- All feature config settings are now in two keycodes for encoder
- All key press toggles are now in one keycode
- added back the quote bracket tap holds
- Cleaned up keymap
- formatting
- updated other board keymaps for these
- removed trace of _CONFIG layer
- converted as many statements in t4corun.c to ternary operators
for consistency
- consolidated feature configuration into overloaded encoder
- consolidated feature toggle into overloaded keypress
- cleaned up keymap after key consolidation
- Tried to minimize the layers again, got rid of config layer
- made a nifty overloaded function so I can overload the encoder
knob and use it in encoder maps
- just did it for KLOR for right now
- added dedicated encoder presses to 3x5x3 wrapper. Can now define the
outside thumb keys separate from the encoder clicks
- Changed BCK_TAB to REV_TAB for clarity
- Put left and right on the NAV layer encoder for select and nav word
- Added Scroll to Top keyboard bind for encoder clicks
- num layer right encoder will either tab or shift tab. leaving it alone with
tab through elements or can hold alt or ctrl for those things
- used similar logic to do mouse scroll zoom becuase keyboard shortcuts are
not consistent across apps
- Damn this is pretty damn clever
- going to remove it though so I can hold different mods for chrome
and windows. Wanted to save the code since I spent time working on it
- General code cleanup
- introduced klor and rollow keyboard.json
- set encoder resolution to 4 for alt tab to work right
- removed most combos and all key overrides
- implemented custom override for haptic and audio config
- went back to older keymap (e.g. backspace and del on most layers)
- reintroduced dedicated mouse button on thumb cluster
- mouse button 2 is now a combo
- Had to add more rules.mk because my memory optimizations allowed the kb
defintion to take precedence over my settings
- Adding a mouse layer toggle. Debating if I take out the enter key combo
- Brought back Mouse Z for temporary mouse usage
- Combined Mouse and Function Keys into one Layer
- Cleaned up unused code (e.g. combos, key overrides)
- Updated all keyboards with new layer
- Updated documentation
- I think this will be it for now. Making a list somewhere else
for future enhancements
- It works okay when you are just clicking around but clicking on the
keyboard doesn't reset the timeout on the mouse.
- in addition, I don't like the flow breaking pauses to wait for the timeout
- making mouse layer a toggle instead of automatic
- added mouse layer to userspace
- Ploopy Nano now turns on num lock when pointer is moved
- When the keyboard detects num lock it turns the mouse layer on
- cleaned up unused key overrides and combos
- Rules.mk was redone to drastically reduce memory footprint
- merged all config files into the main one
- made a clever way to have two _user functions in the userspace
- revised drag scroll bind for comfort
- removed dpi toggle functionality for nano for now. Need to find way to
add it back
- adjusted and consolidated font after playing around
- cleaned up luna code so its easier to read and configure
- overhauled the layout, making it less busy but still functional
- adjusted the combos to move tab and add back mb1
- Added build option for new ploopy nano build
- Added ploopy nano userspace keymap
- Removed old drag scroll detection. OLED graphic tied to scroll lock
- REmoved old scroll lock and dpi custom keycodes used for Lkbm keymap
- overrode num/scroll lock. It is now a hold instead of a toggle
- Added custom keycode to turn on all locks to tell ploopy nano to
enter bootloader
- refactored variables based on learnings from ploopy rebase
- minor tweaks to keymap
- pressing numlock cycles through dpi settings
- pressing scroll lock enters momentary drag scroll
- optimized by using the set cursor to position text vs using print statements
- recombined the OLED code into one file
- redid all the rendering methods so they can be reused between a
vertical and horizontal display
- Removed keyboard specific code in my rules.mk
- Limit to eight layers to save MCU space
- Tweaked default rules.mk for WPM, Audio, etc
- Added Luna Pet OLED code and modified to my standard
- Enabled Drag Scroll OLED indicator
- Increased Split Communications (layers, LED state, Mods)
- Cleaned up OLED Code and overhauled screen.
- Data is on both halves now, no more split side logo
- Added WPM counter
- Added graphics for layers, mods, features, small QMK logo
- Leveraged KLOR font and added my own images
- Made LTO disabled by default since I'm team RP2040
- tweaked 32x128 master side. Got the layout and symbols I wanted
- trying to track the ploopy nano drag scroll so the OLED will work
- added Luna pet skeleton to slave side. need to tweak it.
- Updated Klor config for updated haptic defines
- Music mode is now off for good
- Added userspace config for haptics and audio
- Went back to numpad 0 on the thumbs
- Added haptic and audio keys on the config layer
- removed all combos except drag scroll
- Updated and added overrides for haptics/audio/Mousekeys
- can't have a layout macro start with LAYOUT. Now it's just KLOR(...)
- Turn off extra features for AVR MCU in post_rules.mk. This helps
all customizations remain in the keymap.
- Updatd documentation