Commit graph

36 commits

Author SHA1 Message Date
Victor
82832d4fc7
Keymap tweaks
- Brought back Mouse Z for temporary mouse usage
- Combined Mouse and Function Keys into one Layer
- Cleaned up unused code (e.g. combos, key overrides)
- Updated all keyboards with new layer
- Updated documentation
- I think this will be it for now. Making a list somewhere else
for future enhancements
2024-06-25 21:44:06 -05:00
Victor
169f363763
Added Host State Auto Mouse
- added mouse layer to userspace
- Ploopy Nano now turns on num lock when pointer is moved
- When the keyboard detects num lock it turns the mouse layer on
- cleaned up unused key overrides and combos
- Rules.mk was redone to drastically reduce memory footprint
- merged all config files into the main one
- made a clever way to have two _user functions in the userspace
- revised drag scroll bind for comfort
- removed dpi toggle functionality for nano for now. Need to find way to
add it back
2024-06-24 23:56:41 -05:00
Victor
8a520c259d
OLED overhaul
- adjusted and consolidated font after playing around
- cleaned up luna code so its easier to read and configure
- overhauled the layout, making it less busy but still functional
- adjusted the combos to move tab and add back mb1
2024-06-20 23:29:16 -05:00
Victor
c2008065ae
Tandem checkin for ploopyco overhaul
- Added build option for new ploopy nano build
- Added ploopy nano userspace keymap
- Removed old drag scroll detection. OLED graphic tied to scroll lock
- REmoved old scroll lock and dpi custom keycodes used for Lkbm keymap
- overrode num/scroll lock. It is now a hold instead of a toggle
- Added custom keycode to turn on all locks to tell ploopy nano to
enter bootloader
- refactored variables based on learnings from ploopy rebase
- minor tweaks to keymap
- pressing numlock cycles through dpi settings
- pressing scroll lock enters momentary drag scroll
2024-06-18 19:25:24 -05:00
Victor
878f111e74
Fixing bugs
- I got messed up when i removed the backspace and mouse button 1 combos
2024-05-24 00:37:37 -05:00
Victor
90ea8d727a
putting keyboard combos back
- it felt too weird and clunky now I got used to combos
2024-05-24 00:35:26 -05:00
Victor
a1764f59ac
Klor Fix, Userspace Adds, Keymap tweaks
- Updated Klor config for updated haptic defines
- Music mode is now off for good
- Added userspace config for haptics and audio
- Went back to numpad 0 on the thumbs
- Added haptic and audio keys on the config layer
- removed all combos except drag scroll
- Updated and added overrides for haptics/audio/Mousekeys
2024-05-24 00:13:24 -05:00
Victor
c825ba8319
had to remove that limiter
- upon reading documentation I don't think I can do COMBO_ONLY_FROM_LAYER and
COMBO_SHOULD_TRIGGER at the same time unless its for base layer
- something to do with needing those keys to be defined on the other layers
- like if I wanted tab to work on NAV, i need to add U and I to that same spot on
the NAV layer
2024-05-12 21:07:47 -05:00
Victor
d3fbe16926
Trying something different
- tab and enter do not work outside the base layer
- putting get_highest_layer(layer_state | default_layer_state)
2024-05-12 20:51:17 -05:00
Victor
fbd0a303df
It did not like the break's I put 2024-05-12 20:35:22 -05:00
Victor
e694a370ed
Trying to fix where I couldn't alt tab
- Fixing some of the switch statements
2024-05-12 14:55:26 -05:00
Victor
6e9fb9373a
Tune and polish
- Zoom shortcuts are now the scroll wheel
- removed function layer
- updated documentation
- Enabled Tab to work on Navigation layer
- Had to go back to basic minus keycode for F12 to work
2024-05-10 08:49:39 -05:00
Victor
fdfc997c28
Cleanup and Adding more overrides
- Updated documentation and standardize identation formatting
- Added numpad key overrides to get function keys
- got rid of function layer
2024-05-10 00:00:37 -05:00
Victor
90ef9a3b22
Bunch of stuff
- Fixed OLED layer list order
- Altered and combined symbols in tap hold behaviors
- removed the mousekeys optional keycode thing since mousekeys are required
- cleaned up unused tapholds
2024-05-05 23:10:55 -05:00
Victor
39ca5f2f73
Trying Callum after my Swoop got stuck in game mode
- reshuffling everything to somewhat match his keymap
- removed a bunch of combos
2024-05-05 20:27:25 -05:00
Victor
1fa52ae34c
Big cleanup and tune
- increased combo timer to 35
- I removed all the unnecessary defines and associated methods for
per keycode customizations like quick tap term, combo press in order, etc
2024-05-01 23:52:19 -05:00
Victor
92efb790af
Cleaning up docs and combo logic 2024-05-01 22:19:20 -05:00
Victor
b7468905a1
Reverting back to mouse combos
- It didn't feel right having to hold down a key to get more mouse keys
2024-05-01 21:03:28 -05:00
Victor
0915d57815
commented out too much 2024-05-01 20:09:48 -05:00
Victor
69bfe86bb7
Big changes
- Removed all the mouse and config combos
- Added all the mouse buttons to the number layer
- removed the snipping tool and file explorer shortcut
- redid the config layer for the new activation
2024-05-01 19:57:17 -05:00
Victor
f8603e9bd4
More cleanup
- added more time for config layer to activate
- Cleaned up unused code (e.g. combos)
- removed uneeded oled driver include
2024-04-24 19:33:00 -05:00
Victor
7c665ff65a
More Cleanup so we can do the test
- I forgot I removed the function layer
2024-04-21 08:34:53 -05:00
Victor
cb8436214c
forgot to update the combo must tap for removing back word 2024-04-20 15:38:07 -05:00
Victor
567bbb7d25
cleanup and tuning
- added escape and enter back in
- made the mouse buttons more intuitive
- moved tab to the right hand
- implemented combos per layer
2024-04-18 20:41:02 -05:00
Victor
31361d209e
More combo tuning
- adjusting mappings again
- removed the order presses for all combo
- made mouse 3,4,5 must tap
2024-04-18 00:00:42 -05:00
Victor
3684cb65c3
Tweaking combo settings
- made mouse button combos strict press order
2024-04-17 16:36:55 -05:00
Victor
b314c3ffe1
Combo overhaul
- Remapped some combos based on how I used them
- Turned the combo term down because of misfires (e.g. re)
- Removed all the keys that are now combos to save room and
force me to get used to using combos
- Combined Game and GameNum. Removed GameNum Layer
2024-04-17 16:25:29 -05:00
Victor
6350d0043d
moving the mouse keys from must tap 2024-04-17 00:56:44 -05:00
Victor
f053b1e041
removed ctrl backspace combo 2024-04-17 00:44:20 -05:00
Victor
3bd720d86c
used hte layer combos in must tap
- this might have messed up the other combos
2024-04-17 00:26:27 -05:00
Victor
1dd978d0ce
Being clever didn't work
- i think I need to specify each mouse code that must be tapped
versus specifying what shouldn't be tapped
2024-04-17 00:16:35 -05:00
Victor
dae4f2b76a
Adding/tuning combos
- all five mouse buttons and drag tog on the left hand side
- added esc, tab, enter to left side
- added backspace, and del
2024-04-16 23:46:10 -05:00
Victor
d3b130a53c
Tweaking combo settings
- removing the must press in order rule
2024-04-16 23:04:29 -05:00
Victor
2e87f03d7d
Had to fix a preprocessor
- had MOUSELAYER_ENABLE instead of MOUSEKEY_ENABLE
2024-04-16 22:52:28 -05:00
Victor
8a48499504
Re-enabling combos
- implement mouse buttons
- activate certain layers with thumbs
- update readme for clarity
2024-04-16 22:45:53 -05:00
Victor
089b71d77b
Migrating over userspace
- existing repo was not forked. Wanted to make sure I was using the standard,
not replicating it
- Updated the readme.md for the latest mappings
2024-04-01 22:26:41 -05:00