- Brought back Mouse Z for temporary mouse usage
- Combined Mouse and Function Keys into one Layer
- Cleaned up unused code (e.g. combos, key overrides)
- Updated all keyboards with new layer
- Updated documentation
- I think this will be it for now. Making a list somewhere else
for future enhancements
- added mouse layer to userspace
- Ploopy Nano now turns on num lock when pointer is moved
- When the keyboard detects num lock it turns the mouse layer on
- cleaned up unused key overrides and combos
- Rules.mk was redone to drastically reduce memory footprint
- merged all config files into the main one
- made a clever way to have two _user functions in the userspace
- revised drag scroll bind for comfort
- removed dpi toggle functionality for nano for now. Need to find way to
add it back
- adjusted and consolidated font after playing around
- cleaned up luna code so its easier to read and configure
- overhauled the layout, making it less busy but still functional
- adjusted the combos to move tab and add back mb1
- Added build option for new ploopy nano build
- Added ploopy nano userspace keymap
- Removed old drag scroll detection. OLED graphic tied to scroll lock
- REmoved old scroll lock and dpi custom keycodes used for Lkbm keymap
- overrode num/scroll lock. It is now a hold instead of a toggle
- Added custom keycode to turn on all locks to tell ploopy nano to
enter bootloader
- refactored variables based on learnings from ploopy rebase
- minor tweaks to keymap
- pressing numlock cycles through dpi settings
- pressing scroll lock enters momentary drag scroll
- optimized by using the set cursor to position text vs using print statements
- recombined the OLED code into one file
- redid all the rendering methods so they can be reused between a
vertical and horizontal display
- Removed keyboard specific code in my rules.mk
- Limit to eight layers to save MCU space
- Tweaked default rules.mk for WPM, Audio, etc
- Added Luna Pet OLED code and modified to my standard
- Enabled Drag Scroll OLED indicator
- Increased Split Communications (layers, LED state, Mods)
- Cleaned up OLED Code and overhauled screen.
- Data is on both halves now, no more split side logo
- Added WPM counter
- Added graphics for layers, mods, features, small QMK logo
- Leveraged KLOR font and added my own images
- Made LTO disabled by default since I'm team RP2040
- tweaked 32x128 master side. Got the layout and symbols I wanted
- trying to track the ploopy nano drag scroll so the OLED will work
- added Luna pet skeleton to slave side. need to tweak it.
- Updated Klor config for updated haptic defines
- Music mode is now off for good
- Added userspace config for haptics and audio
- Went back to numpad 0 on the thumbs
- Added haptic and audio keys on the config layer
- removed all combos except drag scroll
- Updated and added overrides for haptics/audio/Mousekeys
- upon reading documentation I don't think I can do COMBO_ONLY_FROM_LAYER and
COMBO_SHOULD_TRIGGER at the same time unless its for base layer
- something to do with needing those keys to be defined on the other layers
- like if I wanted tab to work on NAV, i need to add U and I to that same spot on
the NAV layer
- currently I am getting out of rhythm typing /. Would get 01 instead
- Moved 0 next to 4 on the numpad. This may take some time gettng used to
- Removed the tapping term per key since I was no longer doing customizations
- Add new lines so multi line layer defines will work
- Changed TR_MINS to KC_MINS on number layer for F12 override
- Added more overrides for print screen and file explorer
- Added grave and semicolon back to number layer
- Moved media keys to config layer
- Zoom shortcuts are now the scroll wheel
- removed function layer
- updated documentation
- Enabled Tab to work on Navigation layer
- Had to go back to basic minus keycode for F12 to work
- Went back to num pad
- Added function key layer, maybe I'll do override to remove a layer
- Symbol layer is tri layer
- Redid tap-hold so taps can be held for repeating keys
- Was thinking about ways to simplify my design but I forgot
layer taps can't take ANSI Shifted Keycodes so I still need to
define custom keycodes to make the defines unique
- per documentation I felt the gains were not worth having to press
shift to get those alt keycodes.
- on symbol layer split side, there were alot of same finger bigrams
- percent, exlm, and at are now key overrides
- I now have to press shift to get the once held keycodes, but now
I can hold down those keys to get repeating output
- converting shift backspace to this setup since its simpler
- Just commented out the existing code in case this doesn't work
- May convert some of the symbols to this instead of a hold
- Fixed OLED layer list order
- Altered and combined symbols in tap hold behaviors
- removed the mousekeys optional keycode thing since mousekeys are required
- cleaned up unused tapholds
- Had the wrong mod order on symbol layer
- Rearranged the symbol layer to add UCCPR back
- Added more tap holds like \\, //, &&
- Removed pipe tap hold