#pragma once #include QMK_KEYBOARD_H #include "features/taphold.h" void set_default_layer(bool forward); void reset_ploopynano(void); #if defined(WPM_ENABLE) bool isLunaJumping(void); bool isJumpShown(void); void setLunaJumped(void); #endif // WPM_ENABLE #define HOLD_MOD_TIMEOUT 1000 // put the default base layers first enum layers { _QWERTY = 0, FIRST_DEFAULT_LAYER = 0, _COLEMAK_DH, _GAME, _NAVIGATION, _NUMBER, _SYMBOL, _MOUSE, _FUNCTION }; // start at the second layer #define _DEFAULT_LAYER_2 (FIRST_DEFAULT_LAYER + 1) #define _DEFAULT_LAYER_3 (FIRST_DEFAULT_LAYER + 2) #define NUM_DEFAULT_LAYERS 3 enum keycodes { //These are only here to make the taphold/defines unique TH_LCBR = QK_USER, TH_LABK, TH_LBRC, TH_LPRN, TH_DQUO, TH_SQUO, TH_BSLS, TH_SLSH, TH_PIPE, TH_COMM, TH_DOT, TH_PERC, TH_EQL, TH_MINS, TH_GRV, TH_SCLN, TH_QUOT, FWD_TAB, // turn encoder for tab and shift tab REV_TAB, // hold alt or ctrl while turning for window / tab switching ZOOMIN, // turn encoder for mouse wheel zoom ZOOMOUT, FWD_CFG, // turn encoder while holding mod combinations to adjust features REV_CFG, // e.g. RGB settings, haptic frequency, click frequency, base layer TOG_CFG // press key while holding mod combinations to toggle features or enter bootloader }; #define ___x___ KC_NO // layer changes #define NAV MO(_NAVIGATION) #define NUM MO(_NUMBER) #define MOU_A LT(_MOUSE, KC_A) #define MOU_TOG TG(_MOUSE) #define FUNC MO(_FUNCTION) // Windows Shortcuts #define SC_COPY LCTL(KC_C) #define SC_CUT LCTL(KC_X) #define SC_UNDO LCTL(KC_Z) #define SC_PAST LCTL(KC_V) #define SC_REDO LCTL(KC_Y) #define SC_SNIP LGUI(LSFT(KC_S)) #define SC_FILE LGUI(KC_E) #define SC_WIN LGUI(KC_TAB) // Encoders #define ZOOMRST LCTL(KC_0) #define SCR_TOP LCTL(KC_HOME) /* - If the feature is disabled then the key is just the normal key - Any keycodes with prefix TR has behavior dependent on if the feature is enabled. - We will only define things that are used across different layers. Entire layers are turned off in the keymap */ // one shot mods #define TR_LSFT OSM(MOD_LSFT) #define TR_LCTL OSM(MOD_LCTL) #define TR_LALT OSM(MOD_LALT) #define TR_LGUI OSM(MOD_LGUI) // tap hoLd. These will be intercepted and overridden. The LT will be ignored // Brackets: open and close brackets and put the cursor inside #define TR_LCBR LT(FIRST_DEFAULT_LAYER, TH_LCBR) #define TR_LABK LT(FIRST_DEFAULT_LAYER, TH_LABK) #define TR_LBRC LT(FIRST_DEFAULT_LAYER, TH_LBRC) #define TR_LPRN LT(FIRST_DEFAULT_LAYER, TH_LPRN) #define TR_DQUO LT(FIRST_DEFAULT_LAYER, TH_DQUO) #define TR_SQUO LT(FIRST_DEFAULT_LAYER, TH_SQUO) // double tap #define TR_BSLS LT(FIRST_DEFAULT_LAYER, TH_BSLS) #define TR_SLSH LT(FIRST_DEFAULT_LAYER, TH_SLSH) #define TR_PIPE LT(FIRST_DEFAULT_LAYER, TH_PIPE) // Custom override without holding shift #define TR_COMM LT(FIRST_DEFAULT_LAYER, TH_COMM) #define TR_DOT LT(FIRST_DEFAULT_LAYER, TH_DOT) #define TR_PERC LT(FIRST_DEFAULT_LAYER, TH_PERC) // auto shift #define TR_EQL LT(FIRST_DEFAULT_LAYER, TH_EQL) #define TR_MINS LT(FIRST_DEFAULT_LAYER, TH_MINS) #define TR_GRV LT(FIRST_DEFAULT_LAYER, TH_GRV) #define TR_SCLN LT(FIRST_DEFAULT_LAYER, TH_SCLN) #define TR_QUOT LT(FIRST_DEFAULT_LAYER, TH_QUOT) #if defined(KEYBOARD_bastardkb_charybdis_3x5) //these mouse codes are defined in charybdis.h # define TR_SNIP SNIPING # define TR_DRGS DRG_TOG # define TR_SDPI S_D_MOD //sniping dpi # define TR_PDPI DPI_MOD //pointer dpi #else # define TR_SNIP ___x___ # define TR_DRGS KC_SCRL //use host status for ploopy nano drag scroll # define TR_SDPI ___x___ # define TR_PDPI KC_NUM //use host status for ploopy nano dpi switch #endif //KEYBOARD_bastardkb_charybdis_3x5 #define _NONE_3__________________ ___x___, ___x___, ___x___ #define _NONE_5____________________________________ ___x___, ___x___, ___x___, ___x___, ___x___ #define _GACS_MODS________________________ TR_LGUI, TR_LALT, TR_LCTL, TR_LSFT #define _SCAG_MODS________________________ TR_LSFT, TR_LCTL, TR_LALT, TR_LGUI #define _UCCPR_L___________________________________ SC_UNDO, SC_CUT, SC_COPY, SC_PAST, SC_REDO #define _BASE_L4_________________ KC_BTN1, NUM, TR_LSFT #define _BASE_R4_________________ KC_SPC, NAV, ___x___ #define _LAYER_TRANS_____________ ___x___, _______, ___x___ //___x___, ___x___, ___x___, ___x___, ___x___, ___x___, ___x___, ___x___, ___x___, ___x___, #define LAYER_QWERTY \ KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, \ MOU_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, TR_QUOT, \ KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, TR_COMM, TR_DOT, TR_MINS, \ _BASE_L4_________________, _BASE_R4_________________, \ SCR_TOP, KC_MUTE #define LAYER_COLEMAK_DH \ KC_Q, KC_W, KC_F, KC_P, KC_B, KC_J, KC_L, KC_U, KC_Y, TR_QUOT, \ MOU_A, KC_R, KC_S, KC_T, KC_G, KC_M, KC_N, KC_E, KC_I, KC_O, \ KC_Z, KC_X, KC_C, KC_D, KC_V, KC_K, KC_H, TR_COMM, TR_DOT, TR_MINS, \ _BASE_L4_________________, _BASE_R4_________________, \ SCR_TOP, KC_MUTE #define LAYER_GAME \ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_7, KC_8, KC_9, KC_ESC, \ KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_4, KC_5, KC_6, KC_GRV, \ KC_Z, KC_X, KC_C, KC_V, KC_B, KC_LALT, KC_1, KC_2, KC_3, ___x___, \ KC_ENT, KC_SPC, KC_LSFT, _BASE_R4_________________, \ SCR_TOP, KC_MUTE #define LAYER_NAVIGATION \ KC_ESC, KC_HOME, KC_UP, KC_END, KC_PGUP, ___x___, KC_APP, DM_PLY1, DM_REC1, ___x___, \ ___x___, KC_LEFT, KC_DOWN, KC_RGHT, KC_PGDN, KC_BSPC, _SCAG_MODS________________________, \ _UCCPR_L___________________________________, KC_DEL, KC_TAB, KC_VOLD, KC_VOLU, KC_MUTE, \ ___x___, NUM, KC_ENT, _LAYER_TRANS_____________, \ SCR_TOP, ___x___ #define LAYER_NUMBER \ KC_ESC, SC_SNIP, SC_FILE, ___x___, ___x___, KC_TAB, KC_7, KC_8, KC_9, KC_COMM, \ _GACS_MODS________________________, ___x___, KC_BSPC, KC_4, KC_5, KC_6, KC_DOT, \ _UCCPR_L___________________________________, KC_DEL, KC_1, KC_2, KC_3, KC_MINS, \ _LAYER_TRANS_____________, KC_0, NAV, ___x___, \ ___x___, SC_WIN #define LAYER_SYMBOL \ ___x___, ___x___, KC_AT, KC_DLR, TR_GRV, TR_EQL, KC_HASH, KC_ASTR, ___x___, TR_DQUO, \ KC_AMPR, TR_LCBR, KC_RCBR, TR_PIPE, TR_SCLN, KC_BSPC, KC_QUES, TR_LBRC, KC_RBRC, TR_SQUO, \ TR_PERC, TR_LABK, KC_RABK, TR_BSLS, KC_EXLM, KC_DEL, TR_SLSH, TR_LPRN, KC_RPRN, TR_MINS, \ _LAYER_TRANS_____________, _LAYER_TRANS_____________, \ ___x___, ___x___ #define LAYER_MOUSE \ _NONE_5____________________________________, TR_PDPI, TR_SDPI, ___x___, ___x___, MOU_TOG, \ _______, TR_LALT, TR_LCTL, TR_LSFT, TR_DRGS, ___x___, ___x___, ___x___, ___x___, ___x___, \ ___x___, KC_BTN1, KC_BTN5, KC_BTN4, TR_SNIP, ___x___, ___x___, ___x___, ___x___, ___x___, \ KC_BTN1, KC_BTN3, KC_BTN2, ___x___, ___x___, ___x___, \ SCR_TOP, ZOOMRST #define LAYER_FUNCTION \ QK_BOOT, KC_MPRV, KC_MNXT, KC_MPLY, DM_REC1, KC_PSCR, KC_F7, KC_F8, KC_F9, KC_F10, \ _GACS_MODS________________________, DM_PLY1, KC_BRK, KC_F4, KC_F5, KC_F6, KC_F11, \ ___x___, KC_NUM, KC_CAPS, KC_SCRL, KC_INS, TOG_CFG, KC_F1, KC_F2, KC_F3, KC_F12, \ _NONE_3__________________, FWD_CFG, REV_CFG, ___x___, \ TOG_CFG, TOG_CFG