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Combo overhaul
- Remapped some combos based on how I used them - Turned the combo term down because of misfires (e.g. re) - Removed all the keys that are now combos to save room and force me to get used to using combos - Combined Game and GameNum. Removed GameNum Layer
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11 changed files with 26 additions and 51 deletions
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@ -7,7 +7,7 @@
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#define OLED_RENDER_MODS_NAME "Mods:"
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#define OLED_RENDER_LAYOUT_NAME "Lyout"
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#define OLED_RENDER_LAYOUT_QWERTY " QRTY"
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#define OLED_RENDER_LAYOUT_QWERTY " qrty"
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#define OLED_RENDER_LAYOUT_COLEMAK_DH " cmDH"
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#define OLED_RENDER_LAYOUT_GAME " Game"
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@ -16,7 +16,7 @@
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#define OLED_RENDER_LAYER_NUMBER " Num "
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#define OLED_RENDER_LAYER_NAVIGATION " Nav "
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#define OLED_RENDER_LAYER_SYMBOL " Sym "
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#define OLED_RENDER_LAYER_GAME_NUM " gNum"
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#define OLED_RENDER_LAYER_FUNCTION " Fun "
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#define OLED_RENDER_LAYER_CONFIG " Cfg "
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#if defined(MOUSEKEY_ENABLE)
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