- standardize the documentation in my config files
- Removed all the unused/unneeded feature .c/.h files (including RGBmatrix)
- now that I think I have my featureset set, I consolidated my rules.mk to
lessen the 'include if' commands
- added more clarity on which files have config to each rules.mk
- enabled encoder on swoop again
- removed rollow oled config/files because default is fine
- added some keycodes back because I forgot not all keyboards have encoders
- added common oled config
- Can't flash firmware to test RGBMatrix here so trying to do other stuff
- Added Reverse Base Layer toggle and mapped it to the encoder
- Tweaked combos. Moving mouse buttons around for comfort and moving stuff to minimize
misfires
- removed macro 2 set binds
- Fleshed out MOUSEKEY config and tweaked mouse wheel to speed it up
- Refreshed RGB Matrix config, added timeout, removed unneeded stuff
- Added split OLED data sync
- Updated keymap drawer image
- Cleaned up comments and bad Swoop rgbmatrix code
- Remapped some combos based on how I used them
- Turned the combo term down because of misfires (e.g. re)
- Removed all the keys that are now combos to save room and
force me to get used to using combos
- Combined Game and GameNum. Removed GameNum Layer
- slowed down quick tap term to 135 to help
- went back to mouse A. It is uncomfortable to hold for a long time
on rollow but it seems okay on the swoop