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[Keyboard] Add Viktus SP Mini (#14069)
Co-authored-by: Ryan <fauxpark@gmail.com> Co-authored-by: Drashna Jaelre <drashna@live.com>
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keyboards/viktus/sp_mini/keymaps/via/keymap.c
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keyboards/viktus/sp_mini/keymaps/via/keymap.c
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/* Copyright 2021 jrfhoutx
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include QMK_KEYBOARD_H
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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// entirely and just use numbers.
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enum custom_layers {
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_BASE,
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_FN1,
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_FN2,
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_FN3,
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};
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enum custom_keycodes {
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QWERTY = SAFE_RANGE,
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};
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#define KC_FN1 MO(_FN1)
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#define KC_FN2 MO(_FN2)
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#define SPFN1 LT(_FN1, KC_SPACE)
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#define BSFN2 LT(_FN2, KC_BSPC)
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_BASE] = LAYOUT_all(
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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MO(1), KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_DEL, KC_BSPC, _______,
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MO(2), KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_QUOT, KC_ENT, _______,
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_______, KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_RSFT, KC_UP,
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_______, KC_LCTL, KC_LALT, KC_LGUI, KC_FN1, SPFN1, BSFN2, KC_RALT, KC_FN2, KC_LEFT, KC_DOWN, KC_RGHT
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),
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[_FN1] = LAYOUT_all(
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_______, RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, _______,
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_______, RGB_TOG, RGB_HUI, RGB_SAI, RGB_VAI, KC_VOLU, KC_LBRC, KC_RBRC, KC_4, KC_5, KC_6, KC_SCLN, _______, _______,
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_______, RGB_MOD, RGB_HUD, RGB_SAD, RGB_VAD, KC_VOLD, KC_LCBR, KC_RCBR, KC_1, KC_2, KC_3, _______, KC_UP,
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_______, _______, _______, _______, _______, _______, KC_DEL, KC_0, _______, KC_LEFT, KC_DOWN, KC_RGHT
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),
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[_FN2] = LAYOUT_all(
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_UNDS, KC_PLUS, _______,
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_______, _______, _______, _______, KC_INS, KC_PGUP, KC_HOME, _______, _______, _______, _______, KC_COLN, _______, _______,
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_______, _______, _______, _______, KC_DEL, KC_PGDN, KC_END, _______, _______, _______, _______, _______, KC_UP,
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_______, _______, _______, _______, _______, KC_DEL, _______, _______, _______, KC_LEFT, KC_DOWN, KC_RGHT
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),
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[_FN3] = LAYOUT_all(
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_F24, _______, _______,
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MO(1), KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_DEL, KC_BSPC, _______,
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MO(2), KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_QUOT, KC_ENT, _______,
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_______, KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_RSFT, KC_UP,
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_______, KC_LCTL, KC_LALT, KC_LGUI, KC_FN1, SPFN1, BSFN2, KC_RALT, KC_FN2, KC_LEFT, KC_DOWN, KC_RGHT
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)
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};
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void keyboard_pre_init_user(void) {
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setPinOutput(F5); // initialize F5 for LED
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setPinOutput(F6); // initialize F6 for LED
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setPinOutput(F7); // initialize F7 for LED
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}
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layer_state_t layer_state_set_user(layer_state_t state) {
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switch (get_highest_layer(state)) {
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case _FN1:
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writePinHigh(F5);
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writePinLow(F6);
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writePinLow(F7);
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break;
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case _FN2:
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writePinHigh(F6);
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writePinLow(F5);
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writePinLow(F7);
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break;
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case _FN3: // replace 'XXXX' with the layer or function name
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writePinHigh(F7);
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writePinLow(F5);
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writePinLow(F6);
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break;
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case KC_F24:
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writePinHigh(F7);
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writePinHigh(F5);
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writePinHigh(F6);
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break;
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default:
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writePinLow(F5);
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writePinLow(F6);
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writePinLow(F7);
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break;
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}
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return state;
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}
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bool spongebob_mode = false;
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bool spongebob_case = false;
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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if (spongebob_mode) {
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switch(keycode) {
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case KC_A...KC_Z:
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if (record->event.pressed) {
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(spongebob_case ^= 1) == 0 ? tap_code16(S(keycode)) : tap_code(keycode);
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return false; break;
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}
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}
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}
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switch(keycode) {
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case USER00:
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if (record->event.pressed) {
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spongebob_mode ^= 1;
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}
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return false; break;
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}
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return true;
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}
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2
keyboards/viktus/sp_mini/keymaps/via/rules.mk
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2
keyboards/viktus/sp_mini/keymaps/via/rules.mk
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VIA_ENABLE = yes
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