mirror of
https://github.com/qmk/qmk_userspace.git
synced 2025-05-15 20:05:30 -04:00
Add Junco Keyboard (#19516)
This commit is contained in:
parent
aea94ba2cb
commit
4d0ebe8867
3 changed files with 267 additions and 0 deletions
87
keyboards/junco/keymaps/via/config.h
Normal file
87
keyboards/junco/keymaps/via/config.h
Normal file
|
@ -0,0 +1,87 @@
|
|||
// Copyright 2022 Dane Skalski (@Daneski13)
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
// Number of Layers that can be used by VIA.
|
||||
// Change this if you want more layers
|
||||
#define DYNAMIC_KEYMAP_LAYER_COUNT 6
|
||||
|
||||
/* - Encoder settings - */
|
||||
#ifdef ENCODER_ENABLE
|
||||
# define ENCODER_RESOLUTION 4
|
||||
#endif
|
||||
#ifdef ENCODER_MAP_ENABLE
|
||||
// Key delay for encoders (necessary for some keycodes)
|
||||
# define ENCODER_MAP_KEY_DELAY 10
|
||||
#endif
|
||||
|
||||
/*
|
||||
- RGB -
|
||||
Defines all effects so VIA can properly select them via index
|
||||
*/
|
||||
#ifdef RGB_MATRIX_ENABLE
|
||||
|
||||
// Default effect when EEPROM cleared
|
||||
# define RGB_MATRIX_DEFAULT_MODE RGB_MATRIX_RAINBOW_MOVING_CHEVRON
|
||||
|
||||
// Turns off RGB effects when there is no longer a USB connection
|
||||
# define RGB_DISABLE_WHEN_USB_SUSPENDED
|
||||
|
||||
// Allow keypress reactive animations
|
||||
# define SPLIT_TRANSPORT_MIRROR // Necessary setting for key press animations on a split
|
||||
# define RGB_MATRIX_KEYPRESSES // Enables key press effects
|
||||
|
||||
// Allow frame buffer effects
|
||||
# define RGB_MATRIX_FRAMEBUFFER_EFFECTS // Enables frame buffer effects
|
||||
|
||||
// All effect definitions
|
||||
# define ENABLE_RGB_MATRIX_ALPHAS_MODS // Enables RGB_MATRIX_ALPHAS_MODS
|
||||
# define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN // Enables RGB_MATRIX_GRADIENT_UP_DOWN
|
||||
# define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT // Enables RGB_MATRIX_GRADIENT_LEFT_RIGHT
|
||||
# define ENABLE_RGB_MATRIX_BREATHING // Enables RGB_MATRIX_BREATHING
|
||||
# define ENABLE_RGB_MATRIX_BAND_SAT // Enables RGB_MATRIX_BAND_SAT
|
||||
# define ENABLE_RGB_MATRIX_BAND_VAL // Enables RGB_MATRIX_BAND_VAL
|
||||
# define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT // Enables RGB_MATRIX_BAND_PINWHEEL_SAT
|
||||
# define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL // Enables RGB_MATRIX_BAND_PINWHEEL_VAL
|
||||
# define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT // Enables RGB_MATRIX_BAND_SPIRAL_SAT
|
||||
# define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL // Enables RGB_MATRIX_BAND_SPIRAL_VAL
|
||||
# define ENABLE_RGB_MATRIX_CYCLE_ALL // Enables RGB_MATRIX_CYCLE_ALL
|
||||
# define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT // Enables RGB_MATRIX_CYCLE_LEFT_RIGHT
|
||||
# define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN // Enables RGB_MATRIX_CYCLE_UP_DOWN
|
||||
# define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON // Enables RGB_MATRIX_RAINBOW_MOVING_CHEVRON
|
||||
# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN // Enables RGB_MATRIX_CYCLE_OUT_IN
|
||||
# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL // Enables RGB_MATRIX_CYCLE_OUT_IN_DUAL
|
||||
# define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL // Enables RGB_MATRIX_CYCLE_PINWHEEL
|
||||
# define ENABLE_RGB_MATRIX_CYCLE_SPIRAL // Enables RGB_MATRIX_CYCLE_SPIRAL
|
||||
# define ENABLE_RGB_MATRIX_DUAL_BEACON // Enables RGB_MATRIX_DUAL_BEACON
|
||||
# define ENABLE_RGB_MATRIX_RAINBOW_BEACON // Enables RGB_MATRIX_RAINBOW_BEACON
|
||||
# define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS // Enables RGB_MATRIX_RAINBOW_PINWHEELS
|
||||
# define ENABLE_RGB_MATRIX_RAINDROPS // Enables RGB_MATRIX_RAINDROPS
|
||||
# define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS // Enables RGB_MATRIX_JELLYBEAN_RAINDROPS
|
||||
# define ENABLE_RGB_MATRIX_HUE_BREATHING // Enables RGB_MATRIX_HUE_BREATHING
|
||||
# define ENABLE_RGB_MATRIX_HUE_PENDULUM // Enables RGB_MATRIX_HUE_PENDULUM
|
||||
# define ENABLE_RGB_MATRIX_HUE_WAVE // Enables RGB_MATRIX_HUE_WAVE
|
||||
# define ENABLE_RGB_MATRIX_PIXEL_FRACTAL // Enables RGB_MATRIX_PIXEL_FRACTAL
|
||||
# define ENABLE_RGB_MATRIX_PIXEL_FLOW // Enables RGB_MATRIX_PIXEL_FLOW
|
||||
# define ENABLE_RGB_MATRIX_PIXEL_RAIN // Enables RGB_MATRIX_PIXEL_RAIN
|
||||
|
||||
// Following need RGB_MATRIX_FRAMEBUFFER_EFFECTS
|
||||
# define ENABLE_RGB_MATRIX_TYPING_HEATMAP // Enables RGB_MATRIX_TYPING_HEATMAP
|
||||
# define ENABLE_RGB_MATRIX_DIGITAL_RAIN // Enables RGB_MATRIX_DIGITAL_RAIN
|
||||
|
||||
// Following need RGB_MATRIX_KEYPRESSES
|
||||
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE // Enables RGB_MATRIX_SOLID_REACTIVE_SIMPLE
|
||||
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE // Enables RGB_MATRIX_SOLID_REACTIVE
|
||||
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE // Enables RGB_MATRIX_SOLID_REACTIVE_WIDE
|
||||
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE // Enables RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
|
||||
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS // Enables RGB_MATRIX_SOLID_REACTIVE_CROSS
|
||||
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS // Enables RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
|
||||
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS // Enables RGB_MATRIX_SOLID_REACTIVE_NEXUS
|
||||
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS // Enables RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
|
||||
# define ENABLE_RGB_MATRIX_SPLASH // Enables RGB_MATRIX_SPLASH
|
||||
# define ENABLE_RGB_MATRIX_MULTISPLASH // Enables RGB_MATRIX_MULTISPLASH
|
||||
# define ENABLE_RGB_MATRIX_SOLID_SPLASH // Enables RGB_MATRIX_SOLID_SPLASH
|
||||
# define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH // Enables RGB_MATRIX_SOLID_MULTISPLASH
|
||||
|
||||
#endif
|
Loading…
Add table
Add a link
Reference in a new issue