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Code cleanup
- Fixed bug with wrong keys bound to tab - cleaned up Luna and OLED code
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4 changed files with 5 additions and 16 deletions
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@ -32,9 +32,9 @@ void render_default_layer_state(uint8_t col, uint8_t line, bool moveCursor);
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void render_layer_state(uint8_t col, uint8_t line, bool moveCursor);
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void render_layer_state_list(uint8_t col, uint8_t line, bool moveCursor);
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void render_keylock_status(uint8_t col, uint8_t line);
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void render_mod_status(uint8_t col, uint8_t line);
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void render_mod_status_vertical(uint8_t col, uint8_t line);
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void render_keylock_status(uint8_t col, uint8_t line);
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void render_klor_face_small(uint8_t col, uint8_t line);
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