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Combo overhaul
- Remapped some combos based on how I used them - Turned the combo term down because of misfires (e.g. re) - Removed all the keys that are now combos to save room and force me to get used to using combos - Combined Game and GameNum. Removed GameNum Layer
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11 changed files with 26 additions and 51 deletions
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@ -16,20 +16,14 @@ bool get_combo_must_tap(uint16_t index, combo_t *combo) {
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switch (index) {
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#if defined(MOUSEKEY_ENABLE222)
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case MOUSE_BUTTON1:
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case MOUSE_BUTTON2:
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case MOUSE_BUTTON3:
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case MOUSE_BUTTON4:
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case MOUSE_BUTTON5:
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#if defined(MOUSEKEY_ENABLE)
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case MOUSE_DRGTOG:
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#endif //MOUSEKEY_ENABLE
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case KEY_ESC:
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case KEY_TAB:
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case KEY_ENT:
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case KEY_DEL:
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case KEY_BSPC:
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case KEY_BWRD:
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return true;
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default:
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