#include "oled.h" void render_crkbd_logo(void) { oled_write_P(crkbd_logo, false); } void render_rollow_logo(void) { oled_write_raw_P(rollow_logo, sizeof(rollow_logo)); } void render_qmk_logo(void) { oled_write_raw_P(qmk_logo, sizeof(qmk_logo)); } void render_default_layer_state(void) { oled_write_P(PSTR(OLED_RENDER_LAYOUT_NAME), false); switch (get_highest_layer(default_layer_state)) { case _QWERTY: oled_write_P(PSTR(OLED_RENDER_LAYOUT_QWERTY), false); break; case _COLEMAK_DH: oled_write_P(PSTR(OLED_RENDER_LAYOUT_COLEMAK_DH), false); break; case _GAME: oled_write_P(PSTR(OLED_RENDER_LAYOUT_GAME), false); break; } } void render_layer_state(void) { oled_write_P(PSTR(OLED_RENDER_LAYER_NAME), false); oled_write_P(PSTR(OLED_RENDER_LAYER_BASE), get_highest_layer(layer_state) == FIRST_DEFAULT_LAYER); oled_write_P(PSTR(OLED_RENDER_LAYER_NAVIGATION), get_highest_layer(layer_state) == _NAVIGATION); oled_write_P(PSTR(OLED_RENDER_LAYER_SYMBOL), get_highest_layer(layer_state) == _SYMBOL); oled_write_P(PSTR(OLED_RENDER_LAYER_NUMBER), get_highest_layer(layer_state) == _NUMBER); oled_write_P(PSTR(OLED_RENDER_LAYER_CONFIG), get_highest_layer(layer_state) == _CONFIG); } void render_keylock_status(void) { oled_write_P(PSTR(OLED_RENDER_KEYLOCK_NAME), false); oled_write_P(PSTR(" "), false); oled_write_P(PSTR("N"), host_keyboard_led_state().num_lock); oled_write_P(PSTR("C"), host_keyboard_led_state().caps_lock || is_caps_word_on() ); oled_write_ln_P(PSTR("S"), host_keyboard_led_state().scroll_lock ); } void render_mod_status(void) { uint8_t current_mod = get_mods(); uint8_t current_osm = get_oneshot_mods(); oled_write_P(PSTR(OLED_RENDER_MODS_NAME), false); oled_write_P(PSTR(" "), false); bool isShift = (current_mod | current_osm) & MOD_MASK_SHIFT; bool isCtrl = (current_mod | current_osm) & MOD_MASK_CTRL; bool isAlt = (current_mod | current_osm) & MOD_MASK_ALT; bool isGUI = (current_mod | current_osm) & MOD_MASK_GUI; oled_write_P(PSTR("S"), isShift ); oled_write_P(PSTR("C"), isCtrl ); oled_write_P(PSTR("A"), isAlt ); oled_write_P(PSTR("G"), isGUI ); } void render_oled_main(void) { render_default_layer_state(); render_keylock_status(); render_mod_status(); render_layer_state(); } bool oled_task_user(void) { if (is_keyboard_master()) { render_oled_main(); // Renders the current keyboard state (layer, lock, caps, scroll, etc) } else { #if defined( KEYBOARD_barbellboards_rollow ) render_rollow_logo(); #elif defined( KEYBOARD_crkbd ) render_crkbd_logo(); #else render_qmk_logo(); #endif } return false; } oled_rotation_t oled_init_user(oled_rotation_t rotation) { if (is_keyboard_master()) { return OLED_ROTATION_270; } else { return OLED_ROTATION_0; } }