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Combo overhaul
- Remapped some combos based on how I used them - Turned the combo term down because of misfires (e.g. re) - Removed all the keys that are now combos to save room and force me to get used to using combos - Combined Game and GameNum. Removed GameNum Layer
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4c13c8d016
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11 changed files with 26 additions and 51 deletions
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@ -16,20 +16,14 @@ bool get_combo_must_tap(uint16_t index, combo_t *combo) {
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switch (index) {
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#if defined(MOUSEKEY_ENABLE222)
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case MOUSE_BUTTON1:
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case MOUSE_BUTTON2:
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case MOUSE_BUTTON3:
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case MOUSE_BUTTON4:
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case MOUSE_BUTTON5:
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#if defined(MOUSEKEY_ENABLE)
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case MOUSE_DRGTOG:
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#endif //MOUSEKEY_ENABLE
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case KEY_ESC:
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case KEY_TAB:
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case KEY_ENT:
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case KEY_DEL:
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case KEY_BSPC:
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case KEY_BWRD:
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return true;
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default:
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@ -21,6 +21,7 @@ enum combos {
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// right hand combos
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KEY_DEL,
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KEY_BSPC,
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KEY_BWRD,
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LYR_CONFIG,
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COMBO_LENGTH
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@ -30,11 +31,11 @@ enum combos {
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// left hand combos
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#if defined(MOUSEKEY_ENABLE)
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const uint16_t PROGMEM mou_btn1_combo[] = { KC_D, KC_F, COMBO_END };
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const uint16_t PROGMEM mou_btn2_combo[] = { KC_S, KC_D, COMBO_END };
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const uint16_t PROGMEM mou_btn3_combo[] = { KC_S, KC_F, COMBO_END };
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const uint16_t PROGMEM mou_btn2_combo[] = { KC_S, KC_F, COMBO_END };
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const uint16_t PROGMEM mou_btn3_combo[] = { KC_S, KC_D, COMBO_END };
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const uint16_t PROGMEM mou_btn4_combo[] = { KC_E, KC_R, COMBO_END };
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const uint16_t PROGMEM mou_btn5_combo[] = { KC_W, KC_E, COMBO_END };
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const uint16_t PROGMEM mou_drg_combo[] = { KC_Z, KC_X, COMBO_END };
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const uint16_t PROGMEM mou_btn5_combo[] = { KC_W, KC_R, COMBO_END };
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const uint16_t PROGMEM mou_drg_combo[] = { TR_MOUA, KC_S, COMBO_END };
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#endif //MOUSEKEY_ENABLE
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const uint16_t PROGMEM key_esc_combo[] = { KC_Q, KC_W, COMBO_END };
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@ -45,6 +46,7 @@ const uint16_t PROGMEM lyr_fun_combo[] = { NUM, TR_LSFT, COMBO_END };
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// right hand combos
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const uint16_t PROGMEM key_del_combo[] = { KC_M, TR_DOT, COMBO_END };
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const uint16_t PROGMEM key_bspc_combo[] = { KC_M, TR_COMM, COMBO_END };
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const uint16_t PROGMEM key_bwrd_combo[] = { TR_COMM, TR_DOT, COMBO_END };
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const uint16_t PROGMEM lyr_cfg_combo[] = { KC_SPC, NAV, COMBO_END };
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@ -68,6 +70,7 @@ combo_t key_combos[COMBO_LENGTH] = {
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// right hand combos
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[KEY_DEL] = COMBO(key_del_combo, KC_DEL),
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[KEY_BSPC] = COMBO(key_bspc_combo, KC_BSPC),
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[KEY_BWRD] = COMBO(key_bwrd_combo, BACKWRD),
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[LYR_CONFIG] = COMBO(lyr_cfg_combo, CONFIG)
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};
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@ -42,7 +42,7 @@ void render_layer_state(void) {
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oled_write_P(PSTR(OLED_RENDER_LAYER_MOUSE), get_highest_layer(layer_state) == _MOUSE);
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#endif //MOUSEKEY_ENABLE
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oled_write_P(PSTR(OLED_RENDER_LAYER_GAME_NUM), get_highest_layer(layer_state) == _GAME_NUM);
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oled_write_P(PSTR(OLED_RENDER_LAYER_FUNCTION), get_highest_layer(layer_state) == _FUNCTION);
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oled_write_P(PSTR(OLED_RENDER_LAYER_CONFIG), get_highest_layer(layer_state) == _CONFIG);
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}
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@ -7,7 +7,7 @@
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#define OLED_RENDER_MODS_NAME "Mods:"
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#define OLED_RENDER_LAYOUT_NAME "Lyout"
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#define OLED_RENDER_LAYOUT_QWERTY " QRTY"
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#define OLED_RENDER_LAYOUT_QWERTY " qrty"
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#define OLED_RENDER_LAYOUT_COLEMAK_DH " cmDH"
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#define OLED_RENDER_LAYOUT_GAME " Game"
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@ -16,7 +16,7 @@
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#define OLED_RENDER_LAYER_NUMBER " Num "
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#define OLED_RENDER_LAYER_NAVIGATION " Nav "
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#define OLED_RENDER_LAYER_SYMBOL " Sym "
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#define OLED_RENDER_LAYER_GAME_NUM " gNum"
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#define OLED_RENDER_LAYER_FUNCTION " Fun "
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#define OLED_RENDER_LAYER_CONFIG " Cfg "
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#if defined(MOUSEKEY_ENABLE)
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