Combo overhaul

- Remapped some combos based on how I used them
- Turned the combo term down because of misfires (e.g. re)
- Removed all the keys that are now combos to save room and
force me to get used to using combos
- Combined Game and GameNum. Removed GameNum Layer
This commit is contained in:
Victor 2024-04-17 16:25:29 -05:00
parent 4c13c8d016
commit b314c3ffe1
Failed to generate hash of commit
11 changed files with 26 additions and 51 deletions

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@ -16,20 +16,14 @@ bool get_combo_must_tap(uint16_t index, combo_t *combo) {
switch (index) {
#if defined(MOUSEKEY_ENABLE222)
case MOUSE_BUTTON1:
case MOUSE_BUTTON2:
case MOUSE_BUTTON3:
case MOUSE_BUTTON4:
case MOUSE_BUTTON5:
#if defined(MOUSEKEY_ENABLE)
case MOUSE_DRGTOG:
#endif //MOUSEKEY_ENABLE
case KEY_ESC:
case KEY_TAB:
case KEY_ENT:
case KEY_DEL:
case KEY_BSPC:
case KEY_BWRD:
return true;
default: