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[Keyboard] Add SkeletonNumPad (#16753)
* add SkeletonNumPad keyboard * fix * fix * fixed info.json * Update keyboards/skeletonkbd/skeletonnumpad/rules.mk Co-authored-by: Ryan <fauxpark@gmail.com> * Change RGBLIGHT_LIMIT_VAL Co-authored-by: Ryan <fauxpark@gmail.com>
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keyboards/skeletonkbd/skeletonnumpad/keymaps/via/keymap.c
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keyboards/skeletonkbd/skeletonnumpad/keymaps/via/keymap.c
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/* Copyright 2022 SkeletonKBD
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include QMK_KEYBOARD_H
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// Defines names for use in layer keycodes and the keymap
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enum layer_names {
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_BASE,
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_L1,
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_L2,
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_L3
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};
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_BASE] = LAYOUT_numpad_5x4(
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KC_NLCK, KC_PSLS, KC_PAST, KC_PMNS,
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KC_P7, KC_P8, KC_P9,
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KC_P4, KC_P5, KC_P6, KC_PPLS,
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KC_P1, KC_P2, KC_P3,
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KC_P0, KC_PDOT, KC_PENT
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),
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[_L1] = LAYOUT_numpad_5x4(
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
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KC_TRNS, KC_TRNS, KC_TRNS,
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
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KC_TRNS, KC_TRNS, KC_TRNS,
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KC_TRNS, KC_TRNS, KC_TRNS
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),
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[_L2] = LAYOUT_numpad_5x4(
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
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KC_TRNS, KC_TRNS, KC_TRNS,
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
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KC_TRNS, KC_TRNS, KC_TRNS,
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KC_TRNS, KC_TRNS, KC_TRNS
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),
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[_L3] = LAYOUT_numpad_5x4(
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
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KC_TRNS, KC_TRNS, KC_TRNS,
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
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KC_TRNS, KC_TRNS, KC_TRNS,
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KC_TRNS, KC_TRNS, KC_TRNS
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),
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};
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# The default keymap for skeletonnumpad
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VIA_ENABLE = yes
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