mirror of
https://github.com/qmk/qmk_userspace.git
synced 2025-04-29 12:17:18 -04:00
refactor: Rework repository structure
Using this structure, only the keymap itself is bound to a specific board. Everything else (configuration, rules) can be shared across multiple boards.
This commit is contained in:
parent
8b3f5533ca
commit
0aa6911beb
7 changed files with 459 additions and 37 deletions
134
chzerv.c
Normal file
134
chzerv.c
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// vim: tabstop=2:softtabstop=2:shiftwidth=2
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/**
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* Feature libraries
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*/
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#include "features/layer_lock.h"
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/**
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* Layers
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*/
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enum custom_layers {
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_BASE,
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_NAV,
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_SYM,
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_FUN,
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};
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/**
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* Custom keys
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*/
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enum custom_keycodes {
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LLOCK = SAFE_RANGE,
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SELLINE,
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UPDIR,
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USRNAME,
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LITERAL,
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ARROW,
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ARROW_RE,
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};
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/**
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* Key aliases to improve readability
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*/
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#define CTL_ESC LCTL_T(KC_ESC) // 'Escape' when tapped, 'Control' when held
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#define CTL_ENT LCTL_T(KC_ENT) // 'Enter' when tapped, 'Control' when held
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#define ENT_SFT LSFT_T(KC_ENT) // 'Space' when tapped, 'Shift' when held
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#define BS_NAV LT(_NAV, KC_BSPC) // 'Backspace' when tapped, 'MO(_NAV)' when held
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#define MO_SYM MO(_SYM)
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#define REDO C(S(KC_Z))
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// One Shot Modifiers
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#define OSM_LS OSM(MOD_LSFT)
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#define OSM_RS OSM(MOD_RSFT)
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#define OSM_A OSM(MOD_LALT)
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#define OSM_G OSM(MOD_LGUI)
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#define OSM_C OSM(MOD_LCTL)
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#define OSM_CS OSM(MOD_LCTL | MOD_LSFT)
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// Selecting/extending words
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#define WORD_PR C(KC_LEFT)
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#define WORD_NX C(KC_RGHT)
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#define SELALL C(KC_A)
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// Navigating browser tabs
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#define TAB_PR C(KC_PGUP)
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#define TAB_NX C(KC_PGDN)
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#define TAB_CL C(KC_W)
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#define TAB_RE C(S(KC_T))
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/**
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* Caps Word (https://docs.qmk.fm/features/caps_word)
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*/
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#ifdef CAPS_WORD_ENABLE
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bool caps_word_press_user(uint16_t keycode) {
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switch (keycode) {
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// Keycodes that continue Caps Word, with shift applied
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case KC_A ... KC_Z:
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add_weak_mods(MOD_BIT(KC_LSFT));
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return true;
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// Keycodes that continue Caps Word, without shifting
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case KC_1 ... KC_0:
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case KC_BSPC:
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case KC_DEL:
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case KC_UNDS:
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return true;
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default:
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return false; // Deactivate Caps Word
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}
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}
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#endif
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layer_state_t layer_state_set_user(layer_state_t state) {
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return update_tri_layer_state(state, _SYM, _NAV, _FUN);
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}
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bool process_record_user(uint16_t keycode, keyrecord_t* record) {
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if (!process_layer_lock(keycode, record, LLOCK)) { return false; }
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// Macros
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if (record->event.pressed) {
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const uint8_t mods = get_mods();
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const uint8_t oneshot_mods = get_oneshot_mods();
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switch (keycode) {
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case UPDIR:
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SEND_STRING("../");
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return false;
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case USRNAME:
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SEND_STRING("chzerv");
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return false;
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case LITERAL:
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SEND_STRING("\"${}\""SS_TAP(X_LEFT)SS_TAP(X_LEFT));
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return false;
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case SELLINE:
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SEND_STRING(SS_TAP(X_HOME) SS_LSFT(SS_TAP(X_END)));
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return false;
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case ARROW:
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if ((mods | oneshot_mods) & MOD_MASK_SHIFT) {
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del_oneshot_mods(MOD_MASK_SHIFT);
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unregister_mods(MOD_MASK_SHIFT);
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SEND_STRING("=>");
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register_mods(mods);
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} else {
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SEND_STRING("->");
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}
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return false;
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case ARROW_RE:
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SEND_STRING("<-");
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return false;
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}
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}
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return true;
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}
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16
chzerv_config.h
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16
chzerv_config.h
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// vim: tabstop=2:softtabstop=2:shiftwidth=2
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#pragma once
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// Tap hold configuration
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#define TAPPING_TERM 170
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// Tapping a One Shot key 2 times will hold the key until tapped once again.
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// When combined with one-shot Shifts, it is a nice alternative for Caps Lock
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#define ONESHOT_TAP_TOGGLE 2
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#ifdef CAPS_WORD_ENABLE
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// Pressing Shift with caps word active will invert the state, allowing us to uncapitalize a single letter
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#define CAPS_WORD_INVERT_ON_SHIFT
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// Turn caps word off if no keys have been pressed after 3s
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#define CAPS_WORD_IDLE_TIMEOUT 3000
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#endif
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147
features/layer_lock.c
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147
features/layer_lock.c
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// Copyright 2022-2023 Google LLC
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// https://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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/**
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* @file layer_lock.c
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* @brief Layer Lock implementation
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*
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* For full documentation, see
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* <https://getreuer.info/posts/keyboards/layer-lock>
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*/
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#include "layer_lock.h"
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// The current lock state. The kth bit is on if layer k is locked.
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static layer_state_t locked_layers = 0;
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// Layer Lock timer to disable layer lock after X seconds inactivity
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#if LAYER_LOCK_IDLE_TIMEOUT > 0
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static uint32_t layer_lock_timer = 0;
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void layer_lock_task(void) {
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if (locked_layers &&
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timer_elapsed32(layer_lock_timer) > LAYER_LOCK_IDLE_TIMEOUT) {
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layer_lock_all_off();
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layer_lock_timer = timer_read32();
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}
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}
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#endif // LAYER_LOCK_IDLE_TIMEOUT > 0
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// Handles an event on an `MO` or `TT` layer switch key.
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static bool handle_mo_or_tt(uint8_t layer, keyrecord_t* record) {
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if (is_layer_locked(layer)) {
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if (record->event.pressed) { // On press, unlock the layer.
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layer_lock_invert(layer);
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}
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return false; // Skip default handling.
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}
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return true;
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}
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bool process_layer_lock(uint16_t keycode, keyrecord_t* record,
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uint16_t lock_keycode) {
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#if LAYER_LOCK_IDLE_TIMEOUT > 0
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layer_lock_timer = timer_read32();
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#endif // LAYER_LOCK_IDLE_TIMEOUT > 0
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// The intention is that locked layers remain on. If something outside of
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// this feature turned any locked layers off, unlock them.
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if ((locked_layers & ~layer_state) != 0) {
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layer_lock_set_user(locked_layers &= layer_state);
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}
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if (keycode == lock_keycode) {
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if (record->event.pressed) { // The layer lock key was pressed.
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layer_lock_invert(get_highest_layer(layer_state));
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}
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return false;
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}
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switch (keycode) {
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case QK_MOMENTARY ... QK_MOMENTARY_MAX: // `MO(layer)` keys.
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return handle_mo_or_tt(QK_MOMENTARY_GET_LAYER(keycode), record);
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case QK_LAYER_TAP_TOGGLE ... QK_LAYER_TAP_TOGGLE_MAX: // `TT(layer)`.
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return handle_mo_or_tt(QK_LAYER_TAP_TOGGLE_GET_LAYER(keycode), record);
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case QK_LAYER_MOD ... QK_LAYER_MOD_MAX: { // `LM(layer, mod)`.
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uint8_t layer = QK_LAYER_MOD_GET_LAYER(keycode);
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if (is_layer_locked(layer)) {
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if (record->event.pressed) { // On press, unlock the layer.
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layer_lock_invert(layer);
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} else { // On release, clear the mods.
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clear_mods();
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send_keyboard_report();
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}
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return false; // Skip default handling.
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}
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} break;
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#ifndef NO_ACTION_TAPPING
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case QK_LAYER_TAP ... QK_LAYER_TAP_MAX: // `LT(layer, key)` keys.
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if (record->tap.count == 0 && !record->event.pressed &&
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is_layer_locked(QK_LAYER_TAP_GET_LAYER(keycode))) {
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// Release event on a held layer-tap key where the layer is locked.
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return false; // Skip default handling so that layer stays on.
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}
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break;
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#endif // NO_ACTION_TAPPING
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}
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return true;
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}
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bool is_layer_locked(uint8_t layer) {
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return locked_layers & ((layer_state_t)1 << layer);
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}
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void layer_lock_invert(uint8_t layer) {
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const layer_state_t mask = (layer_state_t)1 << layer;
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if ((locked_layers & mask) == 0) { // Layer is being locked.
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#ifndef NO_ACTION_ONESHOT
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if (layer == get_oneshot_layer()) {
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reset_oneshot_layer(); // Reset so that OSL doesn't turn layer off.
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}
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#endif // NO_ACTION_ONESHOT
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layer_on(layer);
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#if LAYER_LOCK_IDLE_TIMEOUT > 0
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layer_lock_timer = timer_read32();
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#endif // LAYER_LOCK_IDLE_TIMEOUT > 0
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} else { // Layer is being unlocked.
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layer_off(layer);
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}
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layer_lock_set_user(locked_layers ^= mask);
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}
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// Implement layer_lock_on/off by deferring to layer_lock_invert.
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void layer_lock_on(uint8_t layer) {
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if (!is_layer_locked(layer)) {
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layer_lock_invert(layer);
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}
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}
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void layer_lock_off(uint8_t layer) {
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if (is_layer_locked(layer)) {
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layer_lock_invert(layer);
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}
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}
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void layer_lock_all_off(void) {
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layer_and(~locked_layers);
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locked_layers = 0;
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layer_lock_set_user(locked_layers);
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}
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__attribute__((weak)) void layer_lock_set_user(layer_state_t locked_layers) {}
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137
features/layer_lock.h
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137
features/layer_lock.h
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// Copyright 2022-2023 Google LLC
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// https://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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/**
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* @file layer_lock.h
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* @brief Layer Lock, a key to stay in the current layer.
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*
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* Overview
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* --------
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*
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* Layers are often accessed by holding a button, e.g. with a momentary layer
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* switch `MO(layer)` or layer tap `LT(layer, key)` key. But you may sometimes
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* want to "lock" or "toggle" the layer so that it stays on without having to
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* hold down a button. One way to do that is with a tap-toggle `TT` layer key,
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* but here is an alternative.
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*
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* This library implements a "Layer Lock key". When tapped, it "locks" the
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* highest layer to stay active, assuming the layer was activated by one of the
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* following keys:
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*
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* * `MO(layer)` momentary layer switch
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* * `LT(layer, key)` layer tap
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* * `OSL(layer)` one-shot layer
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* * `TT(layer)` layer tap toggle
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* * `LM(layer, mod)` layer-mod key (the layer is locked, but not the mods)
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*
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* Tapping the Layer Lock key again unlocks and turns off the layer.
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*
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* @note When a layer is "locked", other layer keys such as `TO(layer)` or
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* manually calling `layer_off(layer)` will override and unlock the layer.
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*
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* Configuration
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* -------------
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*
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* Optionally, a timeout may be defined so that Layer Lock disables
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* automatically if not keys are pressed for `LAYER_LOCK_IDLE_TIMEOUT`
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* milliseconds. Define `LAYER_LOCK_IDLE_TIMEOUT` in your config.h, for instance
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*
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* #define LAYER_LOCK_IDLE_TIMEOUT 60000 // Turn off after 60 seconds.
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*
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* and call `layer_lock_task()` from your `matrix_scan_user()` in keymap.c:
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*
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* void matrix_scan_user(void) {
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* layer_lock_task();
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* // Other tasks...
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* }
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*
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* For full documentation, see
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* <https://getreuer.info/posts/keyboards/layer-lock>
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*/
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#pragma once
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#include "quantum.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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/**
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* Handler function for Layer Lock.
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*
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* In your keymap, define a custom keycode to use for Layer Lock. Then handle
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* Layer Lock from your `process_record_user` function by calling
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* `process_layer_lock`, passing your custom keycode for the `lock_keycode` arg:
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*
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* #include "features/layer_lock.h"
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*
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* bool process_record_user(uint16_t keycode, keyrecord_t* record) {
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* if (!process_layer_lock(keycode, record, LLOCK)) { return false; }
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* // Your macros ...
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*
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* return true;
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* }
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*/
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bool process_layer_lock(uint16_t keycode, keyrecord_t* record,
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uint16_t lock_keycode);
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/** Returns true if `layer` is currently locked. */
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bool is_layer_locked(uint8_t layer);
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/** Locks and turns on `layer`. */
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void layer_lock_on(uint8_t layer);
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/** Unlocks and turns off `layer`. */
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void layer_lock_off(uint8_t layer);
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/** Unlocks and turns off all locked layers. */
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void layer_lock_all_off(void);
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/** Toggles whether `layer` is locked. */
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void layer_lock_invert(uint8_t layer);
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/**
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* Optional callback that gets called when a layer is locked or unlocked.
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*
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* This is useful to represent the current lock state, e.g. by setting an LED or
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* playing a sound. In your keymap, define
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*
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* void layer_lock_set_user(layer_state_t locked_layers) {
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* // Do something like `set_led(is_layer_locked(NAV));`
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* }
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*
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* @param locked_layers Bitfield in which the kth bit represents whether the
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* kth layer is on.
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*/
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void layer_lock_set_user(layer_state_t locked_layers);
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/**
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* @fn layer_lock_task(void)
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* Matrix task function for Layer Lock.
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*
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* If using `LAYER_LOCK_IDLE_TIMEOUT`, call this function from your
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* `matrix_scan_user()` function in keymap.c. (If no timeout is set, calling
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* `layer_lock_task()` has no effect.)
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*/
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#if LAYER_LOCK_IDLE_TIMEOUT > 0
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void layer_lock_task(void);
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#else
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static inline void layer_lock_task(void) {}
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#endif // LAYER_LOCK_IDLE_TIMEOUT > 0
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#ifdef __cplusplus
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}
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#endif
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@ -1,24 +1,4 @@
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// vim: tabstop=2:softtabstop=2:shiftwidth=2
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#pragma once
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// Many settings are taken from https://github.com/getreuer/qmk-keymap/
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#define TAPPING_TOGGLE 2
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#define SELECT_WORD_TIMEOUT 2000 // When idle, clear state after 2 seconds.
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//
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// Tap/hold configuration for home row mods
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//
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#define TAPPING_TERM 170
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#define TAPPING_TERM_PER_KEY
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#define PERMISSIVE_HOLD
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#define QUICK_TAP_TERM_PER_KEY
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//
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// RGB
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//
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// Turn RGB off when PC goes on sleep
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#define RGBLIGHT_SLEEP
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// the modes we do use for lights
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#define RGBLIGHT_EFFECT_BREATHING
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#include "chzerv_config.h"
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@ -1,15 +1,3 @@
|
|||
LTO_ENABLE = yes
|
||||
# VIA_ENABLE = yes
|
||||
|
||||
TRI_LAYER_ENABLE = yes
|
||||
CAPS_WORD_ENABLE = yes
|
||||
DYNAMIC_TAPPING_TERM_ENABLE = yes
|
||||
|
||||
SRC += features/select_word.c
|
||||
|
||||
# Diasble features we don't use to reduce firmware size
|
||||
COMMAND_ENABLE = no
|
||||
MAGIC_ENABLE = no
|
||||
AUDIO_ENABLE = no
|
||||
BLUETOOTH_ENABLE = no
|
||||
CONSOLE_ENABLE = no
|
||||
# Include keyboard independent rules from the root directory
|
||||
ROOT_DIR := $(dir $(realpath $(lastword $(MAKEFILE_LIST))))
|
||||
include ${ROOT_DIR}../../../../../rules.mk
|
||||
|
|
20
rules.mk
Normal file
20
rules.mk
Normal file
|
@ -0,0 +1,20 @@
|
|||
# Disable features we don't use
|
||||
COMMAND_ENABLE = no
|
||||
CONSOLE_ENABLE = no
|
||||
GRAVE_ESC_ENABLE = no
|
||||
MAGIC_ENABLE = no
|
||||
SPACE_CADET_ENABLE = no
|
||||
BLUETOOTH_ENABLE = no
|
||||
|
||||
# Compile with `flto` for smaller firmware size
|
||||
LTO_ENABLE = yes
|
||||
|
||||
# Enable N-Key Rollover
|
||||
NKRO_ENABLE = yes
|
||||
TRI_LAYER_ENABLE = yes
|
||||
|
||||
# https://docs.qmk.fm/features/caps_word
|
||||
CAPS_WORD_ENABLE = yes
|
||||
|
||||
# Feature libraries
|
||||
SRC += features/layer_lock.c
|
Loading…
Add table
Add a link
Reference in a new issue