[Keyboard] Update to customMK Genesis (#12511)

Co-authored-by: Ray <ray@custommk.com>
This commit is contained in:
David Hoelscher 2021-08-12 10:51:34 -05:00 committed by GitHub
parent fd48971b15
commit 6f183e734f
6 changed files with 174 additions and 2 deletions

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@ -20,8 +20,8 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = LAYOUT_ortho_5x4(
MO(1), KC_PSLS, KC_PAST, KC_PMNS,
KC_P7, KC_P8, KC_P9, KC_PPLS,
KC_P4, KC_P5, KC_P6, KC_PGUP,
KC_P7, KC_P8, KC_P9, KC_PGUP,
KC_P4, KC_P5, KC_P6, KC_PPLS,
KC_P1, KC_P2, KC_P3, KC_PGDN,
KC_P0, KC_SPC, KC_PDOT, KC_PENT),

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@ -0,0 +1,167 @@
/* Copyright 2020 customMK
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
//#define GENESIS_LAYER_COLORS
#define GENESIS_LAYER1_COLOR HSV_CYAN
#define GENESIS_LAYER2_COLOR HSV_GREEN
#define GENESIS_LAYER3_COLOR HSV_WHITE
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = LAYOUT_via_6x4(
KC_VOLD, KC_VOLU, KC_VOLD, KC_VOLU,
MO(1), KC_PSLS, KC_PAST, KC_PMNS,
KC_P7, KC_P8, KC_P9, KC_PGUP,
KC_P4, KC_P5, KC_P6, KC_PPLS,
KC_P1, KC_P2, KC_P3, KC_PGDN,
KC_P0, KC_SPC, KC_PDOT, KC_PENT),
[1] = LAYOUT_via_6x4(
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, RGB_TOG, RGB_MOD, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
RGB_VAI, RGB_VAD, RGB_SPI, RGB_SPD,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
RGB_HUI, RGB_HUD, KC_TRNS, KC_TRNS),
[2] = LAYOUT_via_6x4(
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS),
[3] = LAYOUT_via_6x4(
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS),
};
#ifdef GENESIS_LAYER_COLORS
const rgblight_segment_t PROGMEM my_layer1_layer[] = RGBLIGHT_LAYER_SEGMENTS(
{0,13,GENESIS_LAYER1_COLOR}
);
const rgblight_segment_t PROGMEM my_layer2_layer[] = RGBLIGHT_LAYER_SEGMENTS(
{0,13,GENESIS_LAYER2_COLOR}
);
const rgblight_segment_t PROGMEM my_layer3_layer[] = RGBLIGHT_LAYER_SEGMENTS(
{0,13,GENESIS_LAYER3_COLOR}
);
const rgblight_segment_t* const PROGMEM my_rgb_layers[] = RGBLIGHT_LAYERS_LIST(
my_layer1_layer,
my_layer2_layer,
my_layer3_layer
);
//Set the appropriate layer color
layer_state_t layer_state_set_user(layer_state_t state) {
rgblight_set_layer_state(0, layer_state_cmp(state, 1));
rgblight_set_layer_state(1, layer_state_cmp(state, 2));
rgblight_set_layer_state(2, layer_state_cmp(state, 3));
return state;
}
void keyboard_post_init_user(void) {
//Enable the LED layers
rgblight_layers = my_rgb_layers;
}
#endif
keyevent_t encoder_left_ccw = {
.key = (keypos_t){.row = 5, .col = 0},
.pressed = false
};
keyevent_t encoder_left_cw = {
.key = (keypos_t){.row = 5, .col = 1},
.pressed = false
};
keyevent_t encoder_right_ccw = {
.key = (keypos_t){.row = 5, .col = 2},
.pressed = false
};
keyevent_t encoder_right_cw = {
.key = (keypos_t){.row = 5, .col = 3},
.pressed = false
};
void matrix_scan_user(void) {
if (IS_PRESSED(encoder_left_ccw)) {
encoder_left_ccw.pressed = false;
encoder_left_ccw.time = (timer_read() | 1);
action_exec(encoder_left_ccw);
}
if (IS_PRESSED(encoder_left_cw)) {
encoder_left_cw.pressed = false;
encoder_left_cw.time = (timer_read() | 1);
action_exec(encoder_left_cw);
}
if (IS_PRESSED(encoder_right_ccw)) {
encoder_right_ccw.pressed = false;
encoder_right_ccw.time = (timer_read() | 1);
action_exec(encoder_right_ccw);
}
if (IS_PRESSED(encoder_right_cw)) {
encoder_right_cw.pressed = false;
encoder_right_cw.time = (timer_read() | 1);
action_exec(encoder_right_cw);
}
}
bool encoder_update_user(uint8_t index, bool clockwise) {
if (index == 0) {
if (clockwise) {
encoder_left_cw.pressed = true;
encoder_left_cw.time = (timer_read() | 1);
action_exec(encoder_left_cw);
} else {
encoder_left_ccw.pressed = true;
encoder_left_ccw.time = (timer_read() | 1);
action_exec(encoder_left_ccw);
}
} else {
if (clockwise) {
encoder_right_cw.pressed = true;
encoder_right_cw.time = (timer_read() | 1);
action_exec(encoder_right_cw);
} else {
encoder_right_ccw.pressed = true;
encoder_right_ccw.time = (timer_read() | 1);
action_exec(encoder_right_ccw);
}
}
return false;
}

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@ -0,0 +1,3 @@
# Genesis Macro Pad Layout for VIA
This is the via layout for the Genesis Macro Pad. It is identical to the default 1u layout which assumes all 1u switches and optional rotary encoder in the top-left or top-right corner for media volume control. The top-left switch activates Layer 1 which enables control of the RGB underglow.

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@ -0,0 +1,2 @@
VIA_ENABLE = yes
LTO_ENABLE = yes