Victor
b314c3ffe1
Combo overhaul
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- Remapped some combos based on how I used them
- Turned the combo term down because of misfires (e.g. re)
- Removed all the keys that are now combos to save room and
force me to get used to using combos
- Combined Game and GameNum. Removed GameNum Layer
2024-04-17 16:25:29 -05:00
Victor
4c13c8d016
one more try on the drag scroll combo
2024-04-17 01:03:46 -05:00
Victor
6350d0043d
moving the mouse keys from must tap
2024-04-17 00:56:44 -05:00
Victor
f053b1e041
removed ctrl backspace combo
2024-04-17 00:44:20 -05:00
Victor
3279aeb5f5
had extra char
2024-04-17 00:29:49 -05:00
Victor
3bd720d86c
used hte layer combos in must tap
...
- this might have messed up the other combos
2024-04-17 00:26:27 -05:00
Victor
1dd978d0ce
Being clever didn't work
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- i think I need to specify each mouse code that must be tapped
versus specifying what shouldn't be tapped
2024-04-17 00:16:35 -05:00
Victor
85f211b557
Typo but adding new macro
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- adding control backspace macro, but I might not use it
2024-04-16 23:52:39 -05:00
Victor
dae4f2b76a
Adding/tuning combos
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- all five mouse buttons and drag tog on the left hand side
- added esc, tab, enter to left side
- added backspace, and del
2024-04-16 23:46:10 -05:00
Victor
d3b130a53c
Tweaking combo settings
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- removing the must press in order rule
2024-04-16 23:04:29 -05:00
Victor
2e87f03d7d
Had to fix a preprocessor
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- had MOUSELAYER_ENABLE instead of MOUSEKEY_ENABLE
2024-04-16 22:52:28 -05:00
Victor
8a48499504
Re-enabling combos
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- implement mouse buttons
- activate certain layers with thumbs
- update readme for clarity
2024-04-16 22:45:53 -05:00
Victor
27212ab001
Had to fix the rollow variable names
2024-04-14 19:25:33 -05:00
Victor
9389b0cf3f
Worked on OLED
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- Moved the image byte arrays to the header file
- Copied the QMK logo from Drashna
- The QMK logo will show as default
2024-04-14 19:18:14 -05:00
Victor
91fe6c7660
Swapping barbell boards logo for rollow
...
- tried to use the image Barry made but it doesn't translate well
to 128x32
- Made a custom one inspired by the original
2024-04-14 18:14:59 -05:00
Victor
77f758690f
CHanging to write raw
2024-04-14 16:11:59 -05:00
Victor
451747c0cc
else not elif
2024-04-14 16:04:19 -05:00
Victor
2868afa42d
The code was basically the same as the crkbd logo
...
- pasted in the code from https://javl.github.io/image2cpp/
2024-04-14 15:55:19 -05:00
Victor
96673e3ae5
Added Rollow Logo, hopefully it came out okay
2024-04-14 15:53:14 -05:00
Victor
f62cfc7fa3
trying oled rotation 0
2024-04-05 21:14:54 -05:00
Victor
dff092e0a5
- removed all old base layer change code
...
- trying 0 degrees on oled
2024-04-05 21:03:43 -05:00
Victor
75c58a22eb
had to move all my encoder mappings to the specific keyboard
...
- documentation was right that it had to be in the keymap
2024-04-05 20:42:32 -05:00
Victor
02381c18aa
fixing more typos
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- rules.mk named the encoder file wrong
- extra characters in oled.c
2024-04-05 20:15:15 -05:00
Victor
d997b1aa0b
- Enabled Encoder Mapping, added basic map
...
- fixed oled orientation, maybe this time will work
- added macro to toggle base layer to save keys on config layer
2024-04-05 20:06:26 -05:00
Victor
089b71d77b
Migrating over userspace
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- existing repo was not forked. Wanted to make sure I was using the standard,
not replicating it
- Updated the readme.md for the latest mappings
2024-04-01 22:26:41 -05:00