Rename keymap_extras headers for consistency (#16939)

This commit is contained in:
Ryan 2022-05-15 21:27:01 +10:00 committed by GitHub
parent 8ce0737e0c
commit 21a7d31a19
14 changed files with 14 additions and 14 deletions

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@ -14,7 +14,7 @@
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
#include "keymap_jp.h"
#include "keymap_japanese.h"
// Defines names for use in layer keycodes and the keymap
enum layer_names {

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@ -15,7 +15,7 @@
*/
#include QMK_KEYBOARD_H
#include "sendstring_jis.h" // macro sendstring for jis keyboard マクロ文字列送信時に日本語キーボード設定での文字化け回避
#include "sendstring_japanese.h" // macro sendstring for jis keyboard マクロ文字列送信時に日本語キーボード設定での文字化け回避
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = LAYOUT_all(

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@ -15,7 +15,7 @@
*/
#include QMK_KEYBOARD_H
#include "keymap_jp.h"
#include "keymap_japanese.h"
/* keymap layers */
enum _layers {

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@ -14,7 +14,7 @@
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
#include "keymap_jp.h"
#include "keymap_japanese.h"
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them

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@ -16,7 +16,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
#include "keymap_jp.h"
#include "keymap_japanese.h"
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = LAYOUT(

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@ -14,7 +14,7 @@
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
#include "keymap_jp.h"
#include "keymap_japanese.h"
#define RAISE FN_MO13
#define LOWER FN_MO23

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@ -15,7 +15,7 @@
*/
#include QMK_KEYBOARD_H
#include "keymap_br_abnt2.h"
#include "keymap_brazilian_abnt2.h"
enum {
LAYER_BASE,

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@ -14,7 +14,7 @@
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
#include "keymap_jp.h"
#include "keymap_japanese.h"
// Defines names for use in layer keycodes and the keymap
enum layer_number {

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@ -15,7 +15,7 @@
*/
#include QMK_KEYBOARD_H
#include "keymap_jp.h"
#include "keymap_japanese.h"
/* keymap layers */
enum _layers {

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@ -14,7 +14,7 @@
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
#include "keymap_jp.h"
#include "keymap_japanese.h"
enum layer_names {

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@ -15,7 +15,7 @@
*/
#include QMK_KEYBOARD_H
#include <stdio.h>
#include "keymap_jp.h"
#include "keymap_japanese.h"
#include "lib/bme280.h"
// Defines names for use in layer keycodes and the keymap

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@ -16,7 +16,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
#include "keymap_jp.h"
#include "keymap_japanese.h"
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them

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@ -16,7 +16,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
#include "keymap_jp.h"
#include "keymap_japanese.h"
extern uint8_t is_master;

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@ -14,7 +14,7 @@
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
#include "keymap_jp.h"
#include "keymap_japanese.h"
// Defines the keycodes used by our macros in process_record_user
enum custom_keycodes {