Keymap tweaks

- Brought back Mouse Z for temporary mouse usage
- Combined Mouse and Function Keys into one Layer
- Cleaned up unused code (e.g. combos, key overrides)
- Updated all keyboards with new layer
- Updated documentation
- I think this will be it for now. Making a list somewhere else
for future enhancements
This commit is contained in:
Victor 2024-06-25 21:44:06 -05:00
parent 2f6929eae1
commit 82832d4fc7
Failed to generate hash of commit
17 changed files with 127 additions and 172 deletions

View file

@ -42,7 +42,7 @@ void render_layer_state(uint8_t col, uint8_t line, bool moveCursor) {
case _SYMBOL:
oled_write_P(PSTR(OLED_RENDER_LAYER_4), false);
break;
case _MOUSE:
case _MOUSE_FUNC:
oled_write_P(PSTR(OLED_RENDER_LAYER_5), false);
break;
case _CONFIG:
@ -65,7 +65,7 @@ void render_layer_state_list(uint8_t col, uint8_t line, bool moveCursor) {
oled_write_P(PSTR(OLED_RENDER_LAYER_2), get_highest_layer(layer_state) == _NAVIGATION);
oled_write_P(PSTR(OLED_RENDER_LAYER_3), get_highest_layer(layer_state) == _NUMBER);
oled_write_P(PSTR(OLED_RENDER_LAYER_4), get_highest_layer(layer_state) == _SYMBOL);
oled_write_P(PSTR(OLED_RENDER_LAYER_5), get_highest_layer(layer_state) == _MOUSE);
oled_write_P(PSTR(OLED_RENDER_LAYER_5), get_highest_layer(layer_state) == _MOUSE_FUNC);
oled_write_P(PSTR(OLED_RENDER_LAYER_6), get_highest_layer(layer_state) == _CONFIG);
}