- Tried to minimize the layers again, got rid of config layer
- made a nifty overloaded function so I can overload the encoder
knob and use it in encoder maps
- just did it for KLOR for right now
- going to remove it though so I can hold different mods for chrome
and windows. Wanted to save the code since I spent time working on it
- General code cleanup
- introduced klor and rollow keyboard.json
- set encoder resolution to 4 for alt tab to work right
- removed most combos and all key overrides
- implemented custom override for haptic and audio config
- went back to older keymap (e.g. backspace and del on most layers)
- reintroduced dedicated mouse button on thumb cluster
- mouse button 2 is now a combo
- Went back to num pad
- Added function key layer, maybe I'll do override to remove a layer
- Symbol layer is tri layer
- Redid tap-hold so taps can be held for repeating keys
- Was thinking about ways to simplify my design but I forgot
layer taps can't take ANSI Shifted Keycodes so I still need to
define custom keycodes to make the defines unique
- per documentation I felt the gains were not worth having to press
shift to get those alt keycodes.
- on symbol layer split side, there were alot of same finger bigrams
- percent, exlm, and at are now key overrides
- I now have to press shift to get the once held keycodes, but now
I can hold down those keys to get repeating output
- Fixed OLED layer list order
- Altered and combined symbols in tap hold behaviors
- removed the mousekeys optional keycode thing since mousekeys are required
- cleaned up unused tapholds
- Had the wrong mod order on symbol layer
- Rearranged the symbol layer to add UCCPR back
- Added more tap holds like \\, //, &&
- Removed pipe tap hold
- Redid the tap hold to simplify maintenance
- moved the ploopy nano stuff into tap hold
- removed all mention of function layer
- added double taps for programming macros