* reformat info.json
- friendly-format info.json
- move the right half to the left by 0.5u (improves readability, for me anyway)
- correct key sequence
* refactor default keymap
- use short-form keycodes
- use four-space indent
* refactor via keymap
- use short-form keycodes
- use four-space indent
* update maintainer field in info.json
Use the maintainer's GitHub username.
* readme touch-up
Minor edit to the lead paragraph, and reformat the Hardware Availability section.
* change BOOTMAGIC_ENABLE from `lite` to `yes`
* refactor keymaps for readability
- use QMK-native keycode aliases
- physically align keycodes
* rework layout macro
A discrepancy between the default and via keymaps prompted a deep dive into the keyboard's switch matrix, which led to the discovery that (1) the layout macro's arguments were not arranged physically, and (2) the keymaps didn't assign the keycodes to the same switches (the default keymap's keycodes were in the wrong sequence).
Additionally, the layout macro was built to support a split Backspace, but named as if it were for a 2u Backspace, which broke the enabled support for Community Layout keymaps.
This commit:
- arranges the layout macro arguments according to physical order
- corrects the keymaps
- renames the layout macro to specify the split Backspace
- disables Community Layout support
- updates the `info.json` data
* add LAYOUT_65_ansi_blocker
* enable Community Layout support
* update `info.json` metadata
- use full product listing URL
- use GitHub username for maintainer field
* update readme
- fix vendor link in lead paragraph
- update metadata list
- use GitHub username of keyboard maintainer
- correct Supported Hardware
- add Hardware Availability link
- add flashing and bootloader instructions
Co-authored-by: Drashna Jaelre <drashna@live.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
Co-authored-by: Wolf Van Herreweghe <wolfvh@getupgamesofficial.com>
* correct Configurator layout data
* rename LAYOUT to LAYOUT_60_ansi
* correct info.json maintainer field
Use the maintainer's GitHub username.
* correct the compiling/flashing instructions
Keyboard value is relative to `qmk_firmware/keyboards/`.
* use XXX for KC_NO in hex4b.h
* add matrix diagram to hex4b.h
* rename LAYOUT to LAYOUT_all
* remove reference to KBFirmware JSON Parser
* info.json: add line breaks between rows
* rename LAYOUT_all to LAYOUT_split_bs
- LAYOUT alias for backward compatibility
- LAYOUT_all alias to signify support for every matrix position
* add LAYOUT_2u_bs
* add LAYOUT_tsangan_split_bs
* add LAYOUT_tsangan_2u_bs
* info.json: remove meta key
* Initial compatibility with bm80
* move files to kprepublic directory, see #12159
* fix pin assignment
* Revert "fix pin assignment"
This reverts commit 5a53a74953a23bb5064c11d5d9e6daf007a54872.
* add testing setup (peepeetee keymap, will use for personal purposes later), fix LED assignment, add indicator LED, LED location, count, and flags are broken
* fixed flags( not sure, please check)
* fixed number of LEDs
* add comment about f11
* remove comment about f11, change capslock flag to be 1 rather than 1+8 as there is a standalone indicator LED
* readme.md
* add via keymap
* add info.json with help from noroadsleft's converter
* add suspended state implementation, I don't think it's working
* update to my testing setup
* restore erroneously included bm68rgb config
* Update keyboards/kprepublic/bm80/config.h
Co-authored-by: Drashna Jaelre <drashna@live.com>
* add reset instructions
* change reset instruction grammar
* remove not working sleep function, add comment for RGB flags
* add LED mapping comments
* change readme grammar
* replace rgb light paremeters with rgb matrix paremeters, enable framebuffer effects
* re-enable peepeetee/config.h, updating my disabled effect list
* updating my disabled effect list
* update LED struct documentation
* update readme with RGB matrix effect information
* Update keyboards/kprepublic/bm80/rules.mk
Co-authored-by: Drashna Jaelre <drashna@live.com>
* move files back to keyboard from keyboard/kprepublic, see 85b33d6 and qmk#12159
* Apply suggestions from code review
Co-authored-by: ridingqwerty <george.g.koenig@gmail.com>
* cleanup peepeetee keymap
* update peepeetee keymap; rebase on current master
* moved to /kprepublic, see #12159
* Apply suggestions from code review
Co-authored-by: Drashna Jaelre <drashna@live.com>
* Apply suggestions from code review
Co-authored-by: Ryan <fauxpark@gmail.com>
Co-authored-by: Drashna Jaelre <drashna@live.com>
Co-authored-by: ridingqwerty <george.g.koenig@gmail.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
* Genesis Hotswap: rename LAYOUT to LAYOUT_tkl_ansi
* Genesis Hotswap: delete blank layers from default keymap
Results in a smaller compiled firmware size.
* Genesis Hotswap: tidy-up via keymap
Fixes the visual alignment of keycodes.
* Genesis Hotswap: specify Hotswap in info.json
* Genesis Hotswap: enable Community Layout support
* Genesis Hotswap: remove KBFirmware Parser references
* Genesis Hotswap: specify Hotswap in config.h
* Genesis Solder: correct keyboard layout
* Genesis Solder: rename LAYOUT to LAYOUT_all
I don't actually know with certainty that this *is* LAYOUT_all, but in the absence of more concrete information, I'm going with this.
* Genesis Solder: delete blank layers from default keymap
Results in a smaller compiled firmware size.
* Genesis Solder: tidy-up via keymap
Fixes the visual alignment of keycodes.
* Genesis Solder: specify Hotswap in info.json
* Genesis Solder: add LAYOUT_tkl_ansi
* Genesis Solder: enable Community Layout support
* Genesis Solder: remove KBFirmware Parser references
* Genesis Solder: specify Solder in config.h