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Rename keymap_extras headers for consistency (#16939)
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parent
8ce0737e0c
commit
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14 changed files with 14 additions and 14 deletions
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@ -14,7 +14,7 @@
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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*/
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#include QMK_KEYBOARD_H
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#include QMK_KEYBOARD_H
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#include "keymap_jp.h"
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#include "keymap_japanese.h"
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// Defines names for use in layer keycodes and the keymap
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// Defines names for use in layer keycodes and the keymap
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enum layer_names {
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enum layer_names {
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*/
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*/
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#include QMK_KEYBOARD_H
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#include QMK_KEYBOARD_H
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#include "sendstring_jis.h" // macro sendstring for jis keyboard マクロ文字列送信時に日本語キーボード設定での文字化け回避
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#include "sendstring_japanese.h" // macro sendstring for jis keyboard マクロ文字列送信時に日本語キーボード設定での文字化け回避
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[0] = LAYOUT_all(
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[0] = LAYOUT_all(
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*/
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*/
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#include QMK_KEYBOARD_H
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#include QMK_KEYBOARD_H
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#include "keymap_jp.h"
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#include "keymap_japanese.h"
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/* keymap layers */
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/* keymap layers */
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enum _layers {
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enum _layers {
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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*/
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#include QMK_KEYBOARD_H
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#include QMK_KEYBOARD_H
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#include "keymap_jp.h"
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#include "keymap_japanese.h"
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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@ -16,7 +16,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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*/
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#include QMK_KEYBOARD_H
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#include QMK_KEYBOARD_H
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#include "keymap_jp.h"
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#include "keymap_japanese.h"
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[0] = LAYOUT(
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[0] = LAYOUT(
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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*/
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#include QMK_KEYBOARD_H
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#include QMK_KEYBOARD_H
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#include "keymap_jp.h"
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#include "keymap_japanese.h"
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#define RAISE FN_MO13
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#define RAISE FN_MO13
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#define LOWER FN_MO23
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#define LOWER FN_MO23
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*/
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*/
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#include QMK_KEYBOARD_H
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#include QMK_KEYBOARD_H
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#include "keymap_br_abnt2.h"
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#include "keymap_brazilian_abnt2.h"
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enum {
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enum {
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LAYER_BASE,
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LAYER_BASE,
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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*/
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#include QMK_KEYBOARD_H
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#include QMK_KEYBOARD_H
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#include "keymap_jp.h"
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#include "keymap_japanese.h"
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// Defines names for use in layer keycodes and the keymap
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// Defines names for use in layer keycodes and the keymap
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enum layer_number {
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enum layer_number {
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*/
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*/
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#include QMK_KEYBOARD_H
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#include QMK_KEYBOARD_H
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#include "keymap_jp.h"
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#include "keymap_japanese.h"
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/* keymap layers */
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/* keymap layers */
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enum _layers {
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enum _layers {
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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*/
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#include QMK_KEYBOARD_H
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#include QMK_KEYBOARD_H
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#include "keymap_jp.h"
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#include "keymap_japanese.h"
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enum layer_names {
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enum layer_names {
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*/
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*/
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#include QMK_KEYBOARD_H
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#include QMK_KEYBOARD_H
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#include <stdio.h>
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#include <stdio.h>
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#include "keymap_jp.h"
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#include "keymap_japanese.h"
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#include "lib/bme280.h"
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#include "lib/bme280.h"
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// Defines names for use in layer keycodes and the keymap
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// Defines names for use in layer keycodes and the keymap
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@ -16,7 +16,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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*/
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#include QMK_KEYBOARD_H
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#include QMK_KEYBOARD_H
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#include "keymap_jp.h"
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#include "keymap_japanese.h"
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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@ -16,7 +16,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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*/
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#include QMK_KEYBOARD_H
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#include QMK_KEYBOARD_H
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#include "keymap_jp.h"
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#include "keymap_japanese.h"
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extern uint8_t is_master;
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extern uint8_t is_master;
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@ -14,7 +14,7 @@
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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*/
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#include QMK_KEYBOARD_H
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#include QMK_KEYBOARD_H
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#include "keymap_jp.h"
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#include "keymap_japanese.h"
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// Defines the keycodes used by our macros in process_record_user
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// Defines the keycodes used by our macros in process_record_user
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enum custom_keycodes {
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enum custom_keycodes {
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