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https://github.com/qmk/qmk_userspace.git
synced 2025-05-29 10:30:09 -04:00
Fix and improve thumb keys
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parent
3c0a303b8c
commit
96015e01ac
3 changed files with 50 additions and 51 deletions
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@ -7,22 +7,19 @@
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#define LAYOUT_split_3x6_3_wrapper(...) LAYOUT_split_3x6_3(__VA_ARGS__)
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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#ifdef QWERTY_ENABLE
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[LAYER_QWERTY] = LAYOUT_split_3x6_3_wrapper(_QWERTY_3x6_, _THUMBS_3_3_),
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#endif /* ifdef QWERTY_ENABLE */
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#endif // ifdef QWERTY_ENABLE
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#ifdef BONE_ENABLE
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[LAYER_BONE] = LAYOUT_split_3x6_3_wrapper(_BONE_3x6_, _THUMBS_3_3_),
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#endif /* ifdef BONE_ENABLE */
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#endif // ifdef BONE_ENABLE
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#ifdef COLEMAK_DH_ENABLE
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[LAYER_COLEMAK_DH] = LAYOUT_split_3x6_3_wrapper(_COLEMAK_DH_3x6_, _THUMBS_3_3_),
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#endif /* ifdef COLEMAK_DH_ENABLE */
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[LAYER_SYMBOL] = LAYOUT_split_3x6_3_wrapper(_SYMBOLS_3x6_, _SL4_3_, _SR4_3_),
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[LAYER_LOWER] = LAYOUT_split_3x6_3_wrapper(_LOWER_3x6_, _LL4_3_, _LR4_3_),
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[LAYER_RAISE] = LAYOUT_split_3x6_3_wrapper(_RAISE_3x6_, _RL4_3_, _RR4_3_),
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[LAYER_POINTER] = LAYOUT_split_3x6_3_wrapper(_POINTER_3x6_, _PL4_3_, _PR4_3_),
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[LAYER_ATTIC] = LAYOUT_split_3x6_3_wrapper(_ATTIC_3x6_, _AL4_3_, _AR4_3_),
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[LAYER_SYMBOL] = LAYOUT_split_3x6_3_wrapper(_SYMBL_3x6_, _SL4_3_, _SR4_3_), //
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[LAYER_LOWER] = LAYOUT_split_3x6_3_wrapper(_LOWER_3x6_, _LL4_3_, _LR4_3_), //
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[LAYER_RAISE] = LAYOUT_split_3x6_3_wrapper(_RAISE_3x6_, _RL4_3_, _RR4_3_), //
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[LAYER_POINTER] = LAYOUT_split_3x6_3_wrapper(_POINT_3x6_, _PL4_3_, _PR4_3_), //
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[LAYER_ATTIC] = LAYOUT_split_3x6_3_wrapper(_ATTIC_3x6_, _AL4_3_, _AR4_3_), //
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};
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@ -1,2 +0,0 @@
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TAP_DANCE_ENABLE = yes
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@ -38,8 +38,6 @@
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// // first and last column for 6 column keyboards:
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#define SFT_ENT LSFT_T(KC_ENT)
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#define SFT_SPC RSFT_T(KC_SPC)
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#define ALT_BSP LALT_T(KC_BSPC)
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#define CTL_ESC LCTL_T(KC_ESC)
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/// Enumeration of layers
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enum userspace_layers {
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@ -162,23 +160,29 @@ void symR_reset(tap_dance_state_t *state, void *user_data);
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#endif // TAP_DANCE_ENABLE
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// /// // /* KEYMAPS */ // /// //
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// first and last column keys for base layer
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#define _0L1_1_ ALT_BSP
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#define _0L2_1_ CTL_ESC
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#define _0L3_1_ LGUI_T(KC_NUBS)
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/* first and last column base layer keys for 6x3 keyboards
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* ┌─────┬───┬───┐ ┌───┬───┬───┐
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* │A/BSp│Ent│Tab│ │Bsp│Spc│Del│
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* └─────┴───┴LOW┘ └RSE┴───┴───┘
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* * *
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*/
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#define _0L1_1_ LALT_T(KC_BSPC)
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#define _0L2_1_ LCTL_T(KC_ESC)
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#define _0L3_1_ LGUI_T(KC_APP)
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// R1 and R2 depend on layout
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#define _0R1_1_(kc) LALT_T(kc)
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#define _0R2_1_(kc) RCTL_T(kc)
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#define _0R3_1_(kc) RGUI_T(kc)
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// thumbs
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#define _0L4_2_ KC_ESC, LOW_TAB
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#define _0L4_3_ KC_ESC, SFT_ENT, LOW_TAB
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#define _0L4_2_ SFT_ENT, LOW_TAB
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#define _0L4_3_ KC_ESC, _0L4_2_
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#define _0R4_2_ RSE_BSP, SFT_SPC
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#define _0R4_3_ _0R4_2_, KC_APP
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#define _0R4_3_ _0R4_2_, KC_DEL
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/* THUMBS for base layers
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* ┌───┬───┬───┐ ┌───┬───┬───┐
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* │Esc│Ent│Tab│ │Bsp│Spc│App│
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* │Esc│Ent│Tab│ │Bsp│Spc│Del│
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* └───┴───┴LOW┘ └RSE┴───┴───┘
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* * *
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*/
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@ -303,11 +307,11 @@ void symR_reset(tap_dance_state_t *state, void *user_data);
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* # │ $ │ | │ ~ │ ´ + │ % │ " │ ' │ ;
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* (with dynamic tapping term enabled:)
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* ┌───┬───┬───┐ ┌───┬───┬───┐
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* │PTT│Sft│TT+│ │TT-│Spc│CWT│
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* │PTT│ § │TT+│ │TT-│Spc│CWT│
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* └───┴───┴───┘ └───┴───┴───┘
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* * (otherwise:) *
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* ┌───┬───┬───┐ ┌───┬───┬───┐
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* │ ° │Sft│ ` │ │AGr│Spc│CWT│
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* │ ° │ § │ ` │ │AGr│Spc│CWT│
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* └───┴───┴───┘ └───┴───┴───┘
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*/
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#define _SL1_5_ DE_AT, DE_UNDS, DE_LBRC, DE_RBRC, DE_CIRC
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@ -325,31 +329,31 @@ void symR_reset(tap_dance_state_t *state, void *user_data);
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#define _SR3_6_ _SR3_5_, KC_RGUI
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//
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#ifdef DYNAMIC_TAPPING_TERM_ENABLE
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# define _SL4_2_ KC_LSFT, DT_DOWN
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# define _SL4_2_ DE_SECT, DT_DOWN
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# define _SL4_3_ DT_PRNT, _SL4_2_
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# define _SR4_2_ DT_UP, KC_SPC
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#else
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# define _SL4_2_ KC_LSFT, DE_GRV
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# define _SL4_2_ DE_SECT, DE_GRV
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# define _SL4_3_ DE_DEG, _SL4_2_
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# define _SR4_2_ KC_RALT, KC_SPC
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#endif // DYNAMIC_TAPPING_TERM_ENABLE
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#define _SR4_3_ _SR4_2_, CW_TOGG
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//
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#define _SYMBOLS_3x5_ _SL1_5_, _SR1_5_, _SL2_5_, _SR2_5_, _SL3_5_, _SR3_5_
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#define _SYMBOLS_3x6_ _SL1_6_, _SR1_6_, _SL2_6_, _SR2_6_, _SL3_6_, _SR3_6_
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#define _SYMBL_3x5_ _SL1_5_, _SR1_5_, _SL2_5_, _SR2_5_, _SL3_5_, _SR3_5_
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#define _SYMBL_3x6_ _SL1_6_, _SR1_6_, _SL2_6_, _SR2_6_, _SL3_6_, _SR3_6_
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/* Lower: Numbers and function keys
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* F1 │F2 │F3 │F4 │ § / │ 7 │ 8 │ 9 │ -
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* F1 │F2 │F3 │F4 │ £ / │ 7 │ 8 │ 9 │ -
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* ───┼───┼───┼───┼─── ───┼───┼───┼───┼───
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* F5 │F6 │F7 │F8 │ € + │ 4 │ 5 │ 6 │ .
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* ───┼───┼───┼───┼─── ───┼───┼───┼───┼───
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* F9 │F10│F11│F12│ ¢ 0 │ 1 │ 2 │ 3 │ ,
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* ┌───┬───┬───┐ ┌───┬───┬───┐
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* │Bsp│Sft│(v)│ │Del│Sft│XXX│
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* │ $ │Sft│(v)│ │Bsp│Spc│App│
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* └───┴───┴───┘ └ATT┴───┴───┘
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* * *
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*/
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#define _LL1_5_ KC_F1, KC_F2, KC_F3, KC_F4, DE_SECT
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#define _LL1_5_ KC_F1, KC_F2, KC_F3, KC_F4, DE_PND
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#define _LL2_5_ KC_F5, KC_F6, KC_F7, KC_F8, DE_EURO
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#define _LL3_5_ KC_F9, KC_F10, KC_F11, KC_F12, DE_CENT
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#define _LR1_5_ DE_SLSH, DE_7, DE_8, DE_9, DE_MINS
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@ -364,9 +368,9 @@ void symR_reset(tap_dance_state_t *state, void *user_data);
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#define _LR3_6_ _LR3_5_, KC_RGUI
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//
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#define _LL4_2_ KC_LSFT, KC_TRNS
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#define _LL4_3_ KC_BSPC, _LL4_2_
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#define _LR4_2_ ATT(KC_DEL), KC_LSFT
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#define _LR4_3_ _LR4_2_, KC_NO
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#define _LL4_3_ DE_DLR, _LL4_2_
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#define _LR4_2_ ATT(KC_BSPC), KC_SPC
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#define _LR4_3_ _LR4_2_, KC_APP
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//
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#define _LOWER_3x5_ _LL1_5_, _LR1_5_, _LL2_5_, _LR2_5_, _LL3_5_, _LR3_5_
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#define _LOWER_3x6_ _LL1_6_, _LR1_6_, _LL2_6_, _LR2_6_, _LL3_6_, _LR3_6_
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@ -376,15 +380,15 @@ void symR_reset(tap_dance_state_t *state, void *user_data);
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* ───┼───┼───┼───┼─── ───┼───┼───┼───┼───
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* Hme│ ← │ ↓ │ → │End Meh│Sft│Ctl│Alt│Gui
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* ───┼───┼───┼───┼─── ───┼───┼───┼───┼───
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* App│Cut│Cpy│Pst│PDn PSc│CWT│Pse│AGr│SLk
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* Esc│Cut│Cpy│Pst│PDn PSc│CWT│Pse│AGr│SLk
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* ┌───┬───┬───┐ ┌───┬───┬───┐
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* │V ×│V -│Bsp│ │(v)│V +│V ×│
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* │Prv│V -│V ×│ │(v)│V +│Nxt│
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* └───┴───┴ATT┘ └───┴───┴───┘
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* * *
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*/
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#define _RL1_5_ KC_PGUP, KC_BSPC, KC_UP, KC_DEL, KC_INS
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#define _RL2_5_ KC_HOME, KC_LEFT, KC_DOWN, KC_RGHT, KC_END
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#define _RL3_5_ KC_APP, KC_CUT, KC_COPY, KC_PSTE, KC_PGDN
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#define _RL3_5_ KC_ESC, KC_CUT, KC_COPY, KC_PSTE, KC_PGDN
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#define _RR1_5_ KC_MPRV, KC_MSTP, KC_MPLY, KC_MNXT, KC_EJCT
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#define _RR2_5_ OSM_MEH, OSM_SFT, OSM_CTL, OSM_ALT, OSM_GUI
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#define _RR3_5_ KC_PSCR, CW_TOGG, KC_PAUS, OSM_AGR, KC_SCRL
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@ -396,10 +400,10 @@ void symR_reset(tap_dance_state_t *state, void *user_data);
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#define _RR2_6_ _RR2_5_, KC_RCTL
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#define _RR3_6_ _RR3_5_, KC_RGUI
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//
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#define _RL4_2_ KC_VOLD, ATT(KC_BSPC)
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#define _RL4_3_ KC_MUTE, _RL4_2_
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#define _RR4_2_ KC_TRNS, KC_VOLU
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#define _RR4_3_ _LR4_2_, KC_MUTE
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#define _RL4_2_ LSFT_T(KC_VOLD), ATT(KC_MUTE)
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#define _RL4_3_ KC_MPRV, _RL4_2_
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#define _RR4_2_ KC_TRNS, LSFT_T(KC_VOLU)
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#define _RR4_3_ _RR4_2_, KC_MNXT
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//
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#define _RAISE_3x5_ _RL1_5_, _RR1_5_, _RL2_5_, _RR2_5_, _RL3_5_, _RR3_5_
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#define _RAISE_3x6_ _RL1_6_, _RR1_6_, _RL2_6_, _RR2_6_, _RL3_6_, _RR3_6_
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@ -437,22 +441,22 @@ void symR_reset(tap_dance_state_t *state, void *user_data);
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# define _PR4_2_ KC_LGUI, KC_BTN3
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# define _PR4_3_ _PR4_2_, MS_CSB1
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//
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# define _POINTER_3x5_ _PL1_5_, _PR1_5_, _PL2_5_, _PR2_5_, _PL3_5_, _PR3_5_
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# define _POINTER_3x6_ _PL1_6_, _PR1_6_, _PL2_6_, _PR2_6_, _PL3_6_, _PR3_6_
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# define _POINT_3x5_ _PL1_5_, _PR1_5_, _PL2_5_, _PR2_5_, _PL3_5_, _PR3_5_
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# define _POINT_3x6_ _PL1_6_, _PR1_6_, _PL2_6_, _PR2_6_, _PL3_6_, _PR3_6_
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#endif
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/* Attic: Adjustments and missing stuff
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* QBt│ECl│LAs│LAr│ ¡ │ ‹ │ « │ » │ ›
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* QBt│ECl│LAs│LAr│APP ¡ │ ‹ │ « │ » │ › │(§)
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* ───┼───┼───┼───┼─── ───┼───┼───┼───┼───
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* LyG│Ly←│Ly→│BsL│MDX ¿ │ • │ ‚ │ ‘ │ ’ │(…)
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* ───┼───┼───┼───┼─── ───┼───┼───┼───┼───
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* R_T│R_M│R_M│R_M│R_M n-–│m-—│ „ │ “ │ ”
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* RGB│R_S│R_H│R_V│R_M n-–│m-—│ „ │ “ │ ”
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* ┌───┬───┬───┐ ┌───┬───┬───┐
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* │LSf│Br-│(v)│ │(v)│Br+│RSf│
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* └───┴───┴───┘ └───┴───┴───┘
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* * *
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*/
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#define _AL1_5_ QK_BOOT, EE_CLR, DL_ASET, DL_ARTS, KC_NO
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#define _AL1_5_ QK_BOOT, EE_CLR, DL_ASET, DL_ARTS, KC_APP
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#define _AL2_5_ DL_GAME, DL_PREV, DL_NEXT, DL_QWER, NO_MODS
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#define _AL3_5_ RGB_TOG, RGB_SAI, RGB_HUI, RGB_VAI, RGB_MOD
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#define _AR1_5_ DE_IEXL, DE_LSAQ, DE_LDAQ, DE_RDAQ, DE_RSAQ
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@ -462,7 +466,7 @@ void symR_reset(tap_dance_state_t *state, void *user_data);
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#define _AL1_6_ KC_NO, _AL1_5_
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#define _AL2_6_ KC_NO, _AL2_5_
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#define _AL3_6_ KC_NO, _AL3_5_
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#define _AR1_6_ _AR1_5_, KC_NO
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#define _AR1_6_ _AR1_5_, DE_SECT
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#define _AR2_6_ _AR2_5_, DE_ELLP
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#define _AR3_6_ _AR3_5_, KC_NO
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//
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