable Per Key Tapping Term to preserve sanity * Use underglow and mod lights for status on Corne * Update the drashna_ms keymap for quefrency * Disable Audio since there isn't enough space * Update KC_MAKE to ues :flash target * Cleanup ergodox layout * Enable i2c support for Iris * Add keymap support for CG_SWAP * Enable RGB Matrix Shutdown mode * enable heatmap * Update gitlab CI to install python3 * Remove game macros These are no longer needed, and haven't been used in ages * Cleanup planck layout * Add RGB Matrix fun and RGB cleanup * Add keycode and config for RGB Matrix idle animations * Clean up rgb idle animation code * Add rgb idle keycode to keymaps * Fix issues with rgb matrix idle animation * Fix some handling for idle animation * Reduce idle animation timeout to 15s to be more reasonable * fix up rgb stuff * Fix isses with rgb functions not being called for matrix * Use custom EEPROM Magic Number so testing is easier * Extend Default Layer macro to support a lot more layers * Fix bjohnson macropad * Adjust KC_MAKE to process mods for more consistent behavior * Fix up rgb stuff on corne * Corne OLED Overhaul * Fixes a number of issues with weirdness. * Fixes issues with keylogger (should be more reliable now) * Modulaize the OLED render sections * Rewrite layer display code * Update URL for Font Editor Due to odd issues, I ended up rewriting from scratch. And using PROGMEM versions, since I think I was getting memory overflows. * Update polling rate on all keebs * Fix planck ez layout config * Remove macros from Viterbi
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34 changed files with 440 additions and 368 deletions
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@ -21,16 +21,23 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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#endif // KEYLOGGER_ENABLE
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switch (keycode) {
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case KC_QWERTY ... KC_CARPLAX:
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case KC_QWERTY ... KC_WORKMAN:
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if (record->event.pressed) {
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set_single_persistent_default_layer(keycode - KC_QWERTY);
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uint8_t mods = mod_config(get_mods()|get_oneshot_mods());
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if (!mods) {
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set_single_persistent_default_layer(keycode - KC_QWERTY);
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} else if (mods & MOD_MASK_SHIFT) {
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set_single_persistent_default_layer(keycode - KC_QWERTY + 4);
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} else if (mods & MOD_MASK_CTRL) {
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set_single_persistent_default_layer(keycode - KC_QWERTY + 8);
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}
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}
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break;
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case KC_MAKE: // Compiles the firmware, and adds the flash command based on keyboard bootloader
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if (!record->event.pressed) {
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uint8_t temp_mod = get_mods();
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uint8_t temp_osm = get_oneshot_mods();
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uint8_t temp_mod = mod_config(get_mods());
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uint8_t temp_osm = mod_config(get_oneshot_mods());
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clear_mods();
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clear_oneshot_mods();
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send_string_with_delay_P(PSTR("make " QMK_KEYBOARD ":" QMK_KEYMAP), TAP_CODE_DELAY);
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@ -38,15 +45,7 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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if ((temp_mod | temp_osm) & MOD_MASK_SHIFT)
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#endif
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{
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#if defined(__arm__)
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send_string_with_delay_P(PSTR(":dfu-util"), TAP_CODE_DELAY);
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#elif defined(BOOTLOADER_DFU)
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send_string_with_delay_P(PSTR(":dfu"), TAP_CODE_DELAY);
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#elif defined(BOOTLOADER_HALFKAY)
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send_string_with_delay_P(PSTR(":teensy"), TAP_CODE_DELAY);
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#elif defined(BOOTLOADER_CATERINA)
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send_string_with_delay_P(PSTR(":avrdude"), TAP_CODE_DELAY);
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#endif // bootloader options
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send_string_with_delay_P(PSTR(":flash"), TAP_CODE_DELAY);
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}
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if ((temp_mod | temp_osm) & MOD_MASK_CTRL) {
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send_string_with_delay_P(PSTR(" -j8 --output-sync"), TAP_CODE_DELAY);
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@ -68,44 +67,6 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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}
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break;
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// These are a serious of gaming macros.
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// Only enables for the viterbi, basically,
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// to save on firmware space, since it's limited.
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#ifdef MACROS_ENABLED
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case KC_OVERWATCH: // Toggle's if we hit "ENTER" or "BACKSPACE" to input macros
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if (record->event.pressed) {
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userspace_config.is_overwatch ^= 1;
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eeconfig_update_user(userspace_config.raw);
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}
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# ifdef RGBLIGHT_ENABLE
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userspace_config.is_overwatch ? rgblight_mode_noeeprom(17) : rgblight_mode_noeeprom(18);
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# endif // RGBLIGHT_ENABLE
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break;
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case KC_SALT:
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return send_game_macro("Salt, salt, salt...", record, false);
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case KC_MORESALT:
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return send_game_macro("Please sir, can I have some more salt?!", record, false);
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case KC_SALTHARD:
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return send_game_macro("Your salt only makes me harder, and even more aggressive!", record, false);
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case KC_GOODGAME:
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return send_game_macro("Good game, everyone!", record, false);
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case KC_GLHF:
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return send_game_macro("Good luck, have fun!!!", record, false);
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case KC_SYMM:
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return send_game_macro("Left click to win!", record, false);
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case KC_JUSTGAME:
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return send_game_macro("It may be a game, but if you don't want to actually try, please go play AI, so that people that actually want to take the game seriously and \"get good\" have a place to do so without trolls like you throwing games.", record, false);
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case KC_TORB:
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return send_game_macro("That was positively riveting!", record, false);
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case KC_AIM:
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send_game_macro("That aim is absolutely amazing. It's almost like you're a machine!", record, true);
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return send_game_macro("Wait! That aim is TOO good! You're clearly using an aim hack! CHEATER!", record, false);
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case KC_C9:
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return send_game_macro("OMG!!! C9!!!", record, false);
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case KC_GGEZ:
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return send_game_macro("That was a fantastic game, though it was a bit easy. Try harder next time!", record, false);
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#endif // MACROS_ENABLED
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case KC_DIABLO_CLEAR: // reset all Diablo timers, disabling them
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#ifdef TAP_DANCE_ENABLE
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if (record->event.pressed) {
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