Combo overhaul

- Remapped some combos based on how I used them
- Turned the combo term down because of misfires (e.g. re)
- Removed all the keys that are now combos to save room and
force me to get used to using combos
- Combined Game and GameNum. Removed GameNum Layer
This commit is contained in:
Victor 2024-04-17 16:25:29 -05:00
parent 4c13c8d016
commit b314c3ffe1
Failed to generate hash of commit
11 changed files with 26 additions and 51 deletions

View file

@ -7,7 +7,7 @@
#define OLED_RENDER_MODS_NAME "Mods:"
#define OLED_RENDER_LAYOUT_NAME "Lyout"
#define OLED_RENDER_LAYOUT_QWERTY " QRTY"
#define OLED_RENDER_LAYOUT_QWERTY " qrty"
#define OLED_RENDER_LAYOUT_COLEMAK_DH " cmDH"
#define OLED_RENDER_LAYOUT_GAME " Game"
@ -16,7 +16,7 @@
#define OLED_RENDER_LAYER_NUMBER " Num "
#define OLED_RENDER_LAYER_NAVIGATION " Nav "
#define OLED_RENDER_LAYER_SYMBOL " Sym "
#define OLED_RENDER_LAYER_GAME_NUM " gNum"
#define OLED_RENDER_LAYER_FUNCTION " Fun "
#define OLED_RENDER_LAYER_CONFIG " Cfg "
#if defined(MOUSEKEY_ENABLE)