#include "combo.h" //only need to make it for the qwerty layer //const uint16_t PROGMEM dragtog_combo[] = {TR_COMM, TR_DOT, COMBO_END}; //const uint16_t PROGMEM sniptog_combo[] = {KC_M, TR_DOT, COMBO_END}; //const uint16_t PROGMEM moubtn4_combo[] = {KC_SPC, NAV, COMBO_END}; /* mouse buttons to map - mb1 left 1 df - mb2 right 3 dg - mb3 middle - mb4 back 2 cv - mb5 forward bigrams that may work for mouse - cv - cb - xc - cv */ bool get_combo_must_hold(uint16_t index, combo_t *combo) { switch (index) { case LYR_CONFIG: case LYR_FUNCTION: return true; default: return false; } } bool get_combo_must_tap(uint16_t index, combo_t *combo) { switch (index) { /* case DRAGTOGGLE: case SNIPERTOGGLE: case MOUSEBUTTON4: return true; */ #if defined(MOUSEKEY_ENABLE) case MOUSE_BUTTON1: case MOUSE_BUTTON2: case MOUSE_BUTTON4: case MOUSE_DRGTOG: #endif //MOUSEKEY_ENABLE case KB_TAB: case KB_BSPC: default: return false; } } bool get_combo_must_press_in_order(uint16_t combo_index, combo_t *combo) { switch (combo_index) { /* List combos here that you want to only activate if their keys * are pressed in the same order as they are defined in the combo's key * array. * * return false means they do not have to be pressed in order * * */ default: return true; } } uint16_t get_combo_term(uint16_t index, combo_t *combo) { // or with combo index, i.e. its name from enum. switch (index) { /* case CONFIGLAYER: return COMBO_HOLD_TERM + 150; */ default: return COMBO_TERM; } }