Update personal userspace and keymaps + improve custom functionality (#5289)

* Change how desktop commands work

* Add DST_MOD_MASK as a config option

* DST_RMV → DST_REM

* Add melody96:konstantin keymap

* Update custom SEND_STRING

* Move feature flags from userspace into keyboard rules

* Use "Vo-", "Vo+" instead of "VoD", "VoU" in keymap comments

* Add RGB controls and numpad Unicode to Melody96 keymap

* Add RGB_SET keycode to Melody96 and RGB files to userspace

* Generate UNICODE and UNICODEMAP constants using macros

* Avoid collisions with X_* send string constants

* Use two spaces before inline comments

* Add _keymap versions of other custom Quantum functions

Not added: eeconfig_update_keymap, eeconfig_read_keymap

* Switch to UNICODEMAP in keyboard rules

* Make toggle_numpad a nested function in process_record_user

* Set Melody96 underglow color to Godspeed blue on EEPROM reset

* Remove most _keymap and _user definitions in userspace

Some keyboards misuse _user functions by defining them in the base files
instead of the corresponding _kb functions (especially led_set_user and
matrix_init_user). Until this is fixed (#5148), I've removed definitions
in my userspace that could cause linking collisions.

* Update GODSPEED_BLUE values and RGB mode keys

* Add GODSPEED_YELLOW color

* Set preferred intervals for rgblight effects

* Update tap dance function names

* Replace td_lshift_fn with generic td_mod_layer, add TD_RCTL_FN

Move TD_FN_RCTL after TD_RCTL_FN

* Replace td_fn_rctrl with generic td_layer_mod

* Add blank lines, prefer explicit initialization

* ACTION_TAP_DANCE_DOUBLE_MODS → ACTION_TAP_DANCE_DOUBLE_MOD

* Update Godspeed colors

* Add media controls to Melody96 keymap

* Add SysRq, Break combos and other keys to Melody96 keymap
This commit is contained in:
Drashna Jaelre 2019-03-05 15:07:13 -08:00 committed by GitHub
commit edef1f9396
Failed to generate hash of commit
16 changed files with 362 additions and 107 deletions

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@ -1,15 +1,25 @@
#include "konstantin.h"
#ifdef LAYER_NUMPAD
static void toggle_numpad(void) {
layer_invert(L_NUMPAD);
bool numpad_on = IS_LAYER_ON(L_NUMPAD);
bool num_lock_on = IS_HOST_LED_ON(USB_LED_NUM_LOCK);
if (num_lock_on != numpad_on) {
tap_code(KC_NLCK); // Toggle Num Lock to match layer state
}
__attribute__((weak))
void keyboard_pre_init_keymap(void) {}
void keyboard_pre_init_user(void) {
keyboard_pre_init_keymap();
}
__attribute__((weak))
void eeconfig_init_keymap(void) {}
void eeconfig_init_user(void) {
eeconfig_init_keymap();
}
__attribute__((weak))
void keyboard_post_init_keymap(void) {}
void keyboard_post_init_user(void) {
keyboard_post_init_keymap();
}
#endif
__attribute__((weak))
bool process_record_keymap(uint16_t keycode, keyrecord_t *record) {
@ -21,6 +31,16 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
return false;
}
#ifdef LAYER_NUMPAD
void toggle_numpad(void) {
layer_invert(L_NUMPAD);
bool numpad = IS_LAYER_ON(L_NUMPAD), num_lock = IS_HOST_LED_ON(USB_LED_NUM_LOCK);
if (num_lock != numpad) {
tap_code(KC_NLCK); // Toggle Num Lock to match layer state
}
}
#endif
switch (keycode) {
case CLEAR:
if (record->event.pressed) {
@ -28,12 +48,24 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
}
return false;
case DST_P_R:
(record->event.pressed ? register_code16 : unregister_code16)(
(get_mods() & DST_MOD_MASK) ? DST_REM : DST_PRV
);
return false;
case DST_N_A:
(record->event.pressed ? register_code16 : unregister_code16)(
(get_mods() & DST_MOD_MASK) ? DST_ADD : DST_NXT
);
return false;
#ifdef LAYER_FN
static bool fn_lock;
static bool fn_lock;
case FN_FNLK:
if (record->event.pressed && record->tap.count == TAPPING_TOGGLE) {
fn_lock = !IS_LAYER_ON(L_FN); // Fn layer will be toggled after this
fn_lock = !IS_LAYER_ON(L_FN); // Fn layer will be toggled after this
}
return true;
#endif

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@ -1,10 +1,13 @@
#pragma once
#include "quantum.h"
#if defined(RGBLIGHT_ENABLE) || defined(RGBMATRIX_ENABLE)
#include "rgb.h"
#endif
#ifdef TAP_DANCE_ENABLE
#include "tap_dance.h"
#endif
#ifdef UNICODE_ENABLE
#if defined(UNICODE_ENABLE) || defined(UNICODEMAP_ENABLE)
#include "unicode.h"
#endif
@ -14,6 +17,10 @@
#define FN_FNLK TT(L_FN)
#endif
#define KC_SYSR LALT(KC_PSCR)
#undef KC_BRK
#define KC_BRK LCTL(KC_PAUS)
#define MV_UP LCTL(KC_UP)
#define MV_DOWN LCTL(KC_DOWN)
#define MV_LEFT LCTL(KC_LEFT)
@ -23,20 +30,30 @@
#define PRV_TAB LCTL(KC_PGUP)
#define NXT_TAB LCTL(KC_PGDN)
#define DST_ADD LCTL(LGUI(KC_D))
#define DST_REM LCTL(LGUI(KC_F4))
#define DST_PRV LCTL(LGUI(KC_LEFT))
#define DST_NXT LCTL(LGUI(KC_RGHT))
#ifndef DST_MOD_MASK
#define DST_MOD_MASK MOD_MASK_CTRL
#endif
#define LCT_CPS LCTL_T(KC_CAPS)
#ifdef SEND_STRING_CLEAN
#undef SEND_STRING
#define SEND_STRING(...) { \
uint8_t ss_mods = get_mods(); \
clear_mods(); \
send_string_P(PSTR(__VA_ARGS__)); \
set_mods(ss_mods); \
#define SEND_STRING(string) { \
uint8_t ss_mods = get_mods(); \
clear_mods(); \
send_string_P(PSTR(string)); \
set_mods(ss_mods); \
}
#endif
enum keycodes_user {
CLEAR = SAFE_RANGE,
DST_P_R,
DST_N_A,
#ifdef LAYER_NUMPAD
NUMPAD,
#endif
@ -56,5 +73,9 @@ enum layers_user {
L_RANGE_KEYMAP,
};
void keyboard_pre_init_keymap(void);
void eeconfig_init_keymap(void);
void keyboard_post_init_keymap(void);
bool process_record_keymap(uint16_t keycode, keyrecord_t *record);
uint32_t layer_state_set_keymap(uint32_t state);

24
users/konstantin/rgb.c Normal file
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@ -0,0 +1,24 @@
#include "rgb.h"
#ifdef RGBLIGHT_EFFECT_BREATHING
const uint8_t RGBLED_BREATHING_INTERVALS[] PROGMEM = {20, 30, 5, 10};
#endif
#ifdef RGBLIGHT_EFFECT_RAINBOW_MOOD
const uint8_t RGBLED_RAINBOW_MOOD_INTERVALS[] PROGMEM = {20, 50, 100};
#endif
#ifdef RGBLIGHT_EFFECT_RAINBOW_SWIRL
const uint8_t RGBLED_RAINBOW_SWIRL_INTERVALS[] PROGMEM = {20, 50, 100};
#endif
#ifdef RGBLIGHT_EFFECT_SNAKE
const uint8_t RGBLED_SNAKE_INTERVALS[] PROGMEM = {20, 50, 100};
#endif
#ifdef RGBLIGHT_EFFECT_KNIGHT
const uint8_t RGBLED_KNIGHT_INTERVALS[] PROGMEM = {20, 50, 100};
#endif
const hsv_t GODSPEED_BLUE = { .h = 280, .s = 68, .v = RGBLIGHT_LIMIT_VAL };
const hsv_t GODSPEED_YELLOW = { .h = 38, .s = 153, .v = RGBLIGHT_LIMIT_VAL };

18
users/konstantin/rgb.h Normal file
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@ -0,0 +1,18 @@
#pragma once
#include "quantum.h"
typedef struct {
uint16_t h; // 0360
uint8_t s; // 0255
uint8_t v; // 0255
} hsv_t;
typedef struct {
uint8_t r; // 0255
uint8_t g; // 0255
uint8_t b; // 0255
} rgb_t;
extern const hsv_t GODSPEED_BLUE;
extern const hsv_t GODSPEED_YELLOW;

View file

@ -1,15 +1,12 @@
BOOTMAGIC_ENABLE = no
COMMAND_ENABLE = yes
CONSOLE_ENABLE = yes
EXTRAKEY_ENABLE = yes
MOUSEKEY_ENABLE = yes
NKRO_ENABLE = yes
TAP_DANCE_ENABLE = yes
UNICODE_ENABLE = yes
SRC += konstantin.c
ifneq (,$(filter yes,$(RGBLIGHT_ENABLE) $(RGB_MATRIX_ENABLE))) # if either is yes
SRC += rgb.c
endif
ifeq ($(strip $(TAP_DANCE_ENABLE)), yes)
SRC += tap_dance.c
endif
ifneq (,$(filter yes,$(UNICODE_ENABLE) $(UNICODEMAP_ENABLE))) # if either is yes
SRC += unicode.c
endif
EXTRAFLAGS += -flto

View file

@ -1,93 +1,117 @@
#include "tap_dance.h"
#include "konstantin.h"
#define ACTION_TAP_DANCE_DOUBLE_MODS(mod1, mod2) { \
.fn = { td_double_mods_each, NULL, td_double_mods_reset }, \
.user_data = &(qk_tap_dance_pair_t){ mod1, mod2 }, \
#define ACTION_TAP_DANCE_DOUBLE_MOD(mod1, mod2) { \
.fn = { td_double_mod_each, NULL, td_double_mod_reset }, \
.user_data = &(qk_tap_dance_pair_t){ mod1, mod2 }, \
}
void td_double_mods_each(qk_tap_dance_state_t *state, void *user_data) {
qk_tap_dance_pair_t *mods = (qk_tap_dance_pair_t *)user_data;
void td_double_mod_each(qk_tap_dance_state_t *state, void *user_data) {
qk_tap_dance_pair_t *data = (qk_tap_dance_pair_t *)user_data;
// Single tap → mod1, double tap → mod2, triple tap etc. → mod1+mod2
if (state->count == 1 || state->count == 3) {
register_code(mods->kc1);
register_code(data->kc1);
} else if (state->count == 2) {
unregister_code(mods->kc1);
register_code(mods->kc2);
unregister_code(data->kc1);
register_code(data->kc2);
}
// Prevent tap dance from sending kc1 and kc2 as weak mods
state->weak_mods &= ~(MOD_BIT(mods->kc1) | MOD_BIT(mods->kc2));
// Prevent tap dance from sending the mods as weak mods
state->weak_mods &= ~(MOD_BIT(data->kc1) | MOD_BIT(data->kc2));
}
void td_double_mods_reset(qk_tap_dance_state_t *state, void *user_data) {
qk_tap_dance_pair_t *mods = (qk_tap_dance_pair_t *)user_data;
void td_double_mod_reset(qk_tap_dance_state_t *state, void *user_data) {
qk_tap_dance_pair_t *data = (qk_tap_dance_pair_t *)user_data;
if (state->count == 1 || state->count >= 3) {
unregister_code(mods->kc1);
unregister_code(data->kc1);
}
if (state->count >= 2) {
unregister_code(mods->kc2);
unregister_code(data->kc2);
}
}
struct {
bool fn_on; // Layer state when tap dance started
bool started;
} td_fn_rctrl_data;
void td_fn_rctrl_each(qk_tap_dance_state_t *state, void *user_data) {
if (!td_fn_rctrl_data.started) {
td_fn_rctrl_data.fn_on = IS_LAYER_ON(L_FN);
td_fn_rctrl_data.started = true;
#define ACTION_TAP_DANCE_MOD_LAYER(mod, layer) { \
.fn = { td_mod_layer_each, NULL, td_mod_layer_reset }, \
.user_data = &(qk_tap_dance_dual_role_t){ mod, layer }, \
}
// Single tap → Fn, double tap → RCtrl, triple tap etc. → Fn+RCtrl
void td_mod_layer_each(qk_tap_dance_state_t *state, void *user_data) {
qk_tap_dance_dual_role_t *data = (qk_tap_dance_dual_role_t *)user_data;
// Single tap → mod, double tap → layer, triple tap etc. → mod+layer
if (state->count == 1 || state->count == 3) {
layer_on(L_FN);
register_code(data->kc);
} else if (state->count == 2) {
if (!td_fn_rctrl_data.fn_on) {
layer_off(L_FN);
unregister_code(data->kc);
// Prevent tap dance from sending the mod as a weak mod
state->weak_mods &= ~MOD_BIT(data->kc);
layer_on(data->layer);
}
}
void td_mod_layer_reset(qk_tap_dance_state_t *state, void *user_data) {
qk_tap_dance_dual_role_t *data = (qk_tap_dance_dual_role_t *)user_data;
if (state->count == 1 || state->count >= 3) {
unregister_code(data->kc);
}
if (state->count >= 2) {
layer_off(data->layer);
}
}
#define ACTION_TAP_DANCE_LAYER_MOD(layer, mod) { \
.fn = { td_layer_mod_each, NULL, td_layer_mod_reset }, \
.user_data = &(qk_tap_dance_layer_mod_t){ layer, mod, 0, 0 }, \
}
typedef struct {
uint8_t layer;
uint16_t kc;
bool layer_on; // Layer state when tap dance started
bool started;
} qk_tap_dance_layer_mod_t;
void td_layer_mod_each(qk_tap_dance_state_t *state, void *user_data) {
qk_tap_dance_layer_mod_t *data = (qk_tap_dance_layer_mod_t *)user_data;
if (!data->started) {
data->layer_on = IS_LAYER_ON(data->layer);
data->started = true;
}
// Single tap → layer, double tap → mod, triple tap etc. → layer+mod
if (state->count == 1 || state->count == 3) {
layer_on(data->layer);
} else if (state->count == 2) {
if (!data->layer_on) {
layer_off(data->layer);
}
register_code(KC_RCTL);
register_code(data->kc);
}
}
void td_fn_rctrl_reset(qk_tap_dance_state_t *state, void *user_data) {
if ((state->count == 1 || state->count >= 3) && !td_fn_rctrl_data.fn_on) {
layer_off(L_FN);
void td_layer_mod_reset(qk_tap_dance_state_t *state, void *user_data) {
qk_tap_dance_layer_mod_t *data = (qk_tap_dance_layer_mod_t *)user_data;
if ((state->count == 1 || state->count >= 3) && !data->layer_on) {
layer_off(data->layer);
}
if (state->count >= 2) {
unregister_code(KC_RCTL);
unregister_code(data->kc);
}
td_fn_rctrl_data.started = false;
}
void td_lsft_fn_each(qk_tap_dance_state_t *state, void *user_data) {
// Single tap → LShift, double tap → Fn, triple tap etc. → Fn+LShift
if (state->count == 1 || state->count == 3) {
register_code(KC_LSFT);
} else if (state->count == 2) {
unregister_code(KC_LSFT);
// Prevent tap dance from sending LShift as a weak mod
state->weak_mods &= ~MOD_BIT(KC_LSFT);
layer_on(L_FN);
}
}
void td_lsft_fn_reset(qk_tap_dance_state_t *state, void *user_data) {
if (state->count == 1 || state->count >= 3) {
unregister_code(KC_LSFT);
}
if (state->count >= 2) {
layer_off(L_FN);
}
data->started = false;
}
qk_tap_dance_action_t tap_dance_actions[] = {
[TD_DESKTOP] = ACTION_TAP_DANCE_DOUBLE(LCTL(LGUI(KC_D)), LCTL(LGUI(KC_F4))), // Add/close virtual desktop
[TD_DST_A_R] = ACTION_TAP_DANCE_DOUBLE(DST_ADD, DST_REM),
[TD_RAL_LAL] = ACTION_TAP_DANCE_DOUBLE_MODS(KC_RALT, KC_LALT),
[TD_RAL_RGU] = ACTION_TAP_DANCE_DOUBLE_MODS(KC_RALT, KC_RGUI),
[TD_RCT_RSF] = ACTION_TAP_DANCE_DOUBLE_MODS(KC_RCTL, KC_RSFT),
[TD_RAL_LAL] = ACTION_TAP_DANCE_DOUBLE_MOD(KC_RALT, KC_LALT),
[TD_RAL_RGU] = ACTION_TAP_DANCE_DOUBLE_MOD(KC_RALT, KC_RGUI),
[TD_RCT_RSF] = ACTION_TAP_DANCE_DOUBLE_MOD(KC_RCTL, KC_RSFT),
[TD_FN_RCTL] = ACTION_TAP_DANCE_FN_ADVANCED(td_fn_rctrl_each, NULL, td_fn_rctrl_reset),
[TD_LSFT_FN] = ACTION_TAP_DANCE_FN_ADVANCED(td_lsft_fn_each, NULL, td_lsft_fn_reset),
[TD_LSFT_FN] = ACTION_TAP_DANCE_MOD_LAYER(KC_LSFT, L_FN),
[TD_RCTL_FN] = ACTION_TAP_DANCE_MOD_LAYER(KC_RCTL, L_FN),
[TD_FN_RCTL] = ACTION_TAP_DANCE_LAYER_MOD(L_FN, KC_RCTL),
};

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@ -2,24 +2,24 @@
#include "quantum.h"
#define DESKTOP TD(TD_DESKTOP)
#define DSKTP_L LCTL(LGUI(KC_LEFT))
#define DSKTP_R LCTL(LGUI(KC_RGHT))
#define DST_A_R TD(TD_DST_A_R)
#define RAL_LAL TD(TD_RAL_LAL)
#define RAL_RGU TD(TD_RAL_RGU)
#define RCT_RSF TD(TD_RCT_RSF)
#define FN_RCTL TD(TD_FN_RCTL)
#define LSFT_FN TD(TD_LSFT_FN)
#define RCTL_FN TD(TD_RCTL_FN)
#define FN_RCTL TD(TD_FN_RCTL)
enum tap_dance {
TD_DESKTOP,
TD_DST_A_R,
TD_RAL_LAL,
TD_RAL_RGU,
TD_RCT_RSF,
TD_FN_RCTL,
TD_LSFT_FN,
TD_RCTL_FN,
TD_FN_RCTL,
};

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@ -0,0 +1,7 @@
#include "unicode.h"
#ifdef UNICODEMAP_ENABLE
const uint32_t PROGMEM unicode_map[] = {
FOREACH_UNICODE(UCM_ENTRY)
};
#endif

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@ -2,10 +2,33 @@
#include "quantum.h"
#define COMMA UC(0x002C)
#define L_PAREN UC(0x0028)
#define R_PAREN UC(0x0029)
#define EQUALS UC(0x003D)
#define TIMES UC(0x00D7)
#define DIVIDE UC(0x00F7)
#define MINUS UC(0x2212)
#define FOREACH_UNICODE(M) \
M(COMMA, 0x002C) \
M(L_PAREN, 0x0028) \
M(R_PAREN, 0x0029) \
M(EQUALS, 0x003D) \
M(TIMES, 0x00D7) \
M(DIVIDE, 0x00F7) \
M(MINUS, 0x2212)
#define UC_KEYCODE(name, code) name = UC(code),
#define UCM_NAME(name, code) UCM_ ## name,
#define UCM_ENTRY(name, code) [UCM_ ## name] = code,
#define UCM_KEYCODE(name, code) name = X(UCM_ ## name),
#if defined(UNICODE_ENABLE)
enum unicode_keycodes {
FOREACH_UNICODE(UC_KEYCODE)
};
#elif defined(UNICODEMAP_ENABLE)
enum unicode_names {
FOREACH_UNICODE(UCM_NAME)
};
extern const uint32_t PROGMEM unicode_map[];
enum unicode_keycodes {
FOREACH_UNICODE(UCM_KEYCODE)
};
#endif