qmk_userspace/users/t4corun/t4corun.h
Victor 5fc856d0ea
Combined function and config
- removed config layer
- was able to spread everything out to the function layer
- cleaned up combo and oled code because of this
2024-08-21 21:00:14 -05:00

222 lines
8.6 KiB
C

#pragma once
#include QMK_KEYBOARD_H
#include "features/taphold.h"
void set_default_layer(bool forward);
void reset_ploopynano(void);
#if defined(WPM_ENABLE)
bool isLunaJumping(void);
bool isJumpShown(void);
void setLunaJumped(void);
#endif // WPM_ENABLE
#define HOLD_MOD_TIMEOUT 1000
// put the default base layers first
enum layers {
_QWERTY = 0,
FIRST_DEFAULT_LAYER = 0,
_COLEMAK_DH,
_GAME,
_NAVIGATION,
_NUMBER,
_SYMBOL,
_MOUSE,
_FUNCTION
};
// start at the second layer
#define _DEFAULT_LAYER_2 (FIRST_DEFAULT_LAYER + 1)
#define _DEFAULT_LAYER_3 (FIRST_DEFAULT_LAYER + 2)
#define NUM_DEFAULT_LAYERS 3
enum keycodes {
//These are only here to make the taphold/defines unique
TH_LCBR = QK_USER,
TH_LABK,
TH_LBRC,
TH_LPRN,
TH_DQUO,
TH_SQUO,
TH_BSLS,
TH_SLSH,
TH_PIPE,
TH_COMM,
TH_DOT,
TH_PERC,
TH_EQL,
TH_MINS,
TH_GRV,
TH_SCLN,
TH_QUOT,
FWD_TAB, // turn encoder for tab and shift tab
REV_TAB, // hold alt or ctrl while turning for window / tab switching
ZOOMIN, // turn encoder for mouse wheel zoom
ZOOMOUT,
FWD_CFG, // turn encoder while holding mod combinations to adjust features
REV_CFG, // e.g. RGB settings, haptic frequency, click frequency, base layer
TOG_CFG // press key while holding mod combinations to toggle features or enter bootloader
};
#define ___x___ KC_NO
// layer changes
#define NAV MO(_NAVIGATION)
#define NUM MO(_NUMBER)
#define MOU_A LT(_MOUSE, KC_A)
#define MOU_TOG TG(_MOUSE)
#define FUNC MO(_FUNCTION)
// Windows Shortcuts
#define SC_COPY LCTL(KC_C)
#define SC_CUT LCTL(KC_X)
#define SC_UNDO LCTL(KC_Z)
#define SC_PAST LCTL(KC_V)
#define SC_REDO LCTL(KC_Y)
#define SC_SNIP LGUI(LSFT(KC_S))
#define SC_FILE LGUI(KC_E)
#define SC_WIN LGUI(KC_TAB)
// Encoders
#define ZOOMRST LCTL(KC_0)
#define SCR_TOP LCTL(KC_HOME)
/*
- If the feature is disabled then the key is just the normal key
- Any keycodes with prefix TR has behavior dependent on if the feature is enabled.
- We will only define things that are used across different layers. Entire layers are turned off in the keymap
*/
// one shot mods
#define TR_LSFT OSM(MOD_LSFT)
#define TR_LCTL OSM(MOD_LCTL)
#define TR_LALT OSM(MOD_LALT)
#define TR_LGUI OSM(MOD_LGUI)
// tap hoLd. These will be intercepted and overridden. The LT will be ignored
// Brackets: open and close brackets and put the cursor inside
#define TR_LCBR LT(FIRST_DEFAULT_LAYER, TH_LCBR)
#define TR_LABK LT(FIRST_DEFAULT_LAYER, TH_LABK)
#define TR_LBRC LT(FIRST_DEFAULT_LAYER, TH_LBRC)
#define TR_LPRN LT(FIRST_DEFAULT_LAYER, TH_LPRN)
#define TR_DQUO LT(FIRST_DEFAULT_LAYER, TH_DQUO)
#define TR_SQUO LT(FIRST_DEFAULT_LAYER, TH_SQUO)
// double tap
#define TR_BSLS LT(FIRST_DEFAULT_LAYER, TH_BSLS)
#define TR_SLSH LT(FIRST_DEFAULT_LAYER, TH_SLSH)
#define TR_PIPE LT(FIRST_DEFAULT_LAYER, TH_PIPE)
// Custom override without holding shift
#define TR_COMM LT(FIRST_DEFAULT_LAYER, TH_COMM)
#define TR_DOT LT(FIRST_DEFAULT_LAYER, TH_DOT)
#define TR_PERC LT(FIRST_DEFAULT_LAYER, TH_PERC)
// auto shift
#define TR_EQL LT(FIRST_DEFAULT_LAYER, TH_EQL)
#define TR_MINS LT(FIRST_DEFAULT_LAYER, TH_MINS)
#define TR_GRV LT(FIRST_DEFAULT_LAYER, TH_GRV)
#define TR_SCLN LT(FIRST_DEFAULT_LAYER, TH_SCLN)
#define TR_QUOT LT(FIRST_DEFAULT_LAYER, TH_QUOT)
#if defined(KEYBOARD_bastardkb_charybdis_3x5)
//these mouse codes are defined in charybdis.h
# define TR_SNIP SNIPING
# define TR_DRGS DRG_TOG
# define TR_SDPI S_D_MOD //sniping dpi
# define TR_PDPI DPI_MOD //pointer dpi
#else
# define TR_SNIP ___x___
# define TR_DRGS KC_SCRL //use host status for ploopy nano drag scroll
# define TR_SDPI ___x___
# define TR_PDPI KC_NUM //use host status for ploopy nano dpi switch
#endif //KEYBOARD_bastardkb_charybdis_3x5
#define _NONE_3__________________ ___x___, ___x___, ___x___
#define _NONE_5____________________________________ ___x___, ___x___, ___x___, ___x___, ___x___
#define _GACS_MODS________________________ TR_LGUI, TR_LALT, TR_LCTL, TR_LSFT
#define _SCAG_MODS________________________ TR_LSFT, TR_LCTL, TR_LALT, TR_LGUI
#define _UCCPR_L___________________________________ SC_UNDO, SC_CUT, SC_COPY, SC_PAST, SC_REDO
#define _BASE_L4_________________ KC_BTN1, NUM, TR_LSFT
#define _BASE_R4_________________ KC_SPC, NAV, ___x___
#define _LAYER_TRANS_____________ ___x___, _______, ___x___
//___x___, ___x___, ___x___, ___x___, ___x___, ___x___, ___x___, ___x___, ___x___, ___x___,
#define LAYER_QWERTY \
KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, \
MOU_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, TR_QUOT, \
KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, TR_COMM, TR_DOT, TR_MINS, \
_BASE_L4_________________, _BASE_R4_________________, \
SCR_TOP, KC_MUTE
#define LAYER_COLEMAK_DH \
KC_Q, KC_W, KC_F, KC_P, KC_B, KC_J, KC_L, KC_U, KC_Y, TR_QUOT, \
MOU_A, KC_R, KC_S, KC_T, KC_G, KC_M, KC_N, KC_E, KC_I, KC_O, \
KC_Z, KC_X, KC_C, KC_D, KC_V, KC_K, KC_H, TR_COMM, TR_DOT, TR_MINS, \
_BASE_L4_________________, _BASE_R4_________________, \
SCR_TOP, KC_MUTE
#define LAYER_GAME \
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_7, KC_8, KC_9, KC_ESC, \
KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_4, KC_5, KC_6, KC_GRV, \
KC_Z, KC_X, KC_C, KC_V, KC_B, KC_LALT, KC_1, KC_2, KC_3, ___x___, \
KC_ENT, KC_SPC, KC_LSFT, _BASE_R4_________________, \
SCR_TOP, KC_MUTE
#define LAYER_NAVIGATION \
KC_ESC, KC_HOME, KC_UP, KC_END, KC_PGUP, ___x___, KC_APP, DM_PLY1, DM_REC1, ___x___, \
___x___, KC_LEFT, KC_DOWN, KC_RGHT, KC_PGDN, KC_BSPC, _SCAG_MODS________________________, \
_UCCPR_L___________________________________, KC_DEL, KC_TAB, KC_VOLD, KC_VOLU, KC_MUTE, \
___x___, NUM, KC_ENT, _LAYER_TRANS_____________, \
SCR_TOP, ___x___
#define LAYER_NUMBER \
KC_ESC, SC_SNIP, SC_FILE, ___x___, ___x___, KC_TAB, KC_7, KC_8, KC_9, KC_COMM, \
_GACS_MODS________________________, ___x___, KC_BSPC, KC_4, KC_5, KC_6, KC_DOT, \
_UCCPR_L___________________________________, KC_DEL, KC_1, KC_2, KC_3, KC_MINS, \
_LAYER_TRANS_____________, KC_0, NAV, ___x___, \
___x___, SC_WIN
#define LAYER_SYMBOL \
___x___, ___x___, KC_AT, KC_DLR, TR_GRV, TR_EQL, KC_HASH, KC_ASTR, ___x___, TR_DQUO, \
KC_AMPR, TR_LCBR, KC_RCBR, TR_PIPE, TR_SCLN, KC_BSPC, KC_QUES, TR_LBRC, KC_RBRC, TR_SQUO, \
TR_PERC, TR_LABK, KC_RABK, TR_BSLS, KC_EXLM, KC_DEL, TR_SLSH, TR_LPRN, KC_RPRN, TR_MINS, \
_LAYER_TRANS_____________, _LAYER_TRANS_____________, \
___x___, ___x___
#define LAYER_MOUSE \
_NONE_5____________________________________, TR_PDPI, TR_SDPI, ___x___, ___x___, MOU_TOG, \
_______, TR_LALT, TR_LCTL, TR_LSFT, TR_DRGS, ___x___, ___x___, ___x___, ___x___, ___x___, \
___x___, KC_BTN1, KC_BTN5, KC_BTN4, TR_SNIP, ___x___, ___x___, ___x___, ___x___, ___x___, \
KC_BTN1, KC_BTN3, KC_BTN2, ___x___, ___x___, ___x___, \
SCR_TOP, ZOOMRST
#define LAYER_FUNCTION \
QK_BOOT, KC_MPRV, KC_MNXT, KC_MPLY, DM_REC1, KC_PSCR, KC_F7, KC_F8, KC_F9, KC_F10, \
_GACS_MODS________________________, DM_PLY1, KC_BRK, KC_F4, KC_F5, KC_F6, KC_F11, \
___x___, KC_NUM, KC_CAPS, KC_SCRL, KC_INS, TOG_CFG, KC_F1, KC_F2, KC_F3, KC_F12, \
_NONE_3__________________, FWD_CFG, REV_CFG, ___x___, \
TOG_CFG, TOG_CFG