Keymap tweaks

- Brought back Mouse Z for temporary mouse usage
- Combined Mouse and Function Keys into one Layer
- Cleaned up unused code (e.g. combos, key overrides)
- Updated all keyboards with new layer
- Updated documentation
- I think this will be it for now. Making a list somewhere else
for future enhancements
This commit is contained in:
Victor 2024-06-25 21:44:06 -05:00
parent 2f6929eae1
commit 82832d4fc7
Failed to generate hash of commit
17 changed files with 127 additions and 172 deletions

View file

@ -2,47 +2,35 @@
bool get_combo_must_tap(uint16_t index, combo_t *combo) {
switch (index) {
// case MOUSE_BUTTON3:
// case MOUSE_BUTTON4:
// case MOUSE_BUTTON5:
// case MOUSE_DRGTOG:
case KEY_ENT:
case KEY_TAB:
return true;
default:
return false;
}
}
bool combo_should_trigger(uint16_t combo_index, combo_t *combo, uint16_t keycode, keyrecord_t *record) {
bool combo_should_trigger(uint16_t combo_index, combo_t *combo, uint16_t keycode, keyrecord_t *record) {
// disable all combos on config layer
if ( get_highest_layer(layer_state | default_layer_state) == _CONFIG ) return false;
switch (combo_index) {
// case MOUSE_BUTTON1:
// case MOUSE_BUTTON2:
// case MOUSE_BUTTON3:
// case MOUSE_BUTTON4:
// case MOUSE_BUTTON5:
case MOUSE_BUTTON1:
if ( get_highest_layer(layer_state | default_layer_state) > FIRST_DEFAULT_LAYER ) {
return false;
}
case MOUSE_DRGTOG:
if (( get_highest_layer(layer_state | default_layer_state) != FIRST_DEFAULT_LAYER )
&& ( get_highest_layer(layer_state | default_layer_state) != _MOUSE )) {
&& ( get_highest_layer(layer_state | default_layer_state) != _MOUSE_FUNC )) {
return false;
}
}
default:
return true;
}
}