mirror of
https://github.com/qmk/qmk_userspace.git
synced 2025-05-31 03:20:08 -04:00
Adjusting keymap to incorporate encoders
- made swoop encoders the same as rollow - NAV key is momentary except for in number layer where it also taps 0 - NUM key now taps mouse button 1, but it won't tap that in NAV layer - removed visual studio code fold/unfold binds as I don't use them - cleaned up the keymap, went back to three keycode wrappers for base and layer - cleaned up the encoder taps - updated readme file
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4 changed files with 99 additions and 91 deletions
76
README.md
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README.md
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@ -10,11 +10,11 @@ The custom layout optimizes for programming (SQL, Powershell, C) and minimizes h
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A single keymap layout can be shared with multiple keyboards by using C preprocessor macros. These macros are referenced in the keyboard JSON files, and the build process will expand them into a transient keymap.c file during compile time.
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In this userspace, the base split 3x5_2 layout can be adapted for other split keyboards by expanding it with macros. For example, there is a wrapper that will add extra columns to the base layout for a Corne's 42-key 3x6_3 layout.
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In this userspace, the base split 3x5_3 layout can be adapted for other split keyboards by expanding it with macros. For example, there is a wrapper that will add extra columns to the base layout for a Corne's 42-key 3x6_3 layout.
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### Tri-Layer
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Hold both thumb momentary layer keys `NAV` and `SYM` to access the `_NUMBER` layer
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Hold both thumb momentary layer keys `NAV` and `SYM` to access the `_SYMBOL` layer
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### One Shot Mods
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@ -85,6 +85,7 @@ Enables simultaneous pressing of key combinations to get another. Handy when the
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This is the keymap designed for split 3x5 layout, two thumb keys on each side, and dual encoders. Emphasis on:
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- Releasing all keys always brings you back to base layer
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- Outside thumb keys are encoder clicks
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- Keeping certain keys consistent on all layers for better muscle memory
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- Numbers and function keys are positioned similarly
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- Symbols important for powershell / writing are positioned under stronger fingers
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@ -99,9 +100,9 @@ Additional keys may be mapped if present. Check each keyboard's `keymap.c` for m
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│ a mou│ s │ d │ f │ g │ qwerty │ h │ j │ k │ l │ ' " │
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├──────┼──────┼──────┼──────┼──────┤ ├──────┼──────┼──────┼──────┼──────┤
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│ z │ x │ c │ v │ b │ │ n │ m │ , ( │ . ) │ - _ │
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╰──────┴──────┴──────┼──────┼──────┤ ├──────┼──────┼──────┴──────┴──────╯
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│ sym │ mou │ │ spc │ nav │
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╰──────┴──────╯ ╰──────┴──────╯
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╰──────┴──────┼──────┼──────┼──────┤ ├──────┼──────┼──────┼──────┴──────╯
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enc: mwheel │ │ num │ mou │ │ spc │ nav │ mute │ enc: volume
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╰──────┴──────┴──────╯ ╰──────┴──────┴──────╯
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╭──────┬──────┬──────┬──────┬──────╮ ╭──────┬──────┬──────┬──────┬──────╮
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│ q │ w │ f │ p │ b │ │ j │ l │ u │ y │ o │
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@ -109,9 +110,10 @@ Additional keys may be mapped if present. Check each keyboard's `keymap.c` for m
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│ a mou│ r │ s │ t │ g │ colemak │ m │ n │ e │ i │ ' " │
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├──────┼──────┼──────┼──────┼──────┤ dh ├──────┼──────┼──────┼──────┼──────┤
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│ z │ x │ c │ d │ v │ │ k │ h │ , ( │ . ) │ - _ │
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╰──────┴──────┴──────┼──────┼──────┤ ├──────┼──────┼──────┴──────┴──────╯
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│ sym │ mou │ │ spc │ nav │
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╰──────┴──────╯ ╰──────┴──────╯
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╰──────┴──────┼──────┼──────┼──────┤ ├──────┼──────┼──────┼──────┴──────╯
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enc: mwheel │ │ num │ mou │ │ spc │ nav │ mute │ enc: volume
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╰──────┴──────┴──────╯ ╰──────┴──────┴──────╯
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Notes:
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- swapped o and repeat on this keymap to keep repeat key in the same position across layers
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@ -121,9 +123,9 @@ Notes:
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│ gnum │ a │ s │ d │ f │ game │ │ │ │ │ │
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├──────┼──────┼──────┼──────┼──────┤ ├──────┼──────┼──────┼──────┼──────┤
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│ z │ x │ c │ v │ b │ │ │ │ │ │ │
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╰──────┴──────┴──────┼──────┼──────┤ ├──────┼──────┼──────┴──────┴──────╯
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│ shft │ spc │ │ spc │ nav │
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╰──────┴──────╯ ╰──────┴──────╯
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╰──────┴──────┼──────┼──────┼──────┤ ├──────┼──────┼──────┼──────┴──────╯
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enc: mwheel │ │ shft │ spc │ │ spc │ nav │ mute │ enc: volume
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╰──────┴──────┴──────╯ ╰──────┴──────┴──────╯
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╭──────┬──────┬──────┬──────┬──────╮ ╭──────┬──────┬──────┬──────┬──────╮
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│ esc │ home │ up │ end │ pgup │ │ ins │ │ app │ │ cfg │
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@ -131,9 +133,12 @@ Notes:
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│ │ left │ down │ rght │ pgdn │ nav │ bksp │ shft │ ctrl │ alt │ gui │
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├──────┼──────┼──────┼──────┼──────┤ ├──────┼──────┼──────┼──────┼──────┤
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│ undo │ cut │ copy │ pste │ redo │ │ del │ tab │ vol- │ vol+ │ mute │
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╰──────┴──────┴──────┼──────┼──────┤ ├──────┼──────┼──────┴──────┴──────╯
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│ sym │ ent │ │ │ nav │
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╰──────┴──────╯ ╰──────┴──────╯
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╰──────┴──────┼──────┼──────┼──────┤ ├──────┼──────┼──────┴──────┴──────╯
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enc: zoom │ zrst │ num │ ent │ │ │ nav │ │ enc: none
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╰──────┴──────┴──────╯ ╰──────┴──────┴──────╯
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Notes:
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- zrst - Ctrl + 0 to Zoom Reset
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╭──────┬──────┬──────┬──────┬──────╮ ╭──────┬──────┬──────┬──────┬──────╮
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│ esc │ snip │ file │ func │ ` ~ │ │ ent │ 7 │ 8 │ 9 │ tab │
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@ -142,7 +147,7 @@ Notes:
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├──────┼──────┼──────┼──────┼──────┤ ├──────┼──────┼──────┼──────┼──────┤
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│ undo │ cut │ copy │ pste │ redo │ │ del │ 1 │ 2 │ 3 │ - _ │
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╰──────┴──────┼──────┼──────┼──────┤ ├──────┼──────┼──────┼──────┴──────╯
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│ │ sym │ │ │ spc │ 0 nav│ │
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enc: none │ │ sym │ │ │ spc │ 0 nav│ │ enc: ← →
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╰──────┴──────┴──────╯ ╰──────┴──────┴──────╯
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╭──────┬──────┬──────┬──────┬──────╮ ╭──────┬──────┬──────┬──────┬──────╮
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@ -151,9 +156,9 @@ Notes:
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│ & │ { {} │ } │ | │ ; : │ symbols │ bksp │ ? │ [ [] │ ] │ ' '' │
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├──────┼──────┼──────┼──────┼──────┤ ├──────┼──────┼──────┼──────┼──────┤
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│ % ^ │ < <> │ > │ \ │ ! │ │ del │ / │ , () │ . ) │ - _ │
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╰──────┴──────┴──────┼──────┼──────┤ ├──────┼──────┼──────┴──────┴──────╯
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│ sym │ │ │ │ nav │
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╰──────┴──────╯ ╰──────┴──────╯
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╰──────┴──────┼──────┼──────┼──────┤ ├──────┼──────┼──────┼──────┴──────╯
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enc: none │ │ sym │ │ │ │ nav │ │ enc: none
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╰──────┴──────┴──────╯ ╰──────┴──────┴──────╯
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Notes:
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- tri layer: Activate th the symbol layer by holding down symbol and navigation
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│ │ │ │ │ scrl │ func │ caps │ F4 │ F5 │ F6 │ F11 │
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├──────┼──────┼──────┼──────┼──────┤ ├──────┼──────┼──────┼──────┼──────┤
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│ │ │ │ │ │ │ paus │ F1 │ F2 │ F3 │ F12 │
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╰──────┴──────┴──────┼──────┼──────┤ ├──────┼──────┼──────┴──────┴──────╯
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│ sym │ │ │ mply1│ mrec1│
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╰──────┴──────╯ ╰──────┴──────╯
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╰──────┴──────┼──────┼──────┼──────┤ ├──────┼──────┼──────┼──────┴──────╯
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enc: none │ │ sym │ │ │ mply1│ mrec1│ │ enc: ↑ ↓
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╰──────┴──────┴──────╯ ╰──────┴──────┴──────╯
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╭──────┬──────┬──────┬──────┬──────╮ ╭──────┬──────┬──────┬──────┬──────╮
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│ │ btn5 │ btn4 │ btn3 │ │ │ whup │ │ mouu │ │ │
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│ mou │ alt │ ctrl │ shft │ │ mouse │ whdn │ moul │ moud │ mour │ │
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├──────┼──────┼──────┼──────┼──────┤ ├──────┼──────┼──────┼──────┼──────┤
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│ │ │ │ drgs │ snip │ │ sdpi │ pdpi │ │ │ │
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╰──────┴──────┴──────┼──────┼──────┤ ├──────┼──────┼──────┴──────┴──────╯
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│ btn1 │ btn2 │ │ │ │
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╰──────┴──────╯ ╰──────┴──────╯
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╰──────┴──────┼──────┼──────┼──────┤ ├──────┼──────┼──────┼──────┴──────╯
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enc:mwheel │ │ btn1 │ btn2 │ │ │ │ │ enc: none
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╰──────┴──────┴──────╯ ╰──────┴──────┴──────╯
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Notes:
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- drgs on non Charybdis Nano boards will trigger drag scrolling on Ploopy Nano
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│ gnum │ 1 │ 2 │ 3 │ 4 │ game │ │ │ │ │ │
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├──────┼──────┼──────┼──────┼──────┤ num ├──────┼──────┼──────┼──────┼──────┤
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│ │ 5 │ 6 │ 7 │ 8 │ │ │ │ │ │ │
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╰──────┴──────┴──────┼──────┼──────┤ ├──────┼──────┼──────┴──────┴──────╯
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│ alt │ ctr │ │ │ nav │
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╰──────┴──────╯ ╰──────┴──────╯
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╰──────┴──────┼──────┼──────┼──────┤ ├──────┼──────┼──────┼──────┴──────╯
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end: mwheel │ │ alt │ ctr │ │ │ nav │ mute │ enc: volume
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╰──────┴──────┴──────╯ ╰──────┴──────┴──────╯
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╭──────┬──────┬──────┬──────┬──────╮ ╭──────┬──────┬──────┬──────┬──────╮
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│ │ │ │ │ │ │ eeclr│ rboot│ boot │ │ cfg │
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├──────┼──────┼──────┼──────┼──────┤ ├──────┼──────┼──────┼──────┼──────┤
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│rgbtog│rgbMod│ │ │ │ config │ │ shft │ ctrl │ alt │ gui │
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│rgbtog│rgbMod│ │ │ │ config │ blyr │ shft │ ctrl │ alt │ gui │
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├──────┼──────┼──────┼──────┼──────┤ ├──────┼──────┼──────┼──────┼──────┤
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│ hue+ │ sat+ │ vib+ │ spd+ │ game │ │ │ │ │ │ │
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╰──────┴──────┴──────┼──────┼──────┤ ├──────┼──────┼──────┴──────┴──────╯
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│clmkdh│qwerty│ │ │ nav │
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╰──────┴──────╯ ╰──────┴──────╯
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```
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│ hue+ │ sat+ │ vib+ │ spd+ │ │ │ │ │ │ │ │
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╰──────┴──────┼──────┼──────┼──────┤ ├──────┼──────┼──────┼──────┴──────╯
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enc: none │ │ │ │ │ │ nav │ │ enc: none
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╰──────┴──────┴──────╯ ╰──────┴──────┴──────╯
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notes:
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- blyr - toggles between the three base layers: qwerty, colemakdh, game
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## Target Keyboards
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- Bastardkb Charybdis Nano 3x5
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- Crkbd 3x6
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- Planck Rev6
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- Ferris Swoop
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- Barbell Rollow (non-tree)
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- DZRGB60v2 (coming)
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- Ferris Swoop (coming)
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- Geist KLOR (coming)
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## Links
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@ -37,15 +37,16 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* may have to swap the hands in this array since we do right side master*/
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const uint16_t PROGMEM encoder_map[][NUM_ENCODERS][NUM_DIRECTIONS] = {
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[_DEFAULT_LAYER_1] = { ENCODER_CCW_CW(TR_MWHD, TR_MWHU), ENCODER_CCW_CW(KC_VOLU, KC_VOLD) }, //wheel up, wheel down, vol up and down
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[_DEFAULT_LAYER_2] = { ENCODER_CCW_CW(TR_MWHD, TR_MWHU), ENCODER_CCW_CW(KC_VOLU, KC_VOLD) }, //wheel up, wheel down, vol up and down
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[_DEFAULT_LAYER_3] = { ENCODER_CCW_CW(TR_MWHD, TR_MWHU), ENCODER_CCW_CW(KC_VOLU, KC_VOLD) }, //wheel up, wheel down, xx,xx
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[_NAVIGATION] = { ENCODER_CCW_CW(ZOOMIN, ZOOMOUT), ENCODER_CCW_CW(___x___, ___x___) }, //wheel up, wheel down, xx,xx
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[_NUMBER] = { ENCODER_CCW_CW(___x___, ___x___), ENCODER_CCW_CW(KC_RGHT, KC_LEFT) }, //xx,xx left and right
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[_SYMBOL] = { ENCODER_CCW_CW(___x___, ___x___), ENCODER_CCW_CW(___x___, ___x___) }, //xx,xx xx,xx
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[_FUNCTION] = { ENCODER_CCW_CW(___x___, ___x___), ENCODER_CCW_CW(KC_DOWN, KC_UP ) }, //xx,xx up and down
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[_MOUSE] = { ENCODER_CCW_CW(TR_MWHD, TR_MWHU), ENCODER_CCW_CW(___x___, ___x___) }, //wheel up, wheel down, ??,??
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[_GAME_NUM] = { ENCODER_CCW_CW(TR_MWHD, TR_MWHU), ENCODER_CCW_CW(KC_VOLU, KC_VOLD) }, //wheel up, wheel down, xx,xx
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[_CONFIG] = { ENCODER_CCW_CW(TR_MWHD, TR_MWHU), ENCODER_CCW_CW(___x___, ___x___) }, //maybe rgb functionality?
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[_DEFAULT_LAYER_1] = { ENCODER_CCW_CW(TR_MWHD, TR_MWHU), ENCODER_CCW_CW(KC_VOLU, KC_VOLD) },
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[_DEFAULT_LAYER_2] = { ENCODER_CCW_CW(TR_MWHD, TR_MWHU), ENCODER_CCW_CW(KC_VOLU, KC_VOLD) },
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[_DEFAULT_LAYER_3] = { ENCODER_CCW_CW(TR_MWHD, TR_MWHU), ENCODER_CCW_CW(KC_VOLU, KC_VOLD) },
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[_NAVIGATION] = { ENCODER_CCW_CW(ZOOMIN, ZOOMOUT), ENCODER_CCW_CW(___x___, ___x___) },
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[_NUMBER] = { ENCODER_CCW_CW(___x___, ___x___), ENCODER_CCW_CW(KC_RGHT, KC_LEFT) },
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[_SYMBOL] = { ENCODER_CCW_CW(___x___, ___x___), ENCODER_CCW_CW(___x___, ___x___) },
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[_FUNCTION] = { ENCODER_CCW_CW(___x___, ___x___), ENCODER_CCW_CW(KC_DOWN, KC_UP ) },
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[_MOUSE] = { ENCODER_CCW_CW(TR_MWHD, TR_MWHU), ENCODER_CCW_CW(___x___, ___x___) },
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[_GAME_NUM] = { ENCODER_CCW_CW(TR_MWHD, TR_MWHU), ENCODER_CCW_CW(KC_VOLU, KC_VOLD) },
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[_CONFIG] = { ENCODER_CCW_CW(___x___, ___x___), ENCODER_CCW_CW(___x___, ___x___) },
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};
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#endif
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@ -35,17 +35,19 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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#if defined(ENCODER_MAP_ENABLE)
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/* may have to swap the hands in this array since we do right side master*/
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/* The encoder presses are handled in the keymap */
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const uint16_t PROGMEM encoder_map[][NUM_ENCODERS][NUM_DIRECTIONS] = {
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[_DEFAULT_LAYER_1] = { ENCODER_CCW_CW(TR_MWHU, TR_MWHD), ENCODER_CCW_CW(KC_VOLD, KC_VOLU) }, //wheel up, wheel down, vol up and down
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[_DEFAULT_LAYER_2] = { ENCODER_CCW_CW(TR_MWHU, TR_MWHD), ENCODER_CCW_CW(KC_VOLD, KC_VOLU) }, //wheel up, wheel down, vol up and down
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[_DEFAULT_LAYER_3] = { ENCODER_CCW_CW(TR_MWHU, TR_MWHD), ENCODER_CCW_CW(KC_VOLD, KC_VOLU) }, //wheel up, wheel down, xx,xx
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[_NAVIGATION] = { ENCODER_CCW_CW(TR_MWHU, TR_MWHD), ENCODER_CCW_CW(___x___, ___x___) }, //wheel up, wheel down, xx,xx
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[_NUMBER] = { ENCODER_CCW_CW(___x___, ___x___), ENCODER_CCW_CW(KC_LEFT, KC_RGHT) }, //xx,xx left and right
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[_SYMBOL] = { ENCODER_CCW_CW(___x___, ___x___), ENCODER_CCW_CW(___x___, ___x___) }, //xx,xx xx,xx
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[_FUNCTION] = { ENCODER_CCW_CW(___x___, ___x___), ENCODER_CCW_CW(KC_UP, KC_DOWN) }, //xx,xx up and down
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[_MOUSE] = { ENCODER_CCW_CW(TR_MWHU, TR_MWHD), ENCODER_CCW_CW(___x___, ___x___) }, //wheel up, wheel down, ??,??
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[_GAME_NUM] = { ENCODER_CCW_CW(TR_MWHU, TR_MWHD), ENCODER_CCW_CW(KC_VOLD, KC_VOLU) }, //wheel up, wheel down, xx,xx
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[_CONFIG] = { ENCODER_CCW_CW(TR_MWHU, TR_MWHD), ENCODER_CCW_CW(___x___, ___x___) }, //maybe rgb functionality?
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[_DEFAULT_LAYER_1] = { ENCODER_CCW_CW(TR_MWHD, TR_MWHU), ENCODER_CCW_CW(KC_VOLU, KC_VOLD) },
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[_DEFAULT_LAYER_2] = { ENCODER_CCW_CW(TR_MWHD, TR_MWHU), ENCODER_CCW_CW(KC_VOLU, KC_VOLD) },
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[_DEFAULT_LAYER_3] = { ENCODER_CCW_CW(TR_MWHD, TR_MWHU), ENCODER_CCW_CW(KC_VOLU, KC_VOLD) },
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[_NAVIGATION] = { ENCODER_CCW_CW(ZOOMIN, ZOOMOUT), ENCODER_CCW_CW(___x___, ___x___) },
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[_NUMBER] = { ENCODER_CCW_CW(___x___, ___x___), ENCODER_CCW_CW(KC_RGHT, KC_LEFT) },
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[_SYMBOL] = { ENCODER_CCW_CW(___x___, ___x___), ENCODER_CCW_CW(___x___, ___x___) },
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[_FUNCTION] = { ENCODER_CCW_CW(___x___, ___x___), ENCODER_CCW_CW(KC_DOWN, KC_UP ) },
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[_MOUSE] = { ENCODER_CCW_CW(TR_MWHD, TR_MWHU), ENCODER_CCW_CW(___x___, ___x___) },
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[_GAME_NUM] = { ENCODER_CCW_CW(TR_MWHD, TR_MWHU), ENCODER_CCW_CW(KC_VOLU, KC_VOLD) },
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[_CONFIG] = { ENCODER_CCW_CW(___x___, ___x___), ENCODER_CCW_CW(___x___, ___x___) },
|
||||
};
|
||||
|
||||
#endif
|
|
@ -43,7 +43,8 @@ enum keycodes {
|
|||
#define ___x___ KC_NO
|
||||
|
||||
// momentary layer
|
||||
#define NAV LT(_NAVIGATION, KC_0)
|
||||
#define NAV MO(_NAVIGATION)
|
||||
#define NAV_0 LT(_NAVIGATION, KC_0)
|
||||
#define NUM MO(_NUMBER)
|
||||
#define CONFIG MO(_CONFIG)
|
||||
#define FUNC MO(_FUNCTION)
|
||||
|
@ -58,10 +59,6 @@ enum keycodes {
|
|||
#define SC_SNIP LGUI(LSFT(KC_S))
|
||||
#define SC_FILE LGUI(KC_E)
|
||||
|
||||
// Visual Studio Code
|
||||
#define VS_FOLD LCTL(LSFT(KC_7))
|
||||
#define VS_UFLD LCTL(LSFT(KC_9))
|
||||
|
||||
// Zoom
|
||||
#define ZOOMIN LCTL(LSFT(KC_EQL))
|
||||
#define ZOOMOUT LCTL(KC_MINS)
|
||||
|
@ -88,12 +85,12 @@ enum keycodes {
|
|||
#define TR_SQUO LT(_DEFAULT_LAYER_1, TH_SQUO)
|
||||
#define TR_DQUO LT(_DEFAULT_LAYER_1, TH_DQUO)
|
||||
|
||||
#define TR_LPRN LT(_DEFAULT_LAYER_1, TH_LPRN) // custom behavior0'
|
||||
#define TR_LPRN LT(_DEFAULT_LAYER_1, TH_LPRN) // custom behavior
|
||||
#define TR_COMM LT(_DEFAULT_LAYER_1, TH_COMM)
|
||||
#define TR_DOT LT(_DEFAULT_LAYER_1, TH_DOT)
|
||||
#define TR_PERC LT(_DEFAULT_LAYER_1, TH_PERC)
|
||||
|
||||
#define TR_EQL LT(_DEFAULT_LAYER_1, TH_EQL) // auto shift
|
||||
#define TR_EQL LT(_DEFAULT_LAYER_1, TH_EQL) // basically auto shift
|
||||
#define TR_MINS LT(_DEFAULT_LAYER_1, TH_MINS)
|
||||
#define TR_GRV LT(_DEFAULT_LAYER_1, TH_GRV)
|
||||
#define TR_SCLN LT(_DEFAULT_LAYER_1, TH_SCLN)
|
||||
|
@ -101,7 +98,7 @@ enum keycodes {
|
|||
|
||||
|
||||
#if defined(MOUSEKEY_ENABLE)
|
||||
# define TR_MOUA LT(_MOUSE, KC_A)
|
||||
# define TR_MOUZ LT(_MOUSE, KC_Z)
|
||||
|
||||
# define TR_MOUU KC_MS_U
|
||||
# define TR_MOUD KC_MS_D
|
||||
|
@ -117,6 +114,8 @@ enum keycodes {
|
|||
# define TR_BTN4 KC_BTN4
|
||||
# define TR_BTN5 KC_BTN5
|
||||
|
||||
# define TR_NUM1 LT(_NUMBER, KC_BTN1)
|
||||
|
||||
# if defined(KEYBOARD_bastardkb_charybdis_3x5)
|
||||
//these codes are defined in charybdis.h
|
||||
# define TR_SNIP SNIPING
|
||||
|
@ -131,7 +130,7 @@ enum keycodes {
|
|||
# endif //KEYBOARD_bastardkb_charybdis_3x5
|
||||
|
||||
#else
|
||||
# define TR_MOUA KC_A
|
||||
# define TR_MOUZ KC_A
|
||||
|
||||
# define TR_MOUU ___x___
|
||||
# define TR_MOUD ___x___
|
||||
|
@ -152,6 +151,8 @@ enum keycodes {
|
|||
# define TR_SDPI ___x___
|
||||
# define TR_PDPI ___x___
|
||||
|
||||
# define TR_NUM1 MO(_NUMBER)
|
||||
|
||||
#endif //MOUSEKEY_ENABLE
|
||||
|
||||
|
||||
|
@ -185,9 +186,6 @@ enum keycodes {
|
|||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
#define _DEFAULT_LAYER_1 FIRST_DEFAULT_LAYER
|
||||
#define _DEFAULT_LAYER_2 (FIRST_DEFAULT_LAYER + 1)
|
||||
#define _DEFAULT_LAYER_3 (FIRST_DEFAULT_LAYER + 2)
|
||||
|
@ -200,10 +198,9 @@ enum keycodes {
|
|||
#define _SCAG_MODS________________________ TR_LSFT, TR_LCTL, TR_LALT, TR_LGUI
|
||||
#define _UCCPR_L___________________________________ SC_UNDO, SC_CUT, SC_COPY, SC_PAST, SC_REDO
|
||||
|
||||
#define _BASE_L4________ NUM, TR_LSFT
|
||||
#define _BASE_R4________ KC_SPC, NAV
|
||||
#define _LAYER_TRANS_L__ _______, ___x___
|
||||
#define _LAYER_TRANS_R__ ___x___, _______
|
||||
#define _BASE_L4_________________ ___x___, TR_NUM1, TR_LSFT
|
||||
#define _BASE_R4_________________ KC_SPC, NAV, KC_MUTE
|
||||
#define _LAYER_TRANS_____________ ___x___, _______, ___x___
|
||||
|
||||
|
||||
//___x___, ___x___, ___x___, ___x___, ___x___, ___x___, ___x___, ___x___, ___x___, ___x___,
|
||||
|
@ -217,69 +214,69 @@ enum keycodes {
|
|||
|
||||
#define LAYER_QWERTY \
|
||||
KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, \
|
||||
TR_MOUA, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, TR_QUOT, \
|
||||
KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, TR_COMM, TR_DOT, TR_MINS, \
|
||||
TR_BTN1, _BASE_L4________, _BASE_R4________, KC_MUTE
|
||||
KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, TR_QUOT, \
|
||||
TR_MOUZ, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, TR_COMM, TR_DOT, TR_MINS, \
|
||||
_BASE_L4_________________, _BASE_R4_________________
|
||||
|
||||
|
||||
#define LAYER_COLEMAK_DH \
|
||||
KC_Q, KC_W, KC_F, KC_P, KC_B, KC_J, KC_L, KC_U, KC_Y, TR_QUOT, \
|
||||
TR_MOUA, KC_R, KC_S, KC_T, KC_G, KC_M, KC_N, KC_E, KC_I, KC_O, \
|
||||
KC_Z, KC_X, KC_C, KC_D, KC_V, KC_K, KC_H, TR_COMM, TR_DOT, TR_MINS, \
|
||||
TR_BTN1, _BASE_L4________, _BASE_R4________, KC_MUTE
|
||||
KC_A, KC_R, KC_S, KC_T, KC_G, KC_M, KC_N, KC_E, KC_I, KC_O, \
|
||||
TR_MOUZ, KC_X, KC_C, KC_D, KC_V, KC_K, KC_H, TR_COMM, TR_DOT, TR_MINS, \
|
||||
_BASE_L4_________________, _BASE_R4_________________
|
||||
|
||||
|
||||
#define LAYER_GAME \
|
||||
KC_TAB, KC_Q, KC_W, KC_E, KC_R, _NONE_5____________________________________, \
|
||||
GAMENUM, KC_A, KC_S, KC_D, KC_F, _NONE_5____________________________________, \
|
||||
KC_Z, KC_X, KC_C, KC_V, KC_B, _NONE_5____________________________________, \
|
||||
___x___, KC_LSFT, KC_SPC, _BASE_R4________, KC_MUTE
|
||||
___x___, KC_LSFT, KC_SPC, _BASE_R4_________________
|
||||
|
||||
|
||||
#define LAYER_NAVIGATION \
|
||||
KC_ESC, KC_HOME, KC_UP, KC_END, KC_PGUP, KC_INS, VS_FOLD, KC_APP, VS_UFLD, CONFIG, \
|
||||
KC_ESC, KC_HOME, KC_UP, KC_END, KC_PGUP, KC_INS, ___x___, KC_APP, ___x___, CONFIG, \
|
||||
___x___, KC_LEFT, KC_DOWN, KC_RGHT, KC_PGDN, KC_BSPC, _SCAG_MODS________________________, \
|
||||
_UCCPR_L___________________________________, KC_DEL, KC_TAB, KC_VOLD, KC_VOLU, KC_MUTE, \
|
||||
ZOOMRST, _______, KC_ENT, _LAYER_TRANS_R__, ___x___
|
||||
ZOOMRST, NUM, KC_ENT, _LAYER_TRANS_____________
|
||||
|
||||
|
||||
#define LAYER_NUMBER \
|
||||
KC_ESC, SC_SNIP, SC_FILE, FUNC, TR_GRV, KC_ENT, KC_7, KC_8, KC_9, KC_TAB, \
|
||||
_GACS_MODS________________________, TR_SCLN, KC_BSPC, KC_4, KC_5, KC_6, KC_DOT, \
|
||||
_UCCPR_L___________________________________, KC_DEL, KC_1, KC_2, KC_3, TR_MINS, \
|
||||
___x___, _LAYER_TRANS_L__, _BASE_R4________, ___x___
|
||||
_LAYER_TRANS_____________, KC_SPC, NAV_0, ___x___
|
||||
|
||||
|
||||
#define LAYER_SYMBOL \
|
||||
KC_ESC, ___x___, KC_AT, KC_DLR, TR_GRV, TR_EQL, KC_HASH, KC_ASTR, ___x___, TR_DQUO, \
|
||||
KC_AMPR, TR_LCBR, KC_RCBR, KC_PIPE, TR_SCLN, KC_BSPC, KC_QUES, TR_LBRC, KC_RBRC, TR_SQUO, \
|
||||
TR_PERC, TR_LABK, KC_RABK, KC_BSLS, KC_EXLM, KC_DEL, KC_SLSH, TR_LPRN, TR_DOT, TR_MINS, \
|
||||
___x___, _LAYER_TRANS_L__, _LAYER_TRANS_R__, ___x___
|
||||
_LAYER_TRANS_____________, _LAYER_TRANS_____________
|
||||
|
||||
|
||||
#define LAYER_FUNCTION \
|
||||
TR_DMP2, TR_DMR2, ___x___, _______, ___x___, KC_PSCR, KC_F7, KC_F8, KC_F9, KC_F10, \
|
||||
___x___, ___x___, ___x___, ___x___, KC_SCRL, KC_CAPS, KC_F4, KC_F5, KC_F6, KC_F11, \
|
||||
TR_DMP2, TR_DMR2, ___x___, _______, KC_SCRL, KC_PSCR, KC_F7, KC_F8, KC_F9, KC_F10, \
|
||||
_NONE_5____________________________________, KC_CAPS, KC_F4, KC_F5, KC_F6, KC_F11, \
|
||||
_NONE_5____________________________________, KC_PAUS, KC_F1, KC_F2, KC_F3, KC_F12, \
|
||||
___x___, _LAYER_TRANS_L__, TR_DMP1, TR_DMR1, ___x___
|
||||
_LAYER_TRANS_____________, TR_DMP1, TR_DMR1, ___x___
|
||||
|
||||
|
||||
#define LAYER_MOUSE \
|
||||
___x___, TR_BTN5, TR_BTN4, TR_BTN3, ___x___, TR_MWHU, ___x___, TR_MOUU, ___x___, ___x___, \
|
||||
_______, _GACS_MOUSE_MODS_________, ___x___, TR_MWHD, TR_MOUL, TR_MOUD, TR_MOUR, ___x___, \
|
||||
___x___, ___x___, ___x___, TR_DRGS, TR_SNIP, TR_SDPI, TR_PDPI, ___x___, ___x___, ___x___, \
|
||||
TR_BTN1, TR_BTN1, TR_BTN2, ___x___, ___x___, ___x___
|
||||
_NONE_3__________________, TR_DRGS, TR_SNIP, TR_SDPI, TR_PDPI, ___x___, ___x___, ___x___, \
|
||||
___x___, TR_BTN1, TR_BTN2, _NONE_3__________________
|
||||
|
||||
|
||||
#define LAYER_GAME_NUM \
|
||||
___x___, KC_ESC, KC_TILD, KC_G, KC_T, _NONE_5____________________________________, \
|
||||
_______, KC_1, KC_2, KC_3, KC_4, _NONE_5____________________________________, \
|
||||
___x___, KC_5, KC_6, KC_7, KC_8, _NONE_5____________________________________, \
|
||||
___x___, KC_LALT, KC_LCTL, _LAYER_TRANS_R__, KC_MUTE
|
||||
___x___, KC_LALT, KC_LCTL, _LAYER_TRANS_____________
|
||||
|
||||
|
||||
#define LAYER_CONFIG \
|
||||
___x___, ___x___, ___x___, ___x___, ___x___, EE_CLR, QK_RBT, QK_BOOT, ___x___, _______, \
|
||||
TR_RTOG, TR_RMOD, ___x___, ___x___, ___x___, BASELYR, _SCAG_MODS________________________, \
|
||||
_NONE_5____________________________________, EE_CLR, QK_RBT, QK_BOOT, ___x___, _______, \
|
||||
TR_RTOG, TR_RMOD, _NONE_3__________________, BASELYR, _SCAG_MODS________________________, \
|
||||
TR_RHUI, TR_RSAI, TR_RVAI, TR_RSPI, ___x___, _NONE_5____________________________________, \
|
||||
___x___, ___x___, ___x___, _LAYER_TRANS_R__, ___x___
|
||||
_NONE_3__________________, _LAYER_TRANS_____________
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue