Made major changes to OLED

- now I understand how the system works I can make my own fonts/graphics
- overhauled the 32x128 OLED screen display. Will still tweak it
This commit is contained in:
Victor 2024-05-27 00:08:27 -05:00
parent 1822862388
commit 7013d39810
Failed to generate hash of commit
5 changed files with 397 additions and 46 deletions

View file

@ -20,8 +20,6 @@ void render_qmk_logo(void) {
void render_default_layer_state(void) {
oled_write_P(PSTR(OLED_RENDER_LAYOUT_NAME), false);
switch (get_highest_layer(default_layer_state)) {
case _QWERTY:
@ -33,7 +31,7 @@ void render_default_layer_state(void) {
break;
case _GAME:
oled_write_P(PSTR(OLED_RENDER_LAYOUT_GAME), false);
oled_write_ln_P(PSTR(OLED_RENDER_LAYOUT_GAME), false);
break;
}
@ -43,23 +41,49 @@ void render_default_layer_state(void) {
void render_layer_state(void) {
oled_write_P(PSTR(OLED_RENDER_LAYER_NAME), false);
oled_write_P(PSTR(OLED_RENDER_LAYER_BASE), get_highest_layer(layer_state) == FIRST_DEFAULT_LAYER);
oled_write_P(PSTR(OLED_RENDER_LAYER_NAVIGATION), get_highest_layer(layer_state) == _NAVIGATION);
oled_write_P(PSTR(OLED_RENDER_LAYER_NUMBER), get_highest_layer(layer_state) == _NUMBER);
oled_write_P(PSTR(OLED_RENDER_LAYER_SYMBOL), get_highest_layer(layer_state) == _SYMBOL);
oled_write_P(PSTR(OLED_RENDER_LAYER_CONFIG), get_highest_layer(layer_state) == _CONFIG);
switch (get_highest_layer(layer_state)) {
case _NAVIGATION:
oled_write_ln_P(PSTR(OLED_RENDER_LAYER_NAVIGATION), false);
break;
case _NUMBER:
oled_write_ln_P(PSTR(OLED_RENDER_LAYER_NUMBER), false);
break;
case _SYMBOL:
oled_write_ln_P(PSTR(OLED_RENDER_LAYER_SYMBOL), false);
break;
case _CONFIG:
oled_write_ln_P(PSTR(OLED_RENDER_LAYER_CONFIG), false);
break;
default:
oled_write_ln_P(PSTR(OLED_RENDER_LAYER_BASE), false);
break;
}
}
void render_keylock_status(void) {
oled_write_P(PSTR(OLED_RENDER_KEYLOCK_NAME), false);
oled_write_ln_P(PSTR(OLED_RENDER_KEYLOCK_NAME), false);
oled_write_P(PSTR(" "), false);
oled_write_P(PSTR("N"), host_keyboard_led_state().num_lock);
oled_write_P(PSTR("C"), host_keyboard_led_state().caps_lock || is_caps_word_on() );
oled_write_ln_P(PSTR("S"), host_keyboard_led_state().scroll_lock );
if( host_keyboard_led_state().num_lock ) {
oled_write_P(num_on, false );
}else {
oled_write_P(num_off, false );
}
if( host_keyboard_led_state().caps_lock || is_caps_word_on() ) {
oled_write_P(caps_on, false );
}else {
oled_write_P(caps_off, false );
}
if( host_keyboard_led_state().scroll_lock ) {
oled_write_ln_P(scroll_on, false );
}else {
oled_write_ln_P(scroll_off, false );
}
}
@ -69,18 +93,72 @@ void render_mod_status(void) {
uint8_t current_mod = get_mods();
uint8_t current_osm = get_oneshot_mods();
oled_write_P(PSTR(OLED_RENDER_MODS_NAME), false);
oled_write_ln_P(PSTR(OLED_RENDER_MODS_NAME), false);
oled_write_P(PSTR(" "), false);
bool isShift = (current_mod | current_osm) & MOD_MASK_SHIFT;
bool isCtrl = (current_mod | current_osm) & MOD_MASK_CTRL;
bool isAlt = (current_mod | current_osm) & MOD_MASK_ALT;
bool isGUI = (current_mod | current_osm) & MOD_MASK_GUI;
if( (current_mod | current_osm) & MOD_MASK_SHIFT ) {
oled_write_P(shift_on, false );
}else {
oled_write_P(shift_off, false );
}
oled_write_P(PSTR("S"), isShift );
oled_write_P(PSTR("C"), isCtrl );
oled_write_P(PSTR("A"), isAlt );
oled_write_P(PSTR("G"), isGUI );
if( (current_mod | current_osm) & MOD_MASK_CTRL ) {
oled_write_P(ctrl_on, false );
}else {
oled_write_P(ctrl_off, false );
}
if( (current_mod | current_osm) & MOD_MASK_ALT ) {
oled_write_P(alt_on, false );
}else {
oled_write_P(alt_off, false );
}
if( (current_mod | current_osm) & MOD_MASK_GUI ) {
oled_write_P(gui_on, false );
}else {
oled_write_P(gui_off, false );
}
}
void render_feature_status(void) {
oled_write_ln_P(PSTR(OLED_RENDER_FEATURE_NAME), false);
#if defined(RGB_MATRIX_ENABLE)
if (rgb_matrix_is_enabled()) {
oled_write_P(rgb_on, false);
} else {
oled_write_P(rgb_off, false);
}
#else
oled_write_P(rgb_off, false);
#endif
oled_write_P(PSTR(" "), false);
#if defined(AUDIO_ENABLE)
if (is_audio_on()) {
oled_write_P(audio_on, false);
} else {
oled_write_P(audio_off, false);
}
#else
oled_write_P(audio_off, false);
#endif //AUDIO_ENABLE
#if defined(HAPTIC_ENABLE)
if (haptic_get_enable()) {
oled_write_P(haptic_on, false);
} else {
oled_write_P(haptic_off, false);
}
#else
oled_write_P(haptic_off, false);
#endif //AUDIO_ENABLE
}
@ -88,9 +166,16 @@ void render_mod_status(void) {
void render_oled_main(void) {
render_default_layer_state();
render_keylock_status();
render_mod_status();
render_layer_state();
oled_write_ln_P(PSTR(" "), false);
render_keylock_status();
oled_write_ln_P(PSTR(" "), false);
render_mod_status();
oled_write_ln_P(PSTR(" "), false);
render_feature_status();
}
@ -119,14 +204,12 @@ bool oled_task_user(void) {
oled_rotation_t oled_init_user(oled_rotation_t rotation) {
#if defined(KEYBOARD_klor_2040)
return OLED_ROTATION_0;
#else
#if !defined(KEYBOARD_klor_2040)
if (is_keyboard_master()) {
return OLED_ROTATION_270;
} else {
return OLED_ROTATION_0;
}
#endif
}
return OLED_ROTATION_0;
}

View file

@ -2,20 +2,20 @@
#include "t4corun.h"
#define OLED_RENDER_KEYLOCK_NAME "Lock:"
#define OLED_RENDER_MODS_NAME "Mods:"
#define OLED_RENDER_LAYOUT_NAME "Lyout"
#define OLED_RENDER_LAYOUT_QWERTY " qrty"
#define OLED_RENDER_LAYOUT_COLEMAK_DH " cmDH"
#define OLED_RENDER_LAYOUT_GAME " Game"
#define OLED_RENDER_KEYLOCK_NAME "Lock"
#define OLED_RENDER_MODS_NAME "Mods"
#define OLED_RENDER_FEATURE_NAME "Feat"
#define OLED_RENDER_LAYER_NAME "Layer"
#define OLED_RENDER_LAYER_BASE " Def "
#define OLED_RENDER_LAYER_NAVIGATION " Nav "
#define OLED_RENDER_LAYER_NUMBER " Num "
#define OLED_RENDER_LAYER_SYMBOL " Sym "
#define OLED_RENDER_LAYER_CONFIG " Cfg "
#define OLED_RENDER_LAYOUT_QWERTY "QWRTY"
#define OLED_RENDER_LAYOUT_COLEMAK_DH "CLMAK"
#define OLED_RENDER_LAYOUT_GAME "GAME"
#define OLED_RENDER_LAYER_BASE " Def"
#define OLED_RENDER_LAYER_NAVIGATION " Nav"
#define OLED_RENDER_LAYER_NUMBER " Num"
#define OLED_RENDER_LAYER_SYMBOL " Sym"
#define OLED_RENDER_LAYER_CONFIG " Cfg"
void render_crkbd_logo(void);
void render_rollow_logo(void);
@ -24,10 +24,44 @@ void render_default_layer_state(void);
void render_layer_state(void);
void render_keylock_status(void);
void render_mod_status(void);
void render_feature_status(void);
void render_oled_main(void);
bool oled_task_user(void);
oled_rotation_t oled_init_user(oled_rotation_t rotation);
static const char PROGMEM sep_v32[] = {0xC0, 0xC0, 0xC0, 0xC0, 0xC0, 0};
static const char PROGMEM num_on[] = {0x91, 0};
static const char PROGMEM num_off[] = {0xDC, 0};
static const char PROGMEM caps_on[] = {0x93, 0};
static const char PROGMEM caps_off[] = {0xD9, 0};
static const char PROGMEM scroll_on[] = {0x8F, 0};
static const char PROGMEM scroll_off[] = {0xD8, 0};
static const char PROGMEM shift_on[] = {0x8F, 0};
static const char PROGMEM shift_off[] = {0xD8, 0};
static const char PROGMEM ctrl_on[] = {0x93, 0};
static const char PROGMEM ctrl_off[] = {0xD9, 0};
static const char PROGMEM alt_on[] = {0xD6, 0};
static const char PROGMEM alt_off[] = {0xDA, 0};
static const char PROGMEM gui_on[] = {0xD7, 0};
static const char PROGMEM gui_off[] = {0xDB, 0};
static const char PROGMEM rgb_on[] = {0xD4, 0xD5, 0};
static const char PROGMEM rgb_off[] = {0xDD, 0xDE, 0};-
static const char PROGMEM audio_on[] = {0xAF, 0xB0, 0};
static const char PROGMEM audio_off[] = {0xCF, 0xD0, 0};
static const char PROGMEM haptic_on[] = {0xB1, 0xB2, 0};
static const char PROGMEM haptic_off[] = {0xB3, 0xB4, 0};
static const char PROGMEM crkbd_logo[] = {
0x80, 0x81, 0x82, 0x83, 0x84, 0x85, 0x86, 0x87, 0x88, 0x89, 0x8a, 0x8b, 0x8c, 0x8d, 0x8e, 0x8f, 0x90, 0x91, 0x92, 0x93, 0x94,
0xa0, 0xa1, 0xa2, 0xa3, 0xa4, 0xa5, 0xa6, 0xa7, 0xa8, 0xa9, 0xaa, 0xab, 0xac, 0xad, 0xae, 0xaf, 0xb0, 0xb1, 0xb2, 0xb3, 0xb4,