#include "combo.h" bool get_combo_must_hold(uint16_t index, combo_t *combo) { switch (index) { case LYR_CONFIG: case LYR_FUNCTION: return true; default: return false; } } bool get_combo_must_tap(uint16_t index, combo_t *combo) { switch (index) { #if defined(MOUSEKEY_ENABLE) case MOUSE_DRGTOG: #endif //MOUSEKEY_ENABLE case KEY_ESC: case KEY_TAB: case KEY_ENT: case KEY_BWRD: return true; default: return false; } } bool get_combo_must_press_in_order(uint16_t combo_index, combo_t *combo) { switch (combo_index) { /* List combos here that you want to only activate if their keys * are pressed in the same order as they are defined in the combo's key * array. * * return false means they do not have to be pressed in order * */ default: return false; } } uint16_t get_combo_term(uint16_t index, combo_t *combo) { // or with combo index, i.e. its name from enum. switch (index) { /* case CONFIGLAYER: return COMBO_HOLD_TERM + 150; */ default: return COMBO_TERM; } }