forked from mirrors/qmk_userspace
[Feature] Add support for multiple switchs/solenoids to Haptic Feedback engine (#15657)
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4d107feca9
commit
f090881aeb
7 changed files with 164 additions and 70 deletions
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@ -20,11 +20,22 @@
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#include "haptic.h"
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#include "gpio.h"
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#include "usb_device_state.h"
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#include <stdlib.h>
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bool solenoid_on = false;
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bool solenoid_buzzing = false;
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uint16_t solenoid_start = 0;
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uint8_t solenoid_dwell = SOLENOID_DEFAULT_DWELL;
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uint8_t solenoid_dwell = SOLENOID_DEFAULT_DWELL;
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static pin_t solenoid_pads[] = SOLENOID_PINS;
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#define NUMBER_OF_SOLENOIDS (sizeof(solenoid_pads) / sizeof(pin_t))
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bool solenoid_on[NUMBER_OF_SOLENOIDS] = {false};
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bool solenoid_buzzing[NUMBER_OF_SOLENOIDS] = {false};
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uint16_t solenoid_start[NUMBER_OF_SOLENOIDS] = {0};
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#ifdef SOLENOID_PIN_ACTIVE_LOW
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# define low true
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# define high false
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#else
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# define low false
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# define high true
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#endif
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static bool solenoid_active_state[NUMBER_OF_SOLENOIDS];
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extern haptic_config_t haptic_config;
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@ -36,7 +47,7 @@ void solenoid_buzz_off(void) {
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haptic_set_buzz(0);
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}
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void solenoid_set_buzz(int buzz) {
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void solenoid_set_buzz(uint8_t buzz) {
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haptic_set_buzz(buzz);
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}
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@ -44,59 +55,121 @@ void solenoid_set_dwell(uint8_t dwell) {
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solenoid_dwell = dwell;
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}
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void solenoid_stop(void) {
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SOLENOID_PIN_WRITE_INACTIVE();
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solenoid_on = false;
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solenoid_buzzing = false;
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/**
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* @brief Stops a specific solenoid
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*
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* @param index select which solenoid to check/stop
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*/
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void solenoid_stop(uint8_t index) {
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writePin(solenoid_pads[index], !solenoid_active_state[index]);
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solenoid_on[index] = false;
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solenoid_buzzing[index] = false;
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}
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void solenoid_fire(void) {
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if (!haptic_config.buzz && solenoid_on) return;
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if (haptic_config.buzz && solenoid_buzzing) return;
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/**
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* @brief Fires off a specific solenoid
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*
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* @param index Selects which solenoid to fire
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*/
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void solenoid_fire(uint8_t index) {
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if (!haptic_config.buzz && solenoid_on[index]) return;
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if (haptic_config.buzz && solenoid_buzzing[index]) return;
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solenoid_on = true;
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solenoid_buzzing = true;
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solenoid_start = timer_read();
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SOLENOID_PIN_WRITE_ACTIVE();
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solenoid_on[index] = true;
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solenoid_buzzing[index] = true;
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solenoid_start[index] = timer_read();
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writePin(solenoid_pads[index], solenoid_active_state[index]);
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}
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void solenoid_check(void) {
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uint16_t elapsed = 0;
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if (!solenoid_on) return;
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elapsed = timer_elapsed(solenoid_start);
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// Check if it's time to finish this solenoid click cycle
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if (elapsed > solenoid_dwell) {
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solenoid_stop();
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return;
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/**
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* @brief Handles selecting a non-active solenoid, and firing it.
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*
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*/
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void solenoid_fire_handler(void) {
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#ifndef SOLENOID_RANDOM_FIRE
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if (NUMBER_OF_SOLENOIDS > 1) {
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uint8_t i = rand() % NUMBER_OF_SOLENOIDS;
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if (!solenoid_on[i]) {
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solenoid_fire(i);
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}
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} else {
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solenoid_fire(0);
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}
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#else
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for (uint8_t i = 0; i < NUMBER_OF_SOLENOIDS; i++) {
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if (!solenoid_on[i]) {
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solenoid_fire(i);
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break;
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}
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}
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#endif
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}
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// Check whether to buzz the solenoid on and off
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if (haptic_config.buzz) {
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if ((elapsed % (SOLENOID_BUZZ_ACTUATED + SOLENOID_BUZZ_NONACTUATED)) < SOLENOID_BUZZ_ACTUATED) {
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if (!solenoid_buzzing) {
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solenoid_buzzing = true;
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SOLENOID_PIN_WRITE_ACTIVE();
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}
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} else {
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if (solenoid_buzzing) {
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solenoid_buzzing = false;
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SOLENOID_PIN_WRITE_INACTIVE();
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/**
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* @brief Checks active solenoid to stop them, and to handle buzz mode
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*
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*/
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void solenoid_check(void) {
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uint16_t elapsed[NUMBER_OF_SOLENOIDS] = {0};
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for (uint8_t i = 0; i < NUMBER_OF_SOLENOIDS; i++) {
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if (!solenoid_on[i]) continue;
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elapsed[i] = timer_elapsed(solenoid_start[i]);
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// Check if it's time to finish this solenoid click cycle
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if (elapsed[i] > solenoid_dwell) {
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solenoid_stop(i);
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continue;
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}
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// Check whether to buzz the solenoid on and off
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if (haptic_config.buzz) {
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if ((elapsed[i] % (SOLENOID_BUZZ_ACTUATED + SOLENOID_BUZZ_NONACTUATED)) < SOLENOID_BUZZ_ACTUATED) {
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if (!solenoid_buzzing[i]) {
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solenoid_buzzing[i] = true;
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writePin(solenoid_pads[i], solenoid_active_state[i]);
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}
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} else {
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if (solenoid_buzzing[i]) {
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solenoid_buzzing[i] = false;
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writePin(solenoid_pads[i], !solenoid_active_state[i]);
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}
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}
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}
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}
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}
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/**
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* @brief Initial configuration for solenoids
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*
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*/
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void solenoid_setup(void) {
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SOLENOID_PIN_WRITE_INACTIVE();
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setPinOutput(SOLENOID_PIN);
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if ((!HAPTIC_OFF_IN_LOW_POWER) || (usb_device_state == USB_DEVICE_STATE_CONFIGURED)) {
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solenoid_fire();
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#ifdef SOLENOID_PINS_ACTIVE_STATE
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bool state_temp[] = SOLENOID_PINS_ACTIVE_STATE;
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uint8_t bound_check = (sizeof(state_temp) / sizeof(bool));
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#endif
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for (uint8_t i = 0; i < NUMBER_OF_SOLENOIDS; i++) {
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#ifdef SOLENOID_PINS_ACTIVE_STATE
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solenoid_active_state[i] = (bound_check - i) ? state_temp[i] : high;
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#else
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solenoid_active_state[i] = high;
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#endif
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writePin(solenoid_pads[i], !solenoid_active_state[i]);
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setPinOutput(solenoid_pads[i]);
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if ((!HAPTIC_OFF_IN_LOW_POWER) || (usb_device_state == USB_DEVICE_STATE_CONFIGURED)) {
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solenoid_fire(i);
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}
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}
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}
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/**
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* @brief stops solenoids prior to device reboot, to prevent them from being locked on
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*
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*/
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void solenoid_shutdown(void) {
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SOLENOID_PIN_WRITE_INACTIVE();
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for (uint8_t i = 0; i < NUMBER_OF_SOLENOIDS; i++) {
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writePin(solenoid_pads[i], !solenoid_active_state[i]);
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}
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}
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