Remove RGBLIGHT_ANIMTION and clean up effect defines for 0-F (#18725)

This commit is contained in:
Drashna Jaelre 2022-10-15 09:55:12 -07:00 committed by GitHub
parent d87b3a0fae
commit fa1da497a6
3 changed files with 10 additions and 15 deletions

View file

@ -28,14 +28,14 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
// place overrides here // place overrides here
// Selection of RGBLIGHT MODE to use. // Selection of RGBLIGHT MODE to use.
#if defined(LED_ANIMATIONS) #if defined(LED_ANIMATIONS)
#define RGBLIGHT_ANIMATIONS # define RGBLIGHT_EFFECT_BREATHING
// #define RGBLIGHT_EFFECT_BREATHINGtt # define RGBLIGHT_EFFECT_RAINBOW_MOOD
// #define RGBLIGHT_EFFECT_RAINBOW_MOOD # define RGBLIGHT_EFFECT_RAINBOW_SWIRL
// #define RGBLIGHT_EFFECT_RAINBOW_SWIRL # define RGBLIGHT_EFFECT_SNAKE
// #define RGBLIGHT_EFFECT_SNAKE # define RGBLIGHT_EFFECT_KNIGHT
// #define RGBLIGHT_EFFECT_KNIGHT # define RGBLIGHT_EFFECT_CHRISTMAS
// #define RGBLIGHT_EFFECT_CHRISTMAS # define RGBLIGHT_EFFECT_STATIC_GRADIENT
// #define RGBLIGHT_EFFECT_STATIC_GRADIENT # define RGBLIGHT_EFFECT_RGB_TEST
// #define RGBLIGHT_EFFECT_RGB_TEST # define RGBLIGHT_EFFECT_ALTERNATING
// #define RGBLIGHT_EFFECT_ALTERNATING # define RGBLIGHT_EFFECT_TWINKLE
#endif #endif

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@ -98,9 +98,7 @@ ifeq ($(strip $(IOS_DEVICE_ENABLE)), yes)
endif endif
ifeq ($(strip $(LED_ANIMATIONS)), yes) ifeq ($(strip $(LED_ANIMATIONS)), yes)
# OPT_DEFS += -DRGBLIGHT_ANIMATIONS
OPT_DEFS += -DLED_ANIMATIONS OPT_DEFS += -DLED_ANIMATIONS
endif endif
ifeq ($(strip $(RGB_MATRIX_SPLIT_RIGHT)), yes) ifeq ($(strip $(RGB_MATRIX_SPLIT_RIGHT)), yes)

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@ -24,10 +24,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
// #define EE_HANDS // #define EE_HANDS
// #undef RGBLED_NUM // #undef RGBLED_NUM
// #define RGBLIGHT_ANIMATIONS
// #define RGBLED_NUM 14 // #define RGBLED_NUM 14
// #define RGBLIGHT_HUE_STEP 8 // #define RGBLIGHT_HUE_STEP 8
// #define RGBLIGHT_SAT_STEP 8 // #define RGBLIGHT_SAT_STEP 8
// #define RGBLIGHT_VAL_STEP 8 // #define RGBLIGHT_VAL_STEP 8