Tap Dance: remove qk_ prefix (#19313)

This commit is contained in:
Ryan 2022-12-15 07:40:25 +11:00 committed by GitHub
parent 08bf316537
commit b33d324a3d
3 changed files with 16 additions and 16 deletions

View file

@ -46,15 +46,15 @@ enum custom_keycodes {
VSCODE,
};
td_state_t cur_dance(qk_tap_dance_state_t *state);
td_state_t cur_dance(tap_dance_state_t *state);
/* Quad layer switching */
void layer_finished(qk_tap_dance_state_t *state, void *user_data);
void layer_reset(qk_tap_dance_state_t *state, void *user_data);
void layer_finished(tap_dance_state_t *state, void *user_data);
void layer_reset(tap_dance_state_t *state, void *user_data);
/* Copy, paste, select all, cut */
void cvxa_finished(qk_tap_dance_state_t *state, void *user_data);
void cvxa_reset(qk_tap_dance_state_t *state, void *user_data);
void cvxa_finished(tap_dance_state_t *state, void *user_data);
void cvxa_reset(tap_dance_state_t *state, void *user_data);
static td_tap_t layerTap_state = {
.is_press_action = true,
@ -67,7 +67,7 @@ static td_tap_t cvxa_state = {
};
// Determine the current tap dance state
td_state_t cur_dance(qk_tap_dance_state_t *state) {
td_state_t cur_dance(tap_dance_state_t *state) {
if (state->count == 1) {
if (state->interrupted || !state->pressed) return TD_SINGLE_TAP;
// Key has not been interrupted, but the key is still held. Means you want to send a 'HOLD'.
@ -79,7 +79,7 @@ td_state_t cur_dance(qk_tap_dance_state_t *state) {
} else return TD_UNKNOWN;
}
void layer_finished(qk_tap_dance_state_t *state, void *user_data) {
void layer_finished(tap_dance_state_t *state, void *user_data) {
layerTap_state.state = cur_dance(state);
layer_off(get_highest_layer(layer_state));
switch (layerTap_state.state) {
@ -91,11 +91,11 @@ void layer_finished(qk_tap_dance_state_t *state, void *user_data) {
}
}
void layer_reset(qk_tap_dance_state_t *state, void *user_data) {
void layer_reset(tap_dance_state_t *state, void *user_data) {
layerTap_state.state = TD_NONE;
}
void cvxa_finished(qk_tap_dance_state_t *state, void *user_data) {
void cvxa_finished(tap_dance_state_t *state, void *user_data) {
cvxa_state.state = cur_dance(state);
register_mods(MOD_BIT(KC_LCTL));
switch (cvxa_state.state) {
@ -108,12 +108,12 @@ void cvxa_finished(qk_tap_dance_state_t *state, void *user_data) {
unregister_mods(MOD_BIT(KC_LCTL));
}
void cvxa_reset(qk_tap_dance_state_t *state, void *user_data) {
void cvxa_reset(tap_dance_state_t *state, void *user_data) {
cvxa_state.state = TD_NONE;
}
// Tap Dance definitions
qk_tap_dance_action_t tap_dance_actions[] = {
tap_dance_action_t tap_dance_actions[] = {
[TD_CUT_REDO] = ACTION_TAP_DANCE_DOUBLE(C(KC_Z), S(C(KC_Z))),
[TD_PLAY_PAUSE_MUTE] = ACTION_TAP_DANCE_DOUBLE(KC_MPLY, KC_MUTE),
[TD_MNXT_RIGHT] = ACTION_TAP_DANCE_DOUBLE(KC_MNXT, KC_RIGHT),