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https://github.com/qmk/qmk_userspace.git
synced 2025-05-21 06:45:29 -04:00
Add tap dance for symbol layer
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parent
066e3e7c72
commit
fc0422415b
9 changed files with 628 additions and 52 deletions
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@ -22,7 +22,13 @@
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#define LOW_TAB LT(LAYER_LOWER, KC_TAB)
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#define RSE_BSP LT(LAYER_RAISE, KC_BSPC)
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#define ATT(kc) LT(LAYER_ATTIC, kc)
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#define SY(kc) LT(LAYER_SYMBOL, kc)
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#ifdef TAP_DANCE_ENABLE
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# define SY_L(kc) TD(SYM_L)
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# define SY_R(kc) TD(SYM_R)
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#else
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# define SY_L(kc) LT(LAYER_SYMBOL, kc)
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# define SY_R(kc) LT(LAYER_SYMBOL, kc)
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#endif // TAP_DANCE_ENABLE
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#ifdef MOUSEKEY_ENABLE
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# define MS(kc) LT(LAYER_POINTER, kc)
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#else
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@ -76,15 +82,6 @@ enum userspace_layers {
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enum userspace_custom_keycodes {
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// Safe stuff
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BS_SAFE = SAFE_RANGE,
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#ifdef QWERTY_ENABLE
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DL_QWER,
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#endif // ifdef QWERTY_ENABLE
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#ifdef BONE_ENABLE
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DL_BONE,
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#endif // ifdef BONE_ENABLE
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#ifdef COLEMAK_DH_ENABLE
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DL_CODH,
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#endif // ifdef COLEMAK_DH_ENABLE
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DL_PREV,
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DL_NEXT,
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NO_MODS,
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@ -99,8 +96,8 @@ enum userspace_custom_keycodes {
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/* AS_START, AS_END, // Dummy key codes for combo definitions */
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#endif // ASETNIOP_ENABLE
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DE_RSQU,
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// Encoder button
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#ifdef ENCODER_ENABLE
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// Encoder button(s)
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BS_ENC0,
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BS_ENC1,
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#endif // ENCODER_ENABLE
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@ -110,36 +107,61 @@ enum userspace_custom_keycodes {
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// Fallbacks to first base layer
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#ifndef QWERTY_ENABLE
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# define DL_QWER DF(0)
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# define LAYER_QWERTY 0
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#endif // ifndef QWERTY_ENABLE
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#ifndef BONE_ENABLE
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# define DL_BONE DF(0)
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# define LAYER_BONE 0
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#endif // ifndef BONE_ENABLE
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#ifndef COLEMAK_DH_ENABLE
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# define DL_CODH DF(0)
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# define LAYER_COLEMAK_DH 0
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#endif // ifndef COLEMAK_DH_ENABLE
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// non-sticky layers (return after reset):
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#ifdef GAME_ENABLE
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# define DL_GAME DF(LAYER_GAME)
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#else
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# define DL_GAME DF(0)
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#ifndef GAME_ENABLE
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# define LAYER_GAME 0
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#endif /* ifndef GAME_ENABLE */
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#ifdef ARTSENIO_ENABLE
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# define DL_ARTS DF(LAYER_ARTSENIO)
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#ifndef ARTSENIO_ENABLE
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# define LAYER_ARTSENIO 0
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#else // artsenio specific layer keys
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# define AR_A LT(L_ARTS_PAR, DE_A)
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# define AR_E LT(L_ARTS_SYM, DE_E)
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# define AR_S LT(L_ARTS_NUM, DE_S)
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# define AR_O DE_O
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#else
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# define DL_ARTS DF(0)
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#endif /* ifndef ARTSENIO_ENABLE */
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#ifdef ASETNIOP_ENABLE
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# define DL_ASET DF(LAYER_ASETNIOP)
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#else
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# define DL_ASET DF(0)
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#ifndef ASETNIOP_ENABLE
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# define LAYER_ASETNIOP 0
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#endif /* ifndef ASETNIOP_ENABLE */
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// sticky layers (withstands reset):
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#define DL_QWER PDF(LAYER_QWERTY)
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#define DL_BONE PDF(LAYER_BONE)
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#define DL_CODH PDF(LAYER_COLEMAK_DH)
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// non-sticky layers (return to saved after reset):
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#define DL_GAME DF(LAYER_GAME)
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#define DL_ARTS DF(LAYER_ARTSENIO)
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#define DL_ASET DF(LAYER_ASETNIOP)
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// KEYMAS
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#ifdef TAP_DANCE_ENABLE
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// Tap Dance keycodes
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enum td_keycodes {
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// Toggle symbol layer if held, key based on current base layer, else
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SYM_L,
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SYM_R
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};
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// Define a type containing as many tapdance states as you need
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typedef enum { TD_NONE, TD_UNKNOWN, TD_SINGLE_TAP, TD_SINGLE_HOLD, TD_DOUBLE_SINGLE_TAP } td_state_t;
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// Declare your tapdance functions:
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// Function to determine the current tapdance state
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td_state_t cur_dance(tap_dance_state_t *state);
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// `finished` and `reset` functions for each tapdance keycode
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void symL_finished(tap_dance_state_t *state, void *user_data);
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void symL_reset(tap_dance_state_t *state, void *user_data);
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void symR_finished(tap_dance_state_t *state, void *user_data);
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void symR_reset(tap_dance_state_t *state, void *user_data);
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#endif // TAP_DANCE_ENABLE
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// /// // /* KEYMAPS */ // /// //
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// first and last column keys for base layer
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#define _0L1_1_ ALT_BSP
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#define _0L2_1_ CTL_ESC
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@ -172,10 +194,10 @@ enum userspace_custom_keycodes {
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* y │ x │ c │ v │ b n │ m │ , │ . │ ß │(Ent)
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*/
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# define _QL1_5_ DE_Q, DE_W, DE_E, DE_R, DE_T
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# define _QL2_5_ SY(DE_A), DE_S, DE_D, DE_F, DE_G
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# define _QL2_5_ SY_L(DE_A), DE_S, DE_D, DE_F, DE_G
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# define _QL3_5_ MS(DE_Y), DE_X, DE_C, DE_V, DE_B
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# define _QR1_5_ DE_Z, DE_U, DE_I, DE_O, DE_P
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# define _QR2_5_ DE_H, DE_J, DE_K, DE_L, SY(DE_ODIA)
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# define _QR2_5_ DE_H, DE_J, DE_K, DE_L, SY_R(DE_ODIA)
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# define _QR3_5_ DE_N, DE_M, DE_COMM, DE_DOT, MS(DE_SS)
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//
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# define _QL1_6_ _0L1_1_, _QL1_5_
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@ -198,10 +220,10 @@ enum userspace_custom_keycodes {
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* f │ v │ ü │ ä │ ö y │ z │ , │ . │ k │(Ent)
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*/
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# define _BL1_5_ DE_J, DE_D, DE_U, DE_A, DE_X
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# define _BL2_5_ SY(DE_C), DE_T, DE_I, DE_E, DE_O
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# define _BL2_5_ SY_L(DE_C), DE_T, DE_I, DE_E, DE_O
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# define _BL3_5_ MS(DE_F), DE_V, DE_UDIA, DE_ADIA, DE_ODIA
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# define _BR1_5_ DE_P, DE_H, DE_L, DE_M, DE_W
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# define _BR2_5_ DE_B, DE_N, DE_R, DE_S, SY(DE_G)
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# define _BR2_5_ DE_B, DE_N, DE_R, DE_S, SY_R(DE_G)
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# define _BR3_5_ DE_Y, DE_Z, DE_COMM, DE_DOT, MS(DE_K)
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//
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# define _BL1_6_ _0L1_1_, _BL1_5_
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* z │ x │ c │ d │ v k │ h │ , │ . │ ß │(Ent)
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*/
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# define _CL1_5_ DE_Q, DE_W, DE_F, DE_P, DE_B
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# define _CL2_5_ SY(DE_A), DE_R, DE_S, DE_T, DE_G
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# define _CL2_5_ SY_L(DE_A), DE_R, DE_S, DE_T, DE_G
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# define _CL3_5_ MS(DE_Z), DE_X, DE_C, DE_D, DE_V
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# define _CR1_5_ DE_J, DE_L, DE_U, DE_Y, DE_ODIA
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# define _CR2_5_ DE_M, DE_N, DE_E, DE_I, SY(DE_O)
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# define _CR2_5_ DE_M, DE_N, DE_E, DE_I, SY_R(DE_O)
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# define _CR3_5_ DE_K, DE_H, DE_COMM, DE_DOT, MS(DE_SS)
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//
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# define _CL1_6_ _0L1_1_, _CL1_5_
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@ -357,9 +379,9 @@ enum userspace_custom_keycodes {
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#define _RR2_5_ OSM_MEH, OSM_SFT, OSM_CTL, OSM_ALT, OSM_GUI
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#define _RR3_5_ KC_PSCR, CW_TOGG, KC_PAUS, OSM_AGR, KC_SCRL
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//
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#define _RL1_6_ KC_LALT, _LR1_5_
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#define _RL2_6_ KC_LCTL, _LR2_5_
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#define _RL3_6_ KC_LGUI, _LR3_5_
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#define _RL1_6_ KC_LALT, _RL1_5_
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#define _RL2_6_ KC_LCTL, _RL2_5_
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#define _RL3_6_ KC_LGUI, _RL3_5_
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#define _RR1_6_ _RR1_5_, KC_LALT
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#define _RR2_6_ _RR2_5_, KC_RCTL
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#define _RR3_6_ _RR3_5_, KC_RGUI
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#endif
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/* Attic: Adjustments and missing stuff
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* QBt│ECl│LAs│LAr│ • ¡ │ ‹ │ « │ » │ ›
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* QBt│ECl│LAs│LAr│ ¡ │ ‹ │ « │ » │ ›
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* ───┼───┼───┼───┼─── ───┼───┼───┼───┼───
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* LyG│Ly←│Ly→│BsL│MDX ¿ │ … │ ‚ │ ‘ │ ’
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* LyG│Ly←│Ly→│BsL│MDX ¿ │ • │ ‚ │ ‘ │ ’ │(…)
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* ───┼───┼───┼───┼─── ───┼───┼───┼───┼───
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* R_T│R_M│R_M│R_M│R_M n-–│m-—│ „ │ “ │ ”
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* ┌───┬───┬───┐ ┌───┬───┬───┐
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@ -420,18 +442,18 @@ enum userspace_custom_keycodes {
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* └───┴───┴───┘ └───┴───┴───┘
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* * *
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*/
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#define _AL1_5_ QK_BOOT, EE_CLR, DL_ASET, DL_ARTS, DE_MDDT
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#define _AL1_5_ QK_BOOT, EE_CLR, DL_ASET, DL_ARTS, KC_NO
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#define _AL2_5_ DL_GAME, DL_PREV, DL_NEXT, DL_QWER, NO_MODS
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#define _AL3_5_ RGB_TOG, RGB_SAI, RGB_HUI, RGB_VAI, RGB_MOD
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#define _AR1_5_ DE_IEXL, DE_LSAQ, DE_LDAQ, DE_RDAQ, DE_RSAQ
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#define _AR2_5_ DE_IQUE, DE_ELLP, DE_SLQU, DE_LSQU, DE_RSQU
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#define _AR2_5_ DE_IQUE, DE_MDDT, DE_SLQU, DE_LSQU, DE_RSQU
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#define _AR3_5_ DE_NDSH, DE_MDSH, DE_DLQU, DE_LDQU, DE_RDQU
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//
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#define _AL1_6_ KC_NO, _AL1_5_
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#define _AL2_6_ KC_NO, _AL2_5_
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#define _AL3_6_ KC_NO, _AL3_5_
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#define _AR1_6_ _AR1_5_, KC_NO
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#define _AR2_6_ _AR2_5_, KC_NO
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#define _AR2_6_ _AR2_5_, DE_ELLP
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#define _AR3_6_ _AR3_5_, KC_NO
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//
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#define _AL4_2_ KC_BRID, KC_TRNS
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