- Added build option for new ploopy nano build
- Added ploopy nano userspace keymap
- Removed old drag scroll detection. OLED graphic tied to scroll lock
- REmoved old scroll lock and dpi custom keycodes used for Lkbm keymap
- overrode num/scroll lock. It is now a hold instead of a toggle
- Added custom keycode to turn on all locks to tell ploopy nano to
enter bootloader
- refactored variables based on learnings from ploopy rebase
- minor tweaks to keymap
- pressing numlock cycles through dpi settings
- pressing scroll lock enters momentary drag scroll
- optimized by using the set cursor to position text vs using print statements
- recombined the OLED code into one file
- redid all the rendering methods so they can be reused between a
vertical and horizontal display
- Removed keyboard specific code in my rules.mk
- Limit to eight layers to save MCU space
- Tweaked default rules.mk for WPM, Audio, etc
- Added Luna Pet OLED code and modified to my standard
- Enabled Drag Scroll OLED indicator
- Increased Split Communications (layers, LED state, Mods)
- Cleaned up OLED Code and overhauled screen.
- Data is on both halves now, no more split side logo
- Added WPM counter
- Added graphics for layers, mods, features, small QMK logo
- Leveraged KLOR font and added my own images
- Made LTO disabled by default since I'm team RP2040
- tweaked 32x128 master side. Got the layout and symbols I wanted
- trying to track the ploopy nano drag scroll so the OLED will work
- added Luna pet skeleton to slave side. need to tweak it.
- Updated Klor config for updated haptic defines
- Music mode is now off for good
- Added userspace config for haptics and audio
- Went back to numpad 0 on the thumbs
- Added haptic and audio keys on the config layer
- removed all combos except drag scroll
- Updated and added overrides for haptics/audio/Mousekeys
- can't have a layout macro start with LAYOUT. Now it's just KLOR(...)
- Turn off extra features for AVR MCU in post_rules.mk. This helps
all customizations remain in the keymap.
- Updatd documentation
- Cleanup unused code and updated documentation
- add dynamic layout selection
- Leveraged common_features.mk framework
- Configure layout in keymap rules.mk
- Will test more but it is ready to ship
- Modernized Geist's repo
- Converted to data driven json config, nearly emulating what
geist had in default
- still allowed Atmel and RP2040. Compiles for both
- added default saegewerk and worked out haptic driver kinks
- had to replace deprecated defines
- Still testing and can't test everything
- only have Saegewerk, not the other three layouts
- only have RP2040
- Also missed soldering the encoder diodes
- not going to test RGBlight
- still need to add my keymap lol
- upon reading documentation I don't think I can do COMBO_ONLY_FROM_LAYER and
COMBO_SHOULD_TRIGGER at the same time unless its for base layer
- something to do with needing those keys to be defined on the other layers
- like if I wanted tab to work on NAV, i need to add U and I to that same spot on
the NAV layer
- currently I am getting out of rhythm typing /. Would get 01 instead
- Moved 0 next to 4 on the numpad. This may take some time gettng used to
- Removed the tapping term per key since I was no longer doing customizations