- Had to add more rules.mk because my memory optimizations allowed the kb
defintion to take precedence over my settings
- Adding a mouse layer toggle. Debating if I take out the enter key combo
- Brought back Mouse Z for temporary mouse usage
- Combined Mouse and Function Keys into one Layer
- Cleaned up unused code (e.g. combos, key overrides)
- Updated all keyboards with new layer
- Updated documentation
- I think this will be it for now. Making a list somewhere else
for future enhancements
- It works okay when you are just clicking around but clicking on the
keyboard doesn't reset the timeout on the mouse.
- in addition, I don't like the flow breaking pauses to wait for the timeout
- making mouse layer a toggle instead of automatic
- added mouse layer to userspace
- Ploopy Nano now turns on num lock when pointer is moved
- When the keyboard detects num lock it turns the mouse layer on
- cleaned up unused key overrides and combos
- Rules.mk was redone to drastically reduce memory footprint
- merged all config files into the main one
- made a clever way to have two _user functions in the userspace
- revised drag scroll bind for comfort
- removed dpi toggle functionality for nano for now. Need to find way to
add it back
- adjusted and consolidated font after playing around
- cleaned up luna code so its easier to read and configure
- overhauled the layout, making it less busy but still functional
- adjusted the combos to move tab and add back mb1
- Added build option for new ploopy nano build
- Added ploopy nano userspace keymap
- Removed old drag scroll detection. OLED graphic tied to scroll lock
- REmoved old scroll lock and dpi custom keycodes used for Lkbm keymap
- overrode num/scroll lock. It is now a hold instead of a toggle
- Added custom keycode to turn on all locks to tell ploopy nano to
enter bootloader
- refactored variables based on learnings from ploopy rebase
- minor tweaks to keymap
- pressing numlock cycles through dpi settings
- pressing scroll lock enters momentary drag scroll
- optimized by using the set cursor to position text vs using print statements
- recombined the OLED code into one file
- redid all the rendering methods so they can be reused between a
vertical and horizontal display
- Removed keyboard specific code in my rules.mk
- Limit to eight layers to save MCU space
- Tweaked default rules.mk for WPM, Audio, etc
- Added Luna Pet OLED code and modified to my standard
- Enabled Drag Scroll OLED indicator
- Increased Split Communications (layers, LED state, Mods)
- Cleaned up OLED Code and overhauled screen.
- Data is on both halves now, no more split side logo
- Added WPM counter
- Added graphics for layers, mods, features, small QMK logo
- Leveraged KLOR font and added my own images
- Made LTO disabled by default since I'm team RP2040
- tweaked 32x128 master side. Got the layout and symbols I wanted
- trying to track the ploopy nano drag scroll so the OLED will work
- added Luna pet skeleton to slave side. need to tweak it.
- Updated Klor config for updated haptic defines
- Music mode is now off for good
- Added userspace config for haptics and audio
- Went back to numpad 0 on the thumbs
- Added haptic and audio keys on the config layer
- removed all combos except drag scroll
- Updated and added overrides for haptics/audio/Mousekeys
- can't have a layout macro start with LAYOUT. Now it's just KLOR(...)
- Turn off extra features for AVR MCU in post_rules.mk. This helps
all customizations remain in the keymap.
- Updatd documentation
- Cleanup unused code and updated documentation
- add dynamic layout selection
- Leveraged common_features.mk framework
- Configure layout in keymap rules.mk
- Will test more but it is ready to ship
- Modernized Geist's repo
- Converted to data driven json config, nearly emulating what
geist had in default
- still allowed Atmel and RP2040. Compiles for both
- added default saegewerk and worked out haptic driver kinks
- had to replace deprecated defines
- Still testing and can't test everything
- only have Saegewerk, not the other three layouts
- only have RP2040
- Also missed soldering the encoder diodes
- not going to test RGBlight
- still need to add my keymap lol