Use dprint and dprintf for debug

This commit is contained in:
tmk 2013-05-14 16:18:22 +09:00
parent d9c06db600
commit ff2d276b19
5 changed files with 72 additions and 62 deletions

View file

@ -1,10 +1,15 @@
#include <stdint.h>
#include "keyboard.h"
#include "action.h"
#include "debug.h"
#include "util.h"
#include "action_layer.h"
#ifdef DEBUG_ACTION
#include "debug.h"
#else
#include "nodebug.h"
#endif
/*
* Default Layer State
@ -22,8 +27,7 @@ static void default_layer_state_set(uint32_t state)
void default_layer_debug(void)
{
debug_hex32(default_layer_state);
debug("("); debug_dec(biton32(default_layer_state)); debug(")");
dprintf("%08lX(%u)", default_layer_state, biton32(default_layer_state));
}
void default_layer_set(uint8_t layer)
@ -55,10 +59,10 @@ uint32_t layer_state = 0;
static void layer_state_set(uint32_t state)
{
debug("layer_state: ");
layer_debug(); debug(" to ");
dprint("layer_state: ");
layer_debug(); dprint(" to ");
layer_state = state;
layer_debug(); debug("\n");
layer_debug(); dprintln();
clear_keyboard_but_mods(); // To avoid stuck keys
}
@ -102,8 +106,7 @@ void layer_xor(uint32_t state)
void layer_debug(void)
{
debug_hex32(layer_state);
debug("("); debug_dec(biton32(layer_state)); debug(")");
dprintf("%08lX(%u)", layer_state, biton32(layer_state));
}
#endif