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https://github.com/qmk/qmk_userspace.git
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[Keyboard] Update to customMK Genesis (#12511)
Co-authored-by: Ray <ray@custommk.com>
This commit is contained in:
parent
fd48971b15
commit
6f183e734f
6 changed files with 174 additions and 2 deletions
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@ -20,8 +20,8 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[0] = LAYOUT_ortho_5x4(
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MO(1), KC_PSLS, KC_PAST, KC_PMNS,
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KC_P7, KC_P8, KC_P9, KC_PPLS,
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KC_P4, KC_P5, KC_P6, KC_PGUP,
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KC_P7, KC_P8, KC_P9, KC_PGUP,
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KC_P4, KC_P5, KC_P6, KC_PPLS,
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KC_P1, KC_P2, KC_P3, KC_PGDN,
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KC_P0, KC_SPC, KC_PDOT, KC_PENT),
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167
keyboards/custommk/genesis/rev2/keymaps/via/keymap.c
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167
keyboards/custommk/genesis/rev2/keymaps/via/keymap.c
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@ -0,0 +1,167 @@
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/* Copyright 2020 customMK
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include QMK_KEYBOARD_H
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//#define GENESIS_LAYER_COLORS
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#define GENESIS_LAYER1_COLOR HSV_CYAN
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#define GENESIS_LAYER2_COLOR HSV_GREEN
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#define GENESIS_LAYER3_COLOR HSV_WHITE
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[0] = LAYOUT_via_6x4(
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KC_VOLD, KC_VOLU, KC_VOLD, KC_VOLU,
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MO(1), KC_PSLS, KC_PAST, KC_PMNS,
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KC_P7, KC_P8, KC_P9, KC_PGUP,
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KC_P4, KC_P5, KC_P6, KC_PPLS,
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KC_P1, KC_P2, KC_P3, KC_PGDN,
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KC_P0, KC_SPC, KC_PDOT, KC_PENT),
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[1] = LAYOUT_via_6x4(
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
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KC_TRNS, RGB_TOG, RGB_MOD, KC_TRNS,
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
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RGB_VAI, RGB_VAD, RGB_SPI, RGB_SPD,
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
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RGB_HUI, RGB_HUD, KC_TRNS, KC_TRNS),
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[2] = LAYOUT_via_6x4(
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS),
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[3] = LAYOUT_via_6x4(
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS),
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};
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#ifdef GENESIS_LAYER_COLORS
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const rgblight_segment_t PROGMEM my_layer1_layer[] = RGBLIGHT_LAYER_SEGMENTS(
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{0,13,GENESIS_LAYER1_COLOR}
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);
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const rgblight_segment_t PROGMEM my_layer2_layer[] = RGBLIGHT_LAYER_SEGMENTS(
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{0,13,GENESIS_LAYER2_COLOR}
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);
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const rgblight_segment_t PROGMEM my_layer3_layer[] = RGBLIGHT_LAYER_SEGMENTS(
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{0,13,GENESIS_LAYER3_COLOR}
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);
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const rgblight_segment_t* const PROGMEM my_rgb_layers[] = RGBLIGHT_LAYERS_LIST(
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my_layer1_layer,
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my_layer2_layer,
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my_layer3_layer
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);
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//Set the appropriate layer color
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layer_state_t layer_state_set_user(layer_state_t state) {
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rgblight_set_layer_state(0, layer_state_cmp(state, 1));
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rgblight_set_layer_state(1, layer_state_cmp(state, 2));
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rgblight_set_layer_state(2, layer_state_cmp(state, 3));
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return state;
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}
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void keyboard_post_init_user(void) {
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//Enable the LED layers
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rgblight_layers = my_rgb_layers;
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}
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#endif
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keyevent_t encoder_left_ccw = {
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.key = (keypos_t){.row = 5, .col = 0},
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.pressed = false
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};
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keyevent_t encoder_left_cw = {
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.key = (keypos_t){.row = 5, .col = 1},
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.pressed = false
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};
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keyevent_t encoder_right_ccw = {
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.key = (keypos_t){.row = 5, .col = 2},
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.pressed = false
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};
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keyevent_t encoder_right_cw = {
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.key = (keypos_t){.row = 5, .col = 3},
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.pressed = false
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};
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void matrix_scan_user(void) {
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if (IS_PRESSED(encoder_left_ccw)) {
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encoder_left_ccw.pressed = false;
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encoder_left_ccw.time = (timer_read() | 1);
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action_exec(encoder_left_ccw);
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}
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if (IS_PRESSED(encoder_left_cw)) {
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encoder_left_cw.pressed = false;
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encoder_left_cw.time = (timer_read() | 1);
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action_exec(encoder_left_cw);
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}
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if (IS_PRESSED(encoder_right_ccw)) {
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encoder_right_ccw.pressed = false;
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encoder_right_ccw.time = (timer_read() | 1);
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action_exec(encoder_right_ccw);
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}
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if (IS_PRESSED(encoder_right_cw)) {
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encoder_right_cw.pressed = false;
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encoder_right_cw.time = (timer_read() | 1);
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action_exec(encoder_right_cw);
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}
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}
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bool encoder_update_user(uint8_t index, bool clockwise) {
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if (index == 0) {
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if (clockwise) {
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encoder_left_cw.pressed = true;
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encoder_left_cw.time = (timer_read() | 1);
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action_exec(encoder_left_cw);
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} else {
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encoder_left_ccw.pressed = true;
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encoder_left_ccw.time = (timer_read() | 1);
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action_exec(encoder_left_ccw);
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}
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} else {
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if (clockwise) {
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encoder_right_cw.pressed = true;
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encoder_right_cw.time = (timer_read() | 1);
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action_exec(encoder_right_cw);
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} else {
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encoder_right_ccw.pressed = true;
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encoder_right_ccw.time = (timer_read() | 1);
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action_exec(encoder_right_ccw);
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}
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}
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return false;
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}
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3
keyboards/custommk/genesis/rev2/keymaps/via/readme.md
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3
keyboards/custommk/genesis/rev2/keymaps/via/readme.md
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@ -0,0 +1,3 @@
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# Genesis Macro Pad Layout for VIA
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This is the via layout for the Genesis Macro Pad. It is identical to the default 1u layout which assumes all 1u switches and optional rotary encoder in the top-left or top-right corner for media volume control. The top-left switch activates Layer 1 which enables control of the RGB underglow.
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2
keyboards/custommk/genesis/rev2/keymaps/via/rules.mk
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2
keyboards/custommk/genesis/rev2/keymaps/via/rules.mk
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VIA_ENABLE = yes
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LTO_ENABLE = yes
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