Commit graph

20 commits

Author SHA1 Message Date
Victor
1822862388
Starting on integrating KLOR OLED
- Added default rotation
- need to review the screen to know what the hex code means
2024-05-24 22:41:29 -05:00
Victor
6e9fb9373a
Tune and polish
- Zoom shortcuts are now the scroll wheel
- removed function layer
- updated documentation
- Enabled Tab to work on Navigation layer
- Had to go back to basic minus keycode for F12 to work
2024-05-10 08:49:39 -05:00
Victor
fdfc997c28
Cleanup and Adding more overrides
- Updated documentation and standardize identation formatting
- Added numpad key overrides to get function keys
- got rid of function layer
2024-05-10 00:00:37 -05:00
Victor
d5a94942b8
Reverted Keymap and overhauled Tap-Hold Override
- Went back to num pad
- Added function key layer, maybe I'll do override to remove a layer
- Symbol layer is tri layer
- Redid tap-hold so taps can be held for repeating keys
2024-05-09 22:21:46 -05:00
Victor
90ef9a3b22
Bunch of stuff
- Fixed OLED layer list order
- Altered and combined symbols in tap hold behaviors
- removed the mousekeys optional keycode thing since mousekeys are required
- cleaned up unused tapholds
2024-05-05 23:10:55 -05:00
Victor
734782e538
Forgot to remove function from OLED
- also added RGB Matrix Effects to Swoop
2024-04-22 00:37:53 -05:00
Victor
fb3b51bacd
Combined mouse and function layer 2024-04-17 23:41:56 -05:00
Victor
b314c3ffe1
Combo overhaul
- Remapped some combos based on how I used them
- Turned the combo term down because of misfires (e.g. re)
- Removed all the keys that are now combos to save room and
force me to get used to using combos
- Combined Game and GameNum. Removed GameNum Layer
2024-04-17 16:25:29 -05:00
Victor
27212ab001
Had to fix the rollow variable names 2024-04-14 19:25:33 -05:00
Victor
9389b0cf3f
Worked on OLED
- Moved the image byte arrays to the header file
- Copied the QMK logo from Drashna
- The QMK logo will show as default
2024-04-14 19:18:14 -05:00
Victor
91fe6c7660
Swapping barbell boards logo for rollow
- tried to use the image Barry made but it doesn't translate well
to 128x32
- Made a custom one inspired by the original
2024-04-14 18:14:59 -05:00
Victor
77f758690f
CHanging to write raw 2024-04-14 16:11:59 -05:00
Victor
451747c0cc
else not elif 2024-04-14 16:04:19 -05:00
Victor
2868afa42d
The code was basically the same as the crkbd logo
- pasted in the code from https://javl.github.io/image2cpp/
2024-04-14 15:55:19 -05:00
Victor
96673e3ae5
Added Rollow Logo, hopefully it came out okay 2024-04-14 15:53:14 -05:00
Victor
f62cfc7fa3
trying oled rotation 0 2024-04-05 21:14:54 -05:00
Victor
dff092e0a5
- removed all old base layer change code
- trying 0 degrees on oled
2024-04-05 21:03:43 -05:00
Victor
02381c18aa
fixing more typos
- rules.mk named the encoder file wrong
- extra characters in oled.c
2024-04-05 20:15:15 -05:00
Victor
d997b1aa0b
- Enabled Encoder Mapping, added basic map
- fixed oled orientation, maybe this time will work
- added macro to toggle base layer to save keys on config layer
2024-04-05 20:06:26 -05:00
Victor
089b71d77b
Migrating over userspace
- existing repo was not forked. Wanted to make sure I was using the standard,
not replicating it
- Updated the readme.md for the latest mappings
2024-04-01 22:26:41 -05:00