Combo overhaul

- Remapped some combos based on how I used them
- Turned the combo term down because of misfires (e.g. re)
- Removed all the keys that are now combos to save room and
force me to get used to using combos
- Combined Game and GameNum. Removed GameNum Layer
This commit is contained in:
Victor 2024-04-17 16:25:29 -05:00
parent 4c13c8d016
commit b314c3ffe1
Failed to generate hash of commit
11 changed files with 26 additions and 51 deletions

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@ -27,7 +27,6 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_SYMBOL] = ROLLOW(LAYER_SYMBOL),
[_FUNCTION] = ROLLOW(LAYER_FUNCTION),
[_MOUSE] = ROLLOW(LAYER_MOUSE),
[_GAME_NUM] = ROLLOW(LAYER_GAME_NUM),
[_CONFIG] = ROLLOW(LAYER_CONFIG)
};
@ -45,7 +44,6 @@ const uint16_t PROGMEM encoder_map[][NUM_ENCODERS][NUM_DIRECTIONS] = {
[_SYMBOL] = { ENCODER_CCW_CW(___x___, ___x___), ENCODER_CCW_CW(___x___, ___x___) },
[_FUNCTION] = { ENCODER_CCW_CW(___x___, ___x___), ENCODER_CCW_CW(KC_DOWN, KC_UP ) },
[_MOUSE] = { ENCODER_CCW_CW(TR_MWHD, TR_MWHU), ENCODER_CCW_CW(___x___, ___x___) },
[_GAME_NUM] = { ENCODER_CCW_CW(TR_MWHD, TR_MWHU), ENCODER_CCW_CW(KC_VOLU, KC_VOLD) },
[_CONFIG] = { ENCODER_CCW_CW(___x___, ___x___), ENCODER_CCW_CW(___x___, ___x___) },
};

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@ -27,7 +27,6 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_SYMBOL] = CNANO(LAYER_SYMBOL),
[_FUNCTION] = CNANO(LAYER_FUNCTION),
[_MOUSE] = CNANO(LAYER_MOUSE),
[_GAME_NUM] = CNANO(LAYER_GAME_NUM),
[_CONFIG] = CNANO(LAYER_CONFIG)
};

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@ -27,7 +27,6 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_SYMBOL] = SWOOP(LAYER_SYMBOL),
[_FUNCTION] = SWOOP(LAYER_FUNCTION),
[_MOUSE] = SWOOP(LAYER_MOUSE),
[_GAME_NUM] = SWOOP(LAYER_GAME_NUM),
[_CONFIG] = SWOOP(LAYER_CONFIG)
};
@ -46,7 +45,6 @@ const uint16_t PROGMEM encoder_map[][NUM_ENCODERS][NUM_DIRECTIONS] = {
[_SYMBOL] = { ENCODER_CCW_CW(___x___, ___x___), ENCODER_CCW_CW(___x___, ___x___) },
[_FUNCTION] = { ENCODER_CCW_CW(___x___, ___x___), ENCODER_CCW_CW(KC_DOWN, KC_UP ) },
[_MOUSE] = { ENCODER_CCW_CW(TR_MWHD, TR_MWHU), ENCODER_CCW_CW(___x___, ___x___) },
[_GAME_NUM] = { ENCODER_CCW_CW(TR_MWHD, TR_MWHU), ENCODER_CCW_CW(KC_VOLU, KC_VOLD) },
[_CONFIG] = { ENCODER_CCW_CW(___x___, ___x___), ENCODER_CCW_CW(___x___, ___x___) },
};

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@ -27,7 +27,6 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_SYMBOL] = CRKBD(LAYER_SYMBOL),
[_FUNCTION] = CRKBD(LAYER_FUNCTION),
[_MOUSE] = CRKBD(LAYER_MOUSE),
[_GAME_NUM] = CRKBD(LAYER_GAME_NUM),
[_CONFIG] = CRKBD(LAYER_CONFIG)
};

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@ -27,7 +27,6 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_SYMBOL] = PLANCK(LAYER_SYMBOL),
[_FUNCTION] = PLANCK(LAYER_FUNCTION),
[_MOUSE] = PLANCK(LAYER_MOUSE),
[_GAME_NUM] = PLANCK(LAYER_GAME_NUM),
[_CONFIG] = PLANCK(LAYER_CONFIG)
};

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@ -23,7 +23,7 @@ Explore these (there are way more)
//Set common configuration for all keyboards
#define COMBO_TERM 50
#define COMBO_TERM 25
#define COMBO_TERM_PER_COMBO
#define COMBO_MUST_TAP_PER_COMBO
#define EXTRA_SHORT_COMBOS

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@ -16,20 +16,14 @@ bool get_combo_must_tap(uint16_t index, combo_t *combo) {
switch (index) {
#if defined(MOUSEKEY_ENABLE222)
case MOUSE_BUTTON1:
case MOUSE_BUTTON2:
case MOUSE_BUTTON3:
case MOUSE_BUTTON4:
case MOUSE_BUTTON5:
#if defined(MOUSEKEY_ENABLE)
case MOUSE_DRGTOG:
#endif //MOUSEKEY_ENABLE
case KEY_ESC:
case KEY_TAB:
case KEY_ENT:
case KEY_DEL:
case KEY_BSPC:
case KEY_BWRD:
return true;
default:

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@ -21,6 +21,7 @@ enum combos {
// right hand combos
KEY_DEL,
KEY_BSPC,
KEY_BWRD,
LYR_CONFIG,
COMBO_LENGTH
@ -30,11 +31,11 @@ enum combos {
// left hand combos
#if defined(MOUSEKEY_ENABLE)
const uint16_t PROGMEM mou_btn1_combo[] = { KC_D, KC_F, COMBO_END };
const uint16_t PROGMEM mou_btn2_combo[] = { KC_S, KC_D, COMBO_END };
const uint16_t PROGMEM mou_btn3_combo[] = { KC_S, KC_F, COMBO_END };
const uint16_t PROGMEM mou_btn2_combo[] = { KC_S, KC_F, COMBO_END };
const uint16_t PROGMEM mou_btn3_combo[] = { KC_S, KC_D, COMBO_END };
const uint16_t PROGMEM mou_btn4_combo[] = { KC_E, KC_R, COMBO_END };
const uint16_t PROGMEM mou_btn5_combo[] = { KC_W, KC_E, COMBO_END };
const uint16_t PROGMEM mou_drg_combo[] = { KC_Z, KC_X, COMBO_END };
const uint16_t PROGMEM mou_btn5_combo[] = { KC_W, KC_R, COMBO_END };
const uint16_t PROGMEM mou_drg_combo[] = { TR_MOUA, KC_S, COMBO_END };
#endif //MOUSEKEY_ENABLE
const uint16_t PROGMEM key_esc_combo[] = { KC_Q, KC_W, COMBO_END };
@ -45,6 +46,7 @@ const uint16_t PROGMEM lyr_fun_combo[] = { NUM, TR_LSFT, COMBO_END };
// right hand combos
const uint16_t PROGMEM key_del_combo[] = { KC_M, TR_DOT, COMBO_END };
const uint16_t PROGMEM key_bspc_combo[] = { KC_M, TR_COMM, COMBO_END };
const uint16_t PROGMEM key_bwrd_combo[] = { TR_COMM, TR_DOT, COMBO_END };
const uint16_t PROGMEM lyr_cfg_combo[] = { KC_SPC, NAV, COMBO_END };
@ -68,6 +70,7 @@ combo_t key_combos[COMBO_LENGTH] = {
// right hand combos
[KEY_DEL] = COMBO(key_del_combo, KC_DEL),
[KEY_BSPC] = COMBO(key_bspc_combo, KC_BSPC),
[KEY_BWRD] = COMBO(key_bwrd_combo, BACKWRD),
[LYR_CONFIG] = COMBO(lyr_cfg_combo, CONFIG)
};

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@ -42,7 +42,7 @@ void render_layer_state(void) {
oled_write_P(PSTR(OLED_RENDER_LAYER_MOUSE), get_highest_layer(layer_state) == _MOUSE);
#endif //MOUSEKEY_ENABLE
oled_write_P(PSTR(OLED_RENDER_LAYER_GAME_NUM), get_highest_layer(layer_state) == _GAME_NUM);
oled_write_P(PSTR(OLED_RENDER_LAYER_FUNCTION), get_highest_layer(layer_state) == _FUNCTION);
oled_write_P(PSTR(OLED_RENDER_LAYER_CONFIG), get_highest_layer(layer_state) == _CONFIG);
}

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@ -7,7 +7,7 @@
#define OLED_RENDER_MODS_NAME "Mods:"
#define OLED_RENDER_LAYOUT_NAME "Lyout"
#define OLED_RENDER_LAYOUT_QWERTY " QRTY"
#define OLED_RENDER_LAYOUT_QWERTY " qrty"
#define OLED_RENDER_LAYOUT_COLEMAK_DH " cmDH"
#define OLED_RENDER_LAYOUT_GAME " Game"
@ -16,7 +16,7 @@
#define OLED_RENDER_LAYER_NUMBER " Num "
#define OLED_RENDER_LAYER_NAVIGATION " Nav "
#define OLED_RENDER_LAYER_SYMBOL " Sym "
#define OLED_RENDER_LAYER_GAME_NUM " gNum"
#define OLED_RENDER_LAYER_FUNCTION " Fun "
#define OLED_RENDER_LAYER_CONFIG " Cfg "
#if defined(MOUSEKEY_ENABLE)

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@ -48,7 +48,6 @@ enum keycodes {
#define NUM MO(_NUMBER)
#define CONFIG MO(_CONFIG)
#define FUNC MO(_FUNCTION)
#define GAMENUM MO(_GAME_NUM)
// Windows Shortcuts
#define SC_COPY LCTL(KC_C)
@ -204,13 +203,6 @@ enum keycodes {
//___x___, ___x___, ___x___, ___x___, ___x___, ___x___, ___x___, ___x___, ___x___, ___x___,
#define BASETEST \
KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, \
KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_QUOT, \
KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, \
KC_TAB, KC_ESC, KC_LSFT, KC_SPC, KC_ENT, KC_MUTE
#define LAYER_QWERTY \
KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, \
TR_MOUA, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, TR_QUOT, \
@ -226,30 +218,30 @@ enum keycodes {
#define LAYER_GAME \
KC_TAB, KC_Q, KC_W, KC_E, KC_R, _NONE_5____________________________________, \
GAMENUM, KC_A, KC_S, KC_D, KC_F, _NONE_5____________________________________, \
KC_Z, KC_X, KC_C, KC_V, KC_B, _NONE_5____________________________________, \
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_7, KC_8, KC_9, KC_ESC, \
KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_4, KC_5, KC_6, KC_GRV, \
KC_Z, KC_X, KC_C, KC_V, KC_B, KC_LALT, KC_1, KC_2, KC_3, CM_TOGG, \
___x___, KC_LSFT, KC_SPC, _BASE_R4_________________
#define LAYER_NAVIGATION \
KC_ESC, KC_HOME, KC_UP, KC_END, KC_PGUP, KC_INS, ___x___, ___x___, ___x___, CONFIG, \
KC_TAB, KC_LEFT, KC_DOWN, KC_RGHT, KC_PGDN, KC_BSPC, _SCAG_MODS________________________, \
_UCCPR_L___________________________________, KC_DEL, KC_APP, KC_VOLD, KC_VOLU, KC_MUTE, \
ZOOMRST, _______, KC_ENT, _LAYER_TRANS_____________
___x___, KC_HOME, KC_UP, KC_END, KC_PGUP, KC_INS, ___x___, ___x___, ___x___, ___x___, \
___x___, KC_LEFT, KC_DOWN, KC_RGHT, KC_PGDN, ___x___, _SCAG_MODS________________________, \
_UCCPR_L___________________________________, ___x___, KC_APP, KC_VOLD, KC_VOLU, KC_MUTE, \
ZOOMRST, _______, ___x___, _LAYER_TRANS_____________
#define LAYER_NUMBER \
KC_ESC, SC_SNIP, SC_FILE, ___x___, TR_GRV, KC_ENT, KC_7, KC_8, KC_9, KC_TAB, \
_GACS_MODS________________________, TR_SCLN, KC_BSPC, KC_4, KC_5, KC_6, KC_DOT, \
_UCCPR_L___________________________________, KC_DEL, KC_1, KC_2, KC_3, TR_MINS, \
___x___, SC_SNIP, SC_FILE, ___x___, TR_GRV, ___x___, KC_7, KC_8, KC_9, ___x___, \
_GACS_MODS________________________, TR_SCLN, ___x___, KC_4, KC_5, KC_6, KC_DOT, \
_UCCPR_L___________________________________, ___x___, KC_1, KC_2, KC_3, TR_MINS, \
_LAYER_TRANS_____________, KC_SPC, NAV_0, ___x___
#define LAYER_SYMBOL \
KC_ESC, ___x___, KC_AT, KC_DLR, TR_GRV, TR_EQL, KC_HASH, KC_ASTR, ___x___, TR_DQUO, \
KC_AMPR, TR_LCBR, KC_RCBR, KC_PIPE, TR_SCLN, KC_BSPC, KC_QUES, TR_LBRC, KC_RBRC, TR_SQUO, \
TR_PERC, TR_LABK, KC_RABK, KC_BSLS, KC_EXLM, KC_DEL, KC_SLSH, TR_LPRN, TR_DOT, TR_MINS, \
___x___, ___x___, KC_AT, KC_DLR, TR_GRV, TR_EQL, KC_HASH, KC_ASTR, ___x___, TR_DQUO, \
KC_AMPR, TR_LCBR, KC_RCBR, KC_PIPE, TR_SCLN, ___x___, KC_QUES, TR_LBRC, KC_RBRC, TR_SQUO, \
TR_PERC, TR_LABK, KC_RABK, KC_BSLS, KC_EXLM, ___x___, KC_SLSH, TR_LPRN, TR_DOT, TR_MINS, \
_LAYER_TRANS_____________, _LAYER_TRANS_____________
@ -267,13 +259,6 @@ enum keycodes {
___x___, TR_BTN1, TR_BTN2, _NONE_3__________________
#define LAYER_GAME_NUM \
___x___, KC_ESC, KC_TILD, KC_G, KC_T, _NONE_5____________________________________, \
_______, KC_1, KC_2, KC_3, KC_4, _NONE_5____________________________________, \
___x___, KC_5, KC_6, KC_7, KC_8, _NONE_5____________________________________, \
___x___, KC_LALT, KC_LCTL, _LAYER_TRANS_____________
#define LAYER_CONFIG \
_NONE_5____________________________________, EE_CLR, QK_RBT, QK_BOOT, ___x___, ___x___, \
TR_RTOG, TR_RMOD, _NONE_3__________________, BASELYR, _SCAG_MODS________________________, \